"Mayday" Surprise
Desperate, unaimed swing.
Very vulnerable.

...Catching Fish|Like the Time I was Catching Fish
Appears to be a swing, but ends as a thrust. Unusually strong attack.
Effective if you're prohibited from doing Thrust moves.

...Of The Dead
Might disable some maneuvers for you and your opponent.

...Picking Fruit|Like the Time I was Picking Fruit
Might make opponent jump for 2 turns.

52 Pickup
A strong attack.
Might drop your cards.

A.S.Knuckle|Axle Spin Knuckle
Safer and faster than the strong Axle Spin Knuckle.
Might cause you to be spun around.
Not very effective.

A.S.Knuckle Low|Axle Spin Knuckle Low
Safer and faster than the strong Axle Spin Knuckle, aimed low.
Might cause you to be spun around.
Not very effective.

A.S.Knuckle Medium|Axle Spin Knuckle Medium
Safer and faster than the strong Axle Spin Knuckle.
Might cause you to be spun around.
Not very effective.

A.S.Knuckle Strong|Axle Spin Knuckle Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Ab Oi Mademoiselle
A safer and much stronger attack than the Crazy Ivan.
Needs 10 SP to be used.
Can only be used after Just Defending.

Abandon Mow Down
Not a strong attack.

Abandon Sweep
Not a strong attack.

Absorb Energy Cero Doble
A strong attack that uses the opponent's strength against him.

Absorb Energy Reinforce
Might strike opponent off balance, and power up your next attack.
Vulnerable to shield-smashing attacks.

Accel Nittou T.|Accel Nittou Togeyoreihirame
Safer but weaker than other Nittou T.

Accel S.N. no Kata|Accel Suzaku Namimori no Kata
Safer but weaker than other S.N. no Katas.

Accel S.Y. Ryukoranho|Accel Senko Youjutsu Ryukoranho
Safer but weaker than other S.Y. Ryukoranhos.

Accurate Throw
Might cause opponent to fall down.

Acrid Breath
Might make opponent faint unless they retreat back to Extended Range within 3 turns.
Vulnerable to shield-smashing attacks.

Advance
Attack using self's body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Aerial Wind Slash
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Aerial Windmill
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Agile Kick
A maneuver safer but weaker than the punches.

Agile Leap
Avoids low attacks.
Vulnerable to high attacks.

Agneyastra
A strong attack.
Might score extra if it connects.
Can only be used when under 33% BP.
Uses 3 SP.

Aim and Fire CB|Aim and Fire Crossbow
A powerful attack.

Aim and Fire Pistol
Unusually strong attack.
Might boost your height during the attack.
Needs at least one pistol to have bullets.

Aim at Arms
An attack safer and stronger than B.M.L.s.

Aim at Legs
An attack safer but weaker than Chops.

Aim at Neck
An attack safer and stronger than Launcher Moves.

Air Dash
Attempt to rushdown and power up your next moves.
Dangerous unless opponent cannot attack.

Air Kick
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Air Kick Strong
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Air Kick Weak
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Alfimi Rekka Seiryuin
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

All Out Heave
A powerful attack.

All-Out Attack
Aggressively closes range to opponent.
Very vulnerable to attacks.

Alstroemeria
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Quite effective.

Amorous Hug
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Angel Step Angelic Gust
A maneuver safer but weaker than the Thrusts.

Angel Step Luminance Fall
A maneuver safer but weaker than the Down Swings.

Angel Step Tornado Feint
A maneuver safer but weaker than the Side Swings.

Angel Strike High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Angel Strike Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Angelic Twirl
An evasive maneuver.
Might boost your next attack.

Angels Assault
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Angels Assault High
Safer but weaker than other Stocking Slashes.

Angels Assault Low
Safer but weaker than other Panty Shoots.

Angels Assault Slash Down
Safer but weaker than other Stocking Slashes.

Angel's Exile
A strong attack.

Angry Rush
Aggressively closes range to opponent.
Very vulnerable to attacks.

Animal Lure
Appears to be a thrust, but ends as a swing.
A devastating attack.
Effective if you're prohibited from doing Swing moves.
Can only be used against male Animals.

Animal Slash Throat
Might have critical effect on the opponent's head if it hits.

Animal Surprise Tackle
Might knock opponent down and have critical effect if it hits.

Annihilate
Faster overhead swing than Fate, but less powerful.
Might cause you to be spun around.
Not very effective.

Antelope Kick
Appears to be a thrust, but ends as a swing. Unusually strong attack.
Effective if you're prohibited from doing B.M.L moves.

Antibody High
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Antibody Low
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Appeal
Attack using self to strike opponent off balance.
Might make opponent jump for 2 turns.
Vulnerable to shield-smashing attacks.

Apple Toss High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Apple Toss Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Applied Lesson Bathe
An attack safer and unusually much stronger than the Beginner's Lessons.
Might make you drop your weapon.

Applied Lesson Cosplay
An attack safer and stronger than the Middle Lessons.

Applied Lesson Transformation
An attack safer than the Senior Lessons.

Aquatic Friends Fish Guardian
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Aquatic Friends Octopus Helper
Attack using weapon to strike opponent off balance.
Might let you use tamed demons to improve your attacks for the next turns.
Vulnerable to shield-smashing attacks.

Arcana Burst High
An attack that will knock down the opponent regardless of his attack.
Can only be used twice in a fight.
Vulnerable to shield-smashing attacks.

Arcana Burst Low
An attack that will knock down the opponent regardless of his attack.
Can only be used twice in a fight.
Vulnerable to shield-smashing attacks.

Armed Angels
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Armor Mode
An explosion of power to strike opponent off balance.
Might put you in MAX mode.
Vulnerable to shield-smashing attacks.

Armor Piercing
An attack safer and unusually stronger than Thrusts.
Might damage extra if opponent wears metal armor.

Arrow Shot
Starts high, scores low.
Vulnerable to blocks.

Asgardian Grapple
A maneuver safer and stronger than the Thrusts.

Ask for Mercy Missio
A unique maneuver to ask for the audience's opinion.
Depending on the difference between your favor and body points, you
might get executed, given some momentary rest or simply lose the battle.

Assassin Skills Animus Glitch
A fairly safe maneuver.
Might make the opponent announce the color of his next move.

Assassin Skills Blend In
A fairly safe maneuver.
Might make you take less damage next turn.

Assassin Skills Freerunning
A fairly safe maneuver.
Might power up your next attack.

Assassination Aerial
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Might strike the opponent's head if it deals damage.
Vulnerable to blocks.

Assassination Seduction
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Might strike the opponent's body if it deals damage.
Vulnerable to blocks.

Assault Blade Slash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Assault High
A maneuver safer than the Side Slashes.

Assault Leap
A maneuver safer than the Down Slashes.

Assault Low
A maneuver safer than the Thrusts.

Assault Overhead Kick
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Assault Smash
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Astral Vision
Attempt to split into two images.
Dangerous unless opponent cannot attack.

Attack and Defend High
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Attack and Defend Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Attack Bullet Rain
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Attack Materia Bio
A safer maneuver than Water Kicks.
Will use 2 MP.
Might poison the enemy for 2 turns.

Attack Materia Fire
A safer and stronger maneuver than the Dolphin Blow.
Will use 3 MP.

Attack Materia Ice
A safer but weaker maneuver than Punches.
Will use 3 MP.
Might make the opponent jump for 2 turns.

Attack Silencer
Safer and faster than the Bullet Rain, aimed low.
Might cause you to be spun around.
Not very effective.

Attack T.XIII:Revolver Blast|Attack Type XIII:Revolver Blast
Safer and faster than the Bullet Rain.
Might cause you to be spun around.
Not very effective.

Aurora
A strong attack.
Needs 5 SP to be used.

Autocannon High
Not a strong attack.

Autocannon Low
Not a strong attack.

Avoid
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Avoid Attack
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Awaken
Attempt to awaken your fighting spirit.
Might greatly improve your next attack (if it's not a defensive maneuver).

Awaken NU|Awaken Necro & Undine
Attempt to regenerate both wings.
Dangerous unless opponent cannot attack.

Away/Remount
Might move you to Extended Range and cause your opponent to fall down or turn around.
Might mount you again if you're unmounted.
Effective against swings.
Vulnerable to thrusts.

Ax Block High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Ax Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Axe Attack
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Axe Swing
An attack safer but weaker than Eilin Side Swings.

Back Dash
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Back Grip Thrust
An attack safer but weaker than Thrusts.

Back Hand Knuckle Bang
Attack using bare hands to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Back Hand Slap
Attack using bare hands to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Back Off
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Bang High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Uses 5 MP.
Vulnerable to blocks.

Bang Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Uses 5 MP.
Vulnerable to blocks.

Bao Zakeruga
Safer and faster than Zakeruga, aimed at the legs.
Might cause you to be spun around.
Quite effective.
Uses 60 heart energy.

Bao Zakeruga Ultimate
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Quite effective.
Uses 60 heart energy.

Barrel Throw High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Barrel Throw Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Barrier Guard
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Bash in the Belly
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Bash Snout
A fairly strong attack.

Basic Stance - Awaken NU|Basic Stance - Awaken Necro & Undine
Attack using body to strike opponent off balance.
Might regenerate both wings.
Vulnerable to shield-smashing attacks.

Bask in Moonlight
Might recharge your Moon Energy.
Effective against swings.
Vulnerable to thrusts.

Bear Hug
A fairly strong attack.

Beginner's Lesson Thrust (Gently)
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Beginner's Lesson Thrust (Severely)
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Belch
A somewhat safe attack.
Might poison opponent for the rest of the fight.

Berserk Hack and Slash
Faster overhead swing than Smash and Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Berserk Smash and Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Berserker Berserker
Enables the powerful Hyper moves temporarily.
Might make you lose some vitality.

Berserker Fury
A safer maneuver than the Slashes.

Big Smile
A safe maneuver that might make opponent jump until being scored upon.

Bind with Chain Body
Starts low, scores high.
Might make opponent jump until they retreat back to Extended Range.
Vulnerable to blocks.

Bind with Chain Leg
Starts high, scores low.
Might make opponent fall down.
Vulnerable to blocks.

Bio-Plasma
A fire-based attack.
Might poison (burn) opponent for 3 turns.

Bite
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.

Bite and Claw
A somewhat weak attack.

Bite and Shake
A maneuver safer but weaker than the Slashes.

Bite and Suck Blood
A fairly safe maneuver.
Might cause you to drain the opponent's life (doesn't work against undead).
Might raise your maximum BP over its initial value.

Bite Body
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.

Bite High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
*Wyrm: Might halven the opponent's body points.

Bite Legs
Fast, aggresive attack aimed at the legs.
Vulnerable to side swings or thrusts.

Bite Low
Fast, aggresive attack aimed at the legs.
Vulnerable to side swings or thrusts.
*Wyrm: Might halven the opponent's body points.

Bite Neck
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.

Black Magic Body Outside of Body
Might make the opponent jump until you score on him again.

Black Magic Genjou's Pledge
A fairly safe move.
Might make you regain your stamina and power up your next attack.
These effects can only be gained up to 3 times in one battle.

Black Magic Summon Hakkai
A safer and stronger move than Thrusts.
Might knock the opponent down.

Black Spot
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Blade of Fury
A maneuver safer and unusually stronger than the Punches.

Blast Furnace
An attack safer and unusually stronger than Down Swings.
Might damage extra if opponent wears cloth armor.

Blind
Might make the opponent jump for the next 2 turns.
Vulnerable to shield-smashing attacks.

Blinding Stab
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Block and Advance
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Block and Butt High
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Block and Butt Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Block and Chop
An attack safer but weaker than Down Swings.

Block and Clobber
A safer but weaker maneuver than the Bone Mashers.

Block and Close
Attack using weapon or shield to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Block and Kick
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Block and Shove
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Block and Side Swing
Safer but weaker than other Side Swings.

Block and Slash
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Block and Strike Chop
An attack safer but weaker than Down Swings.

Block and Strike High
An attack safer but weaker than Down Swings.

Block and Strike Low
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Block and Strike Swing
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Block and Strike Thrust
Appears to be a swing, but ends as a thrust. Not a strong attack.

Block and Swing
Safer but weaker than other Side Swings.

Block and Swing High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Block and Swing Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Block and Thrust
Safer but weaker than other Thrusts.

Block High
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Blockbuster Fenrir Drive
A safer, stronger maneuver than the Updo.
Uses 5 Tension Gauge.

Blockbuster Tricobezoar
A safer, much stronger maneuver than the Punching.
Uses 15 Tension Gauge.

Blood Angel Death Cry
Attempt to release inner fury and power up your next moves.

Blood Angel Elbow Smash
Starts low, scores high.
Vulnerable to blocks.

Blood God Battle Cry
Piercing shout to bind opponent.
Might make opponent jump for 2 turns (doesn't work on fearless opponents).

Blood God Head Butt
A fairly damaging attack.
Might get yourself slightly wounded if you connect.

Bloody Masq.Lance High|Bloody Masquerade Lance High
Safer and faster than the strong B.M.L.
Might cause you to be spun around.
Not very effective.

Bloody Masq.Lance Low|Bloody Masquerade Lance Low
Safer and faster than the strong B.M.L, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Bloody Masq.Lance Strong|Bloody Masquerade Lance Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Bloom. Butterfly Fan|Blooming Butterfly Fan
Not a strong attack.

Bloom. Butterfly Fan High|Blooming Butterfly Fan High
Not a strong attack.

Bloom. Butterfly Fan Low|Blooming Butterfly Fan Low
Not a strong attack. Aimed at the legs.

Blow Fiercely
Not a fairly safe maneuver.
Might improve the damage dealt by all your attacks.

Bluff High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Bluff Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Bluff Trick Foe
A fairly safe maneuver.
Might let you know the color of the opponent's next attack.

Bob and Low Swing
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Body Block High
Attack using own body to strike opponent off balance.
Might finish off weakened opponents.
Vulnerable to weapon-smashing attacks.

Body Block Low
Attack using weapon to strike opponent off balance.
Might finish off weakened opponents.
Vulnerable to weapon-smashing attacks.

Body Scratch
An attack safer but weaker than Thrusts.

Body Slice
Safer and faster than the Killing Strike, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Body Smash
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Bokken Attack Down Swing
Safer, but weaker than the Down Swings.

Bokken Attack Swing High
A maneuver safer but weaker than the Draw and Swings.

Bokken Attack Swing Low
A maneuver safer but weaker than the Thrusts.

Bolt Pistol
A fairly powerful attack.

Bombs Roll Bombs
A strong attack.
Needs at least one bomb to be used.

Bombs Throw Bombs
A fairly safe, strong attack.
Needs at least one bomb to be used.

Bone Masher Clobber
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Bone Masher Throw Bone
Faster and more damaging overhead swing than the Clobber.
Might disarm you.
Might cause you to be spun around.
Quite effective.

Bonesword Cut High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Bonesword Cut Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Bonesword Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Bonesword Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Bonesword Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Bonesword Thrust Lunge
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Boom
Fast, powerful attack.
Vulnerable to head hits.
Uses 12 MP.
Quite effective.

Boomerang Throw
Unusually strong attack.

Boomerang Throw High
Unusually strong attack.

Boomerang Throw Low
Unusually strong attack, aimed at the feet.

Boost Aim and Fire Pistol
Unusually strong attack.
Might boost your height during the attack.
Needs at least one pistol to have bullets.

Boost Block High
Attack using weapon to strike opponent off balance.
Might boost your height during the attack.
Vulnerable to shield-smashing attacks.

Boost Block Low
Attack using weapon to strike opponent off balance.
Might boost your height during the attack.
Vulnerable to shield-smashing attacks.

Boost Whip
Unusually strong attack.
Might boost your height during the attack.

Boot Foe
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Boot Jet Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Bowling Ball
An attack safer and unusually stronger than Side Swings.

Box
An attack safer but weaker than other Restricted Rearings.

Brawling Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Break Jaw
Not a strong attack.
Might finish off weakened opponents.

Break Move
A fairly safe attack.
Power ups your next move.

Breathe Coldness
Attempt to freeze opponent with icy breath.

Brutal Slice
The most powerful swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Buck
Desperate, unaimed attack.
Very vulnerable.

Buffrass
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Buffrass High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Buffrass Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Buggy and Coffin
Safer and faster than the strong punch.
Might cause you to be spun around.
Quite effective.
Might enable Chain Finishers next turn.

Builder Spirit High
Vulnerable to blocks.

Builder Spirit Low
Vulnerable to blocks.

Bumble and Jab
Safer but weaker than other Thrusts.

Bump and Strike
A not very strong attack.

Bump Backwards
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Bump Left
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Bump Right
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Butterfly Attack Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Butterfly Slash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Butterfly Slash Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Butterfly Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Butterfly Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Byakko Houken High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Byakko Houken Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

C. C. Weak Slash|Close Crouching Weak Slash
Safer and faster than the middle side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

C. S. Middle Slash|Close Standing Middle Slash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

C. S. Weak Slash|Close Standing Weak Slash
Safer and faster than the middle side swing.
Might cause you to be spun around.
Quite effective.

Cajun Rush
Aggressively closes range to opponent.
Very vulnerable to attacks.

Call and Poke
Appears to be a swing, but ends as a thrust.
A devastating attack.
Effective if you're prohibited from doing Thrust moves.
Can only be used against Dragons.

Call and Swing
Appears to be a thrust, but ends as a swing.
A devastating attack.
Effective if you're prohibited from doing Swing moves.
Can only be used against Dragons.

Cannon Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Cannon Spike Strong
The most powerful uppercut move.
Might smash shields or staff-like weapons.
Not very effective.

Cannon Spike Weak
Faster uppercut move than the Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Cannon Strike
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Capture (Grab)
Not a strong attack.
Might poison opponent for 3 turns.
When unarmed, deals double damage.

Capture Attack Constrict
Not a strong attack.
Might let you use Capture Attacks next turn.

Capture Attack Punishment
An attack safer but weaker than Convictions.

Capture Attack Tearing Slash
Safer but weaker than other Tearing Slashes.

Capture Attack Thrust
Safer but weaker than other Thrusts.

Capture High
Might let you use Capture Attacks.
Vulnerable to blocks.

Capture Low
Might let you use Capture Attacks.
Vulnerable to blocks.

Cartwheel
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Cast Charm
A fairly safe maneuver.
Might make opponent not use edged (metallic) weapons for the rest of the fight.

Cast Magic
A fairly safe maneuver.
Might let you use a spell card to affect the battle (not supported yet).

Cast Slime Squirt Slime
Unusually strong attack.
Might lower your vitality, and might damage opponent even if it's blocked against.

Cast Slime Throw Object
Not a strong attack.
Might lower your vitality.

Cast Spell
A fairly safe maneuver.
Might let you use a spell card to affect the battle (not supported yet).

Catfight Club
Might make both you and the opponent lose some vitality.

Cat's Eyes Hideous Snarl
Attack using sound to bind opponent.
Might make opponent jump until being damaged.
Vulnerable to shield-smashing attacks.

Cause Disease Touch
An attack safer but weaker than the Thump on Head.
Might poison opponent for the rest of the fight.

Cavalry Swing
Safer but weaker than other Side Swings.

Cavalry Thrust
Safer but weaker than other Thrusts.

Cavalry Trample
An attack safer but weaker than Down Swings.
Might make opponent jump for 2 turns.

CB Butt Bash|Crossbow Butt Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Chain Axe Cut High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Chain Axe Cut Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Chain Axe Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Chain Axe Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Chain Axe Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Chain Axe Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Chain Axe Thrust Lunge
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Chain Block High
Attack using chain to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Chain Block Low
Attack using chain to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Chain Circle Reppun Kamui
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.
Might enable Chain Finishers next turn.

Chain Finisher Cosmic Futen Swing
A safer and stronger attack than the kicks.
Can only be used after some Chain Circle attacks.

Chain Finisher Lost Homeland
A safer and stronger attack than the punches.
Can only be used after some Chain Circle attacks.

Chain Finisher State of Heat Haze
A safer and stronger attack than the Citizen of the World.
Can only be used after some Chain Circle attacks.

Chain Revolver Combo 1
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Chain Revolver Combo 2
Faster overhead swing than Combo 1, but less powerful.
Might cause you to be spun around.
Not very effective.

Chainsword Cut
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Chainsword Cut High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Chainsword Cut Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Chainsword Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Chainsword Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Chainsword Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Chainsword Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Channel Energy
Attempt to gather energy and power up your next moves.
Dangerous unless opponent cannot attack.

Chant Magic
A fairly safe maneuver.
Might let you use a spell card to affect the battle (not supported yet).

Charge
Aggressively closes range to opponent.
*Black Widow: Will use 1 bullet.
Very vulnerable to attacks.

Charge and Jump
Aggressively closes range to opponent.
Very vulnerable to attacks.

Charge Shock
Aggressively closes range to opponent.
Very vulnerable to attacks.

Charge Twin Towers
Attempt to raise your Meta Charges for the Fire Ballistas.
Dangerous unless opponent cannot attack.

Charge with Sword
Aggressively closes range to opponent.
*Tarnyang & Sainyang: Might enable the move Pursue Attack.
Very vulnerable to attacks.

Charge with Wand
Aggressively closes range to opponent.
Very vulnerable to attacks.

Charm For His Sake
Attack using weapon to strike opponent off balance.
Might make you take less damage next turn.
Vulnerable to shield-smashing attacks.

Check and Swing
An attack safer but weaker than Side Swings.

Check and Thrust
An attack safer Safer but weaker than other Thrusts.

Chemical Gas
Might make opponent faint unless they retreat back to Extended Range within 3 turns.
Vulnerable to shield-smashing attacks.

Chocobo Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Chomp
Slashing with open mouth.
Can lead to grabbing and holding.

Chop High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Chop Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Chuck Rock
Powerful overhand throw aimed at the legs.
Vulnerable to blocks.
Another Lava Rock can't be used until another rock is picked up.

Citizen of the World
Fast, powerful overhead kick.
Might cause you to be spun around.
Not very effective.

Claw and Bite
A maneuver safer and unusually stronger than the Jabs.
Might have critical effect if it damages the opponent.

Claw and Punch
A maneuver safer but weaker than the Power Punch.

Claw and Rip
A maneuver safer than the Swipes.

Claw Attack Aim at Face
Quite a strong attack.

Claw Attack Aim at Legs
Quite a strong attack.

Claw High
Safer and faster than the strong slash.
Might cause you to be spun around.
Quite effective.

Claw High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Claw Low
Safer and faster than the strong slash, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Claw Strong
The most powerful slash, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Climax Attack Gomorrah
A quite strong attack.
Might score double and make you lose vitality.

Climb Up
Avoids low attacks.
Vulnerable to high attacks.

Close to Attack
Attack using weapon or shield to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Close with Sword
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Cocoon Rebirth
Attempt to revert vitality and status conditions to those at the start of the match.
Vulnerable to swings.

Comb.Flash Cry|Combination Flash Cry
Attempt to gather energy to use stronger attacks.
A somewhat safe maneuver.

Combination Atk High|Combination Attack High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Combination Atk Low|Combination Attack Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Combination Block High
Attack using own body to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Combination Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Combo High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Combo Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Commando Blitz
A strong attack.

Commando Ruinga
A safer, weaker maneuver than the Gunblade Shots.

Confuse
Might force opponent to select one move of the color you choose.

Confusion Spell Attack Self
Might make opponent damage themselves.
Vulnerable to blocks.

Constrict Foe
An attack safer and unusually stronger than Side Swings.

Contour Counter
Safer and faster than the strong B.M.L, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Conviction Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Conviction Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Cool Off
Attempt to release Heat to prevent overheating.
Mechas can only do Cool Off and Duck when overheated.
Quite dangerous unless opponent cannot attack.

Cough Disease
A fairly safe maneuver.
Might reduce the damage from the opponent's aggresive attacks by 1 (accumulative).

Counter Evil
Attempt to make opponent surrender (or kill them, if undead).
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Counter Mode
An explosion of power to strike opponent off balance.
Might put you in MAX mode.
Vulnerable to shield-smashing attacks.

Coup de Grace
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Coup de Grace Bash
The most powerful overhead shot.
Might smash shields or staff-like weapons.
Not very effective.

Coup de Grace Smash
Faster overhead shoot than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Coup Droit Charged
A strong attack.

Coup Droit Quick
A strong attack.

Courtesan Transformation
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Cover Dodge and Close
A maneuver safer and stronger than the Kicks.
Might leave the opponent off balance.

Cover Fire Laser
A maneuver safer than the slams.

Cover Laser High
A maneuver safer than Punches.

Cover Laser Low
A maneuver safer and stronger than Lasers.

Cover Leap Over
Safer but weaker than the Dashing Slam.
Might get you behind the opponent.

Cover PPC High
A maneuver safer than Punches.

Cover PPC Low
A maneuver safer and stronger than Pushes.

Crawling Mischief
A safer and stronger maneuver than Piercing Screams.
Might empower Piercing Screams.

Crazed Lunge
A maneuver safer but weaker than Thrusts.

Crazed Swing
A maneuver safer but weaker than Swings.

Crazy Ivan High
Safer and faster than the Harrier Bee.
Might cause you to be spun around.
Quite effective.

Crazy Ivan Low
Safer and faster than the Harrier Bee, aimed low.
Might cause you to be spun around.
Quite effective.

Create Shockwave
A strong attack.

Create Whirlwind
A powerful attack.
Must recharge powers before it can be used again.

Creation
A fairly safe maneuver.
Might force opponent to select one move of the color you choose.

Crossbow
A very powerful maneuver.
Quite effective.
*Captain Liliana: Needs the crossbow to be loaded.

Crossbow Fire Crossbow
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.
Can't be used again until reloaded.

Crossbow Fire High
A very powerful maneuver, aimed at the body.
Quite effective.
Needs the pistol to be loaded.

Crossbow Fire Low
A very powerful maneuver, aimed at the legs.
Quite effective.
Needs the pistol to be loaded.

Crouching Slash
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Crush Body
Safer and faster than the Mighty Swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Crush Rock Shock
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Crushing Hug High
Safer and faster than the Wide Devastating Hug.
Might cause you to be spun around.
Might empower Piercing Screams.
Not very effective.

Crushing Hug Low
Safer and faster than the Wide Devastating Hug, aimed at the legs.
Might cause you to be spun around.
Might empower Piercing Screams.
Not very effective.

Crushing Ram
Aggressively closes range to opponent.
Very vulnerable to attacks.

Curse Control Soul
The most powerful overhead swing.
Might make the opponent your slave if it connects.
Can only be used with 3 Curse Levels.
Not very effective.

Curse Tamper with Soul
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Might add 2 Curse Levels if it connects.
Not very effective.

Cut Purse
Might let you retrieve an item (not supported yet).

Dagger Throw
A powerful attack.
Might smash shields or staff-like weapons.
Not very effective.
Drops the equipped dagger.

Dagger Toss Fast
A powerful attack.
Drops one dagger.

Dagger Toss Strong
A powerful attack.
Drops one dagger.

Damaging Throw
Might cause opponent to fall down.

Dance of Destruction
An attack safer but weaker than Divine Blows.

Dance of Peace High
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Dance of Peace Low
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Dance of Temptation
Not a strong attack.
Might make opponent jump or attack aggresively next turn.

Dance of the Flame Haze
An attack safer and unusually stronger than Dragon Flame Dances.

Dance of the Waterfowl
An attack safer and unusually stronger than Twilight Plovers.

Dangerous Lure
Appears to be a swing, but ends as a thrust.
A devastating attack.
Effective if you're prohibited from doing Thrust moves.
Can only be used against male Animals.

Dangerous Quary
Might make you tame at least one demon.
Effective against swings.
Vulnerable to thrusts.

Dark Power Dark Grapple
A safer, weaker maneuver than the Down Swing.

Dark Power Darkness
A safer maneuver than the Thrusts.
Might turn the opponent around.

Dark Power Shadow Servant
A fairly safe maneuver.
Might knock down the enemy.

Darkness Banishment High
A maneuver safer but weaker than Two Sword Slashes.

Darkness Banishment Low
A maneuver safer but weaker than Hovers.

Darkness Banishment Seal of the Fire Dragon
A maneuver safer but weaker than Down Swings.

Darkness Illusion
Starts low, scores high.
Might lower your vitality.
Vulnerable to blocks.

Darkness Magic Dark Blast
A fast overhead attack.
Might damage the enemy even if blocked against, and deal damage until you're both at Extended Range.
Can only be used successfully 3 times in a battle.

Dart and Slice
Safer but weaker than other Side Swings.

Dashing Slam
Fast, powerful overhead attack.
Might cause you to be spun around.
Quite effective.

Deal Bad Luck
Attempt to hurt the opponent indirectly.
Dangerous unless opponent cannot attack.
Has a 3 in 6 chance of succeeding.

Death From Above
Fast, powerful overhead attack.
Might cause you to be spun around.
Quite effective.

Deathblow
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Declaration
Might enable the metasuper Great Equalizer is death.
Might activate the partner's abilities.
Uses 1 SP.

Deep Crescendo
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Defend High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Might raise 1 Curse Level if it connects.
Vulnerable to blocks.

Defend Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Defend/Tamper High|Defend/Tamper with Soul High
Attack using weapon to strike opponent off balance.
Might raise 1 Curse Level if it connects.
Vulnerable to shield-smashing attacks.

Defend/Tamper Low|Defend/Tamper with Soul Low
Attack using weapon to strike opponent off balance.
Might raise 1 Curse Level if it connects.
Vulnerable to shield-smashing attacks.

Defense Backdash
Might knock the opponent off balance if it hits.

Defense Focus Attack
Attack using weapon to strike opponent off balance.
Might do extra damage to a blocking opponent.
Vulnerable to weapon-smashing attacks.

Defense Kasatushi
Counter to strike opponent off balance.
Might turn the opponent around.
Vulnerable to weapon-smashing attacks.

Defense Outtake
Might make the enemy tag out, or deal more damage if not on a tag mode.
Uses 5 Tension Gauge.

Defensive Leap
Avoids low attacks.
Vulnerable to high attacks.

Defensive Vault
Avoids low attacks.
Vulnerable to high attacks.

Defin. of a Closed Room|Definition of a Closed Room
A strong attack.
Starts high, scores low.
Requires 2 SP.
Vulnerable to blocks.

Deft Swing High
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Deft Swing Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Delta A ES
A quite powerful downswing.
Might poison the opponent for 3 turns.
Might smash shields or staff-like weapons.
Not very effective.

Delta A Strong
Faster and stronger downswing than the ES.
Might cause you to be spun around.
Not very effective.

Dematerialize
Attempt to revert vitality and status conditions to those at the start of the match.
Vulnerable to head hits.

Demon Attack Gorgeous Smash
A safer maneuver than Serpent Smashes.
Might make you deal more damage when aiming for the opponent's head.

Demon Attack Overwhelming Beauty
A safer maneuver than Serpent Waves.
Might target the opponent's head and weaken him for 2 turns.

Demon Attack Succubus
A safer maneuver than Shuriken Tosses.
Might drain the opponent's vitality to regain yours.

Demon Lure High
Might make you tame more demons.

Demon Lure Low
Might make you tame more demons.

Desperate Claw
Desperate, unaimed swing.
Very vulnerable.

Desperate Lash
Desperate, unaimed swing.
Very vulnerable.

Desperate Slash
Desperate, unaimed swing.
Very vulnerable.

Desperate Strike
Desperate, unaimed swing.
Very vulnerable.

Desperate Swing
Desperate, unaimed swing.
Very vulnerable.

Desperate Swipe
Desperate, unaimed swing.
Very vulnerable.

Desperate Whack
Desperate, unaimed swing.
Very vulnerable.

Destruction
An attack safer but weaker than Divine Blows.

Determination Determination
Might make you lose vitality, and score double if you use a high attack next.

Devastating Hug Pounce
Faster overhead swing than Heart Break, but less powerful.
Might cause you to be spun around.
Might empower Piercing Screams.
Not very effective.

Devastating Hug Wide
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Might empower Piercing Screams.
Not very effective.

Dew Drizzle
An attack safer but weaker than Side Swings.

Dig Volt
Might make the enemy jump for 2 turns.
Uses 4 energy.

Din's Fire
A safer, stronger maneuver than the Assault Smash.

Dire Sword Cut
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Dire Sword Cut High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Dire Sword Cut Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Dire Sword Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Dire Sword Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Dire Sword Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Dire Sword Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Direct Shot Ex|Direct Shot Extended
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Direct Shot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Direct Shot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to side swings or thrusts.
Quite effective.

Dirty Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Dirty Punch
Desperate, unaimed punch.
Very vulnerable.

Disarm Opponent
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Disarming Blast
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Dislodge Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Dismounted Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Dismounted Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Div.Pow. Fear|Divine Power Fear
Not a strong attack.
Might disarm opponent (doesn't work on fearless opponents).

Div.Pow. Repentance|Divine Power Repentance
Fast, aggresive holy pose.
Might make opponent jump for 2 turns.
Vulnerable to head hits.

Divine Aid Arrow
Might let you damage your opponent, or disarm them.
Each of these two choices can only be used once.

Divine Aid Arrow Shoot High
A safe maneuver.
Might let you damage your opponent, or disarm them.
Each of these two choices can only be used once.

Divine Aid Arrow Shoot Low
A safe maneuver.
Might let you damage your opponent, or disarm them.
Each of these two choices can only be used once.

Divine Dread
Fast, aggresive holy pose.
Might lower your opponent's maximum BP.
Vulnerable to head hits.

Divine Empower
Fast, aggresive holy pose.
Might raise your maximum BP.
Vulnerable to side swings or thrusts.

Divine Grace
Dangerous attempt to knock opponent down.
Might make opponent jump for 2 turns.
Very vulnerable unless opponent cannot attack.

Divine Ruination|Divine Ruination AKA Holy Explosion
A strong attack.
Might need you to jump before using Holy Sword moves again.

Divine Strike
Appears to be a swing, but ends as a thrust. Unusually strong attack.
Effective if you're prohibited from doing Thrust moves.

Diving Smash
Fast, powerful overhead swing.
Might cause you to be spun around.
Effective for heavy-ended weapons.

DM Blue Monday Parade
A fairly strong attack.
Might deal extra damage against high attacks.
Uses up 4 Super Gauge points.

DM Crystal Shoot
A strong attack.
Can only be used right after the Shining Crystal Bit.

DM Loyalty Test...|DM Loyalty Test for the Liberalist
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.
Uses up 4 Super Gauge points.

DM Shining Crystal Bit
Not a very strong attack.
Will let you use the Crystal Shoot.

Do Your Best!
Attempt to power up a Hadoken next turn.
Dangerous unless opponent cannot attack.

Dodge and Blow
Might improve the damage dealt by all your attacks.

Dodge and Chg.Materia|Dodge and Change Materia
Might cause you to slip behind opponent.
Might let you change your equipped materia.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Draw
Might cause you to slip behind opponent, and you might draw a dagger if available.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Get Javelin
Might cause you to slip behind opponent, and you might equip a javelin if available.
Effective against down swings an thrusts.
Vulnerable to side swings.

Dodge and Get Rock
Might cause you to slip behind opponent, and you might pick up a rock.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Heal
Might cause you to slip behind opponent.
Might heal you.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Load
Might cause you to slip behind opponent, and you might reload your pistols, if available.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Nock Bolt
Might cause you to slip behind opponent, and might ready your crossbow.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Recharge
Might cause you to slip behind opponent, and you might enable you to use all your powers.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Reload
Might cause you to slip behind opponent, and you might reload your weapon.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Reload Gem
Might cause you to slip behind opponent, and you might reload the gem.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge and Swipe
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Dodge and Tail Attack
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge or Land
Might cause you to slip behind opponent, and might disable flying attacks.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dodge or Undo Awaken
Might cause you to slip behind opponent, and might disable special attacks.
Effective against down swings and thrusts.
Vulnerable to side swings.

Dolphin Blow Smash
Fast, powerful uppercut.
Might cause you to be spun around.
Not very effective.

Dolphin Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Double Dragon Formation
Might enable the Combined Attacks.
Avoids low attacks.
Vulnerable to high attacks.

Double Jump
Avoids low attacks.
Vulnerable to high attacks.

Double Katana High
Starts low, scores high.
Vulnerable to blocks.

Double Katana Low
Starts high, scores low.
Vulnerable to blocks.

Double Sai Push
A maneuver safer than the Sai Swipe.
Might knock opponent down and do double damage.

Double Shot High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Double Shot Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Double Sword High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Double Sword Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Down Slash Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Down Slash Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Down Swing Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Down Swing Bean
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Down Swing Blades of the Ancient
Faster overhead swing than Tree Smash, but less powerful.
Might cause you to be spun around.
Not very effective.

Down Swing Bop
Faster overhead swing than Bean, but less powerful.
Might cause you to be spun around.
Not very effective.

Down Swing Chinese Bamboo Fan Split
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Needs two weapons to be used.
Quite effective.

Down Swing Crushing Blow
The most powerful overhead swing.
Might score double if performed with both weapons.
Might smash shields or staff-like weapons.
Quite effective.

Down Swing Dismounted
Faster overhead swing than Mounted, but less powerful.
Might cause you to be spun around.
Not very effective.

Down Swing Double Strike
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Down Swing Fierce Hack
Faster overhead swing than Great Hack, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Down Swing Great Hack
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Down Swing Infernal Blades
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Might hurt yourself.
Effective for heavy-ended weapons.

Down Swing Katana Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Down Swing Katana Smash
Faster overhead swing than Bash, but less powerful.
*Tomoe: Might break the opponent's helmet, if available, or target the body.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Down Swing Mounted
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Down Swing Skull Smash
Faster overhead swing than the Infernal Blades, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Down Swing Slash
A fast overhead slash.
Might cause you to be spun around.
Quite effective.

Down Swing Smash
Faster overhead swing than Bash, but less powerful.
*Tomoe: Might break the opponent's helmet, if available, or target the body.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Down Swing Sword Chop
A fast overhead swing, but not too powerful.
Might cause you to be spun around.
Not very effective.

Down Swing Tree Smash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Might hurt yourself, and make the opponent jump for 2 turns.
Quite effective.

Down Swipe Smash
Fast, powerful overhead swipe.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Downthrust
Faster overhead attack than Stomp, but less powerful.
Might cause you to be spun around.
Might enable the move Trample if the opponent falls down.
Not very effective.

Dragon Flame Dance
Safer and faster than the strong dragon flame lance.
Might cause you to be spun around.
Not very effective.

Dragon Flame Dance High
Safer and faster than the strong dragon flame lance.
Might cause you to be spun around.
Not very effective.

Dragon Flame Dance Low
Safer and faster than the strong dragon flame lance, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Dragon Flame Dance Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective

Dragon Kick
A powerful attack.
Might smash shields or staff-like weapons.
Not very effective.

Dragon Slave High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.
Uses 4 energy.

Dragon Slave Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.
Uses 4 energy.

Dragon Speak
Appears to be a thrust, but ends as a swing.
A devastating attack.
Effective if you're prohibited from doing Swing moves.
Can only be used against Dragons.

Dragon Tooth
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Dragonic Howling
Faster overhead attack than Dragon Lightning, but less powerful.
Might cause you to be spun around.
Might enable the move Pursue Attack if the opponent falls down.
Not very effective.

Dragonic Lightning
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Might enable the move Trample if the opponent falls down.
Not very effective.

Dragonic Spin
An attack safer but weaker than other Combined Attacks.

Dragon's Gem Bash
The most powerful overhead slash.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Dragon's Gem Smash
A fast overhead slash.
Might cause you to be spun around.
Not very effective.

Draining Touch
Mutant ability to sap the rival's strength.
Might disable the opponent's strongest and safest attack if it hits.
Very vulnerable unless opponent cannot attack.

Draw and Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Draw and Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Draw and Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Draw and Throw
Lets you throw a hidden dagger.
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Draw Dagger
Attempt to draw a hidden weapon.
Vulnerable to aggressive or shielded attacks.

Draw Dagger and Stab
A maneuver safer and unusually stronger than Thrusts.
Might make you drop your main weapon to wield the dagger, that is weaker.

Dread
Not a strong attack.
Might lower your opponent's maximum BP.

Drive Attacker Off
A deadly attack.
Might might the opponent retreat.
Can only be used once a critical hit has been scored.

Drop and Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Drop and Trip
Dangerous attempt to knock opponent down.
Might make opponent jump for 3 turns.
Very vulnerable unless opponent cannot attack.

Drop Down
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Drop Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Dual Shot
The most powerful shot.
Might smash shields or staff-like weapons.
Quite effective.
Needs both pistols to have at least one bullet.

Dual Sword Swing Smash
Fast, powerful overhead swing.
Might cause you to be spun around.
Not very effective.

Duck and Nock Bolt
Might cause you to slip behind opponent, and might ready your crossbow.
Effective against high attacks.
Vulnerable to low and down swings.

Duck or Land
Might cause you to slip behind opponent, and might disable flying attacks.
Effective against high attacks.
Vulnerable to low and down swings.

Duck or Undo Awaken
Might cause you to slip behind opponent, and might disable special attacks.
Effective against high attacks.
Vulnerable to low and down swings.

Durga Slash High
Safer and faster than the strong side slash.
Might cause you to be spun around.
Quite effective.

Durga Slash Low
Safer and faster than the strong side slash, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Dweller Army
Might damage opponent as much as the Dweller points you have, or half if not scoring.

Dweller Fake High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Dweller Fake Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Dweller Guardian High
Attack using weapon to strike opponent off balance.
Might hurt yourself.
Vulnerable to shield-smashing attacks.

Dweller Guardian Low
Attack using weapon to strike opponent off balance.
Might hurt yourself.
Vulnerable to shield-smashing attacks.

Dweller Squad
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

E & Y Doub.Atk. High|Eilin & Ymir Double Attack High
Combined attack to strike opponent off balance.
Might make opponent jump for 2 turns.
Vulnerable to shield-smashing attacks.

E & Y Doub.Atk. Low|Eilin & Ymir Double Attack Low
Combined attack to strike opponent off balance.
Might make opponent jump for 2 turns.
Vulnerable to shield-smashing attacks.

E. C. Dance Strong|Evening Crane's Dance Strong
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

E. C. Dance Weak|Evening Crane's Dance Weak
Faster overhead swing than Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Eagle's Talon
An attack safer and unusually stronger than Thrusts.
Might cause opponent to fall down.

Earthquake
An attack safer but weaker than Side Swings.

Eilin Down Swing Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Eilin Down Swing Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Quite effective.

Eilin Iron Ball High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Eilin Iron Ball Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Eilin Side Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Eilin Side Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Eilin Side Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Eilin Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Eilin Wild Swing
Desperate, unaimed swing.
Very vulnerable.

Einst Alfimi Raigou Kai
A quite strong attack.

Einst Alfimi Red Flowing Claws
Starts low, scores high.
Vulnerable to blocks.

Eldar Path Grapple
A maneuver safer but weaker than the Dire Sword Cuts.
Might know the opponent down.

Electric Attack
Unusually strong attack.

Elemental Dance Flame Dance
Not a strong attack.
Vulnerable to blocks.

Elemental Dance Freezing Dance
Not a strong attack.
Vulnerable to blocks.

Emergency Evasion
Fast maneuver.
Might spin opponent around.

Empower
Not a strong attack.
Might raise your maximum BP.

Empowered Summon Dual Summon
A safer and stronger maneuver than Down Swings.

Empowered Summon Dweller Company
A safer and stronger maneuver than Side Swings.
Might hurt yourself.

Empowered Summon Tentacle Swarm
A safer and stronger maneuver than Tentacle Thrusts.
Might hurt yourself.

Endless Assault
Might damage both players more every time it's performed.

Energized Punch
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Enrage
*Hulk: Attempt to release inner fury and power up your next moves.
*She-Hulk: Attempt to enable your most powerful moves, and improve your next one.
Dangerous unless opponent cannot attack.

Enraged Down Swing
The most powerful overhead swing.
Might smash shields or staff-like weapons, and might lower your vitality.
Not very effective.

Enraged Shattering Punch
A safer and stronger maneuver than Punches.
Can only be done while enraged.

Enraged Side Swing
Faster overhead swing than the Down Swing, but less powerful.
Might cause you to be spun around, and might lower your vitality.
Not very effective.

Enraged Throw Boulder
A Safer but weaker maneuver than the Crushing Smash.
Can only be done while enraged.

Enraged Throw Car
A safer and stronger maneuver than Jabs.
Can only be done while enraged.

Entangle
A maneuver safer but weaker than the Jabs.
Might poison enemy until they score upon you.

Entangle Body
Starts low, scores high.
Might make opponent jump until they retreat back to Extended Range.
Vulnerable to blocks.

Entangle High
Fast, aggresive holy pose.
Might make opponent jump until they retreat back to Extended Range.
Vulnerable to side swings or thrusts.

Entangle Leg
Starts high, scores low.
Might make opponent fall down.
Vulnerable to blocks.

Entangle Low
Fast, aggresive holy pose.
*Melpha: Might make opponent jump until they retreat back to Extended Range.
*Gunslinger: Might disarm opponent.
Vulnerable to head hits.

Entangling Blast
Attack with a lasso to bind defenseless opponents.
Might make opponent jump until they are not scored upon.

ES Techniques Shadow Blade
Safer than other Shadow Blades.

ES Techniques Soul Fist
Safer than other Soul Fists.

ES Techniques Vector Drain
Safer than other Vector Drains.
Might knock down opponent.

Escape
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Escape to Mayship
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Eternal Optimism
Might might you take less damage this turn or the next few ones.

Evade and Repl. Soma|Evade and Replenish Soma
Might cause you to slip behind opponent, and you regain energy.
Effective against down swings an thrusts.
Vulnerable to side swings.

Evasive Strike High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Evasive Strike Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

EX Fuhajin
Safer and stronger than other Fuhajins.
Can't be held for a later turn.
Will use 1/4 of the maximum Super Gauge points.

EX Psycho Ball
Safer but weaker than other Psycho Balls.

EX Psycho Sword
Safer but weaker than other Psycho Swords.

EX Shikusen
Safer and stronger than other Shikusens.
Will use 1/4 of the maximum Super Gauge points.

EX Super Psychic Throw
A maneuver safer than the Phoenix Arrows.
Might deal indirect damage if it hits.

EX Techniques A.S.Knuckle|EX Techniques Axle Spin Knuckle
Safer and stronger than other Axle Spin Knuckles.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Cannon Spike
Safer and stronger than other Cannon Spikes.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Fuhajin
Safer and stronger than other Fuhajins.
Can't be held for a later turn.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Hadoken
Safer and stronger than other Hadokens.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Hazan Shuu
Safer and stronger than other Hazan Shuus.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Hurricane Kick
Safer and stronger than other Hurricane Kicks.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Lightning Kick
Safer and stronger than other Lightning Kicks.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Rhino Horn
Safer and stronger than other Rhino Horns.
Will use 1/5 of the maximum Super Gauge points.

EX Techniques Scratch Wheel
Safer and stronger than other Scratch Wheels.
Will use 1/5 of the maximum Super Gauge points.

EX Techniques Senpusha
Safer and stronger than other Senpushas.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Shikusen
Safer and stronger than other Shikusens.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Shoryuken
Safer and stronger than other Shoryukens.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Shouoken
Safer and stronger than other Shouoken.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Shunpu Kyaku
Safer and stronger than other Shunpu Kyakus.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Spin Scythe
Safer and stronger than other Spin Scythes.
Will use 1/5 of the maximum Super Gauge points.

EX Techniques Spinning Bird Kick
Safer and stronger than other Spinning Bird Kicks.
Will use 1/4 of the maximum Super Gauge points.

EX Techniques Spiral Arrow
Safer and stronger than other Spiral Arrows.
Will use 1/4 of the maximum Super Gauge points.

Excalibur|Excalibur:Sword of Promised Victory
An attack that deals huge damage when fully succeeding.
Will use one prana point.

Excalibur Morgan|Excalibur Morgan:Sword of Promised Victory
An attack that deals greater damage when fully succeeding.

Execution Swing
A safer attack than the Side Swings.

Execution Thrust
A safer attack than the Thrusts.

Extended Range Attack
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Attack High
Safer and faster than the Bullet Rain.
Might cause you to be spun around.
Not very effective.

Extended Range Attack Low
Safer and faster than the Bullet Rain, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Autocannon
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Extended Range Back
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Extended Range Bio
Might poison the enemy for 2 turns.

Extended Range Blow Horn
Fast, aggresive attack aimed at the legs.
Might make opponent jump for 2 turns.
Vulnerable to head hits.

Extended Range Body Outside of Body
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Might make the opponent jump until you can score on him again.

Extended Range Bufudyne
A fast, aggresive attack aimed at the legs.

Extended Range Call "Halt"
Might send enemy away from the match.

Extended Range Call "Moo"
Might let you retrieve a dropped weapon or regain vitality.

Extended Range Change Clothes
Fast, aggresive attack at the body.
Unusually strong.
Vulnerable to side swings or thrusts.
Might make you drop your weapon.

Extended Range Claw
Safer and faster than the strong claw.
Might cause you to be spun around.
Not very effective.

Extended Range Curse
Might let you hypnotize the opponent once to restrict their attacks.

Extended Range Darkness Magic
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Might damage the enemy even if blocked against.
Can only be used successfully 3 times in a battle.

Extended Range Deft Swing
Starts low, scores high.
Vulnerable to blocks.

Extended Range Distract
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Extended Range Dodge
Might cause you to slip behind opponent.
*Melona: Might raise your vitality.
*Melpha: Might heal you.
Effective against down swings an thrusts.
Vulnerable to side swings.

Extended Range Dweller Back
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Extended Range Dweller High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Extended Range Dweller Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range EX Kikoken
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.
Will use 1/4 of the maximum Super Gauge points.

Extended Range Fire Crossbow
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.
Can't be used again until reloaded.

Extended Range Flame Dance
Safer and faster than the Devastating Hug Wide.
Might cause you to be spun around.
Not very effective.

Extended Range Flow of the River
A fast, aggresive and devastating attack at the body.
Can only be used once in each battle.

Extended Range Flying Attack
Aggressively closes range to opponent.
Very vulnerable to attacks.

Extended Range Flying Kick
Aggressively closes range to opponent.
Very vulnerable to attacks.

Extended Range Focused Gun Shot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Focused Gun Shot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Extended Range Freezing Dance
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Genjou's Pledge
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Might make you regain your stamina and power up your next attack.
These effects can only be gained up to 3 times in one battle.

Extended Range Gomorrah
A quite strong attack.
Might score extra and make you lose some vitality.

Extended Range Hansel Claw High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Extended Range Hansel Claw Low
Safer and faster than the strong side swing, aimed at the feet.
Might cause you to be spun around.
Quite effective.

Extended Range Haste
Attempt to manipulate the flow of time.
Might greatly improve your next attack.

Extended Range Hellfire
Unusually strong attack.
Might heavily damage opponent and restrict their moves even if it's blocked against.
Can only be used twice.

Extended Range Hideous Snarl
Fast, aggresive attack aimed at the legs.
Might make opponent jump until being damaged.
Vulnerable to head hits.

Extended Range Hook Leg
Safer and faster than the Wallop, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Horn Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Irres. Bound Spirit|Extended Range Irresoluble Bound Spirit
A fast, aggresive and powerful attack at the body.
Can only be used once in each battle.

Extended Range Jab
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Kick
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Kick Dirt
Fast, aggresive attack.
Might make opponent jump for 2 turns.
Vulnerable to head hits.

Extended Range Kikoken
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Laser
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Lasso
Might make opponent jump for the next 2 turns.

Extended Range Magic
Fast, aggresive attack at the body.
Unusually strong.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Magic Attack
Fast, aggresive attack at the body.
Unusually strong.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Magic Star Sword
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.
Drops three of your daggers.

Extended Range Meditate
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Extended Range Missile
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Extended Range Monster Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Extended Range Nina Tornado
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Extended Range Pistol Shot
Fast, aggresive attack at the body.
Will use 1 bullet.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Poke
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range PPC High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range PPC Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Extended Range Propelling Silver
A maneuver safer, faster and more powerful than the Slashes.
Might cause you to be spun around.
Not very effective.
Drops all your daggers.

Extended Range Punch
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Extended Range Ram Head
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range Rampage
Safer and faster than the strong side kick, aimed at the legs.
Might cause you to be spun around.
Quite effective.
Uses 3 SP.

Extended Range Red Sky of Japonesia
Fast, aggresive low-hitting throw.
Vulnerable to head hits.
Not very effective.

Extended Range Reppun Kamui
Aggressively closes range to opponent.
Very vulnerable to attacks.
Might enable Chain Finishers next turn.

Extended Range Rolling Buckler
Safer and faster than the strong claw, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Rush and Bump
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Scare
A fairly safe maneuver.
Might make opponent jump next turn.

Extended Range Seduction
Might make opponent jump or attack aggresively next turn.

Extended Range Shouoken
An attack with a good chance to be scored upon.
Quite effective.

Extended Range Side Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Extended Range Skull Smash
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Slam
Safer and faster than the strong slam.
Might cause you to be spun around.
Not very effective.

Extended Range Slash
An attack with a good chance to be scored upon.
Quite effective.

Extended Range Smoke Bomb
Might place you behind your opponent.

Extended Range Spout High
Safer and faster than the strong swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Spout Low
Safer and faster than the strong swing.
Might cause you to be spun around.
Not very effective.

Extended Range Springing Leap
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Squirt Slime
Fast, aggresive attack aimed at the legs.
Might lower your vitality, and might damage opponent even if it's blocked against.
Vulnerable to head hits.

Extended Range Staff Attack
Safer and faster than the strong swing.
Might cause you to be spun around.
Not very effective.

Extended Range Staff Tap Ground
A safe maneuver that might make opponent jump for two turns.

Extended Range Stick Down
Might make opponent jump for the next 2 turns.

Extended Range Stomp and Bellow
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.
Might make the enemy jump the next turn, and power up your next attack.

Extended Range Summon Hakkai
Safer and faster than the strong swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.
Might make the opponent jump for 2 turns.

Extended Range Surprise Weapon
Might make opponent jump the next turn.

Extended Range Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Extended Range Swing (Gently)
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Swing (Severely)
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Extended Range Swing Dagger
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Extended Range Swing Mace Low
Starts high, scores low.
Vulnerable to blocks.

Extended Range Swing Spear
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Swing Staff
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Extended Range Swing Sword
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Extended Range T.III:Spring Raid High|Extended Range Type III:Spring Raid High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range T.III:Spring Raid Low|Extended Range Type III:Spring Raid Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Extended Range Tail Slam
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Extended Range Take by Surprise
Might make opponent jump for the next two turns.

Extended Range Thread
Fast, aggresive attack aimed at the legs.
*Bitra:Might make opponent jump next turn.
*Driataur:Might enable you to use your web attack.
Vulnerable to head hits.

Extended Range Throw Axe
A powerful attack.

Extended Range Throw Boulder
A strong attack.
Can only be done while enraged.

Extended Range Throw Car
A safer and stronger maneuver than Jabs.
Can only be done while enraged.

Extended Range Throw Net
Might make the opponent jump until they aren't scored upon.
Might make you drop your net.

Extended Range Throw Object
Safer and faster than the strong axe swing, aimed at the legs.
Might cause you to be spun around, and might lower your vitality.
Not very effective.

Extended Range Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Extended Range Thrust Spear
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Extended Range Thrust Staff
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Extended Range Thrust Sword
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Extended Range Touch
Might cause you to drain the opponent's life (doesn't work against undead).

Extended Range Transformation
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Extended Range True Holy Dive
Aggressively closes range to opponent.
Very vulnerable to attacks.

Extended Range Trumpet Shell
Fast, aggresive attack aimed at the legs.
Might make opponent jump for 2 turns.
Vulnerable to head hits.

Extended Range Using Wraiths High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Might slightly heal you if it connects.
Effective for slashing weapons.

Extended Range Using Wraiths Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Might slightly raise your vitality if it connects.
Effective for slashing weapons.

Extended Range W.L.Thrust High|Extended Range Water Lance Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Extended Range W.L.Thrust Low|Extended Range Water Lance Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Extended Range Web Blast
Might make opponent jump for 2 turns.

Extended Range Whip
Might disarm opponents hit on their arms, or make them fall down if hit on their head or legs.

Extended Range Widow's Bite
A quite strong attack.

Extended Range Widow's Line
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Extended Range Wink
A safer attack than Side Swings.
Might make opponent repeat the last color used next turn.

Extended Range Wire
Fast, aggresive attack aimed at the legs.
Might make opponent jump for 2 turns.
Vulnerable to head hits.

Extended Range Zaker
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.
Uses 10 heart energy.

Extra Crystal Flash
A healing move to be used as the last resort.
Will use all your missiles.

Extra Zero Laser
An attack that deals huge damage if it connects.
Will use all your missiles.

Eyes of Madness Rising
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

F. S. Slash|Far Standing Slash
Safer and faster than the middle side swing.
Might cause you to be spun around.
Quite effective.

F. S. Weak Thrust|Far Standing Weak Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

F.A->Back Dash|Focus Attack -> Back Dash
Fast maneuver.
Might spin opponent around.

F.A->Dash|Focus Attack -> Dash
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Face Scratch
An attack safer but weaker than Side Slashes.

Fake Attack High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Fake Attack Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fake Cast and Swing
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Fake Downward Fire
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Fake F.Star Kick|Fake Falling Star Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Fake High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Fake Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fake Scimitar High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Fake Scimitar Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fake Side Swing
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Fake Swing
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fake Thrust
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Fake Upward Fire
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fake Whack and Cast
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fall Back
Might heal certain characters.
Effective against swings.
Vulnerable to thrusts.

Falling Star Kick
Attack using self's body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fan 3 Rounds
Faster and more damaging pistol shot than Fire a Round.
It will use 3 of your bullets.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Fan Cross Swing High
Safer and stronger than the Side Swings.
Needs two weapons to be used.

Fan Cross Swing Low
Safer and stronger than Thrusts.
Needs two weapons to be used.

Fan Cross Swing Smash
Safer than other Down Swings.
Needs two weapons to be used.

Fan Fire
Faster and more damaging pistol shot than Fire a Round.
It will use 3 of your bullets.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Fan Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Fan Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Fancy Sword Play
Fast, powerful overhead swing.
Might cause you to be spun around.
Not very effective.

Farore's Wind
A safe maneuver.
Might teleport you behind the enemy.

Fate
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Fear
Not a strong attack.
Might disarm opponent (doesn't work on fearless opponents).

Feint High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Feint Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Feline Skill Leap and Claw
A safer and stronger maneuver than the Jabs.

Feline Skill Scratch Eyes
A safer maneuver than the Stomp.
Might target the opponent's head if it hits.

Feline Skill Seduction
A quite safe maneuver.
Might make opponent jump or attack aggresively next turn, or power up your next attack.

Fight On
Desperate, unaimed swing.
Very vulnerable.

Final Heaven
Desperate, unaimed swing.
Very vulnerable.

Final Seduction
Desperate, unaimed attack.
Might make opponent surrender if you have 10 Love points.
Very vulnerable.

Final Smash
A fierce attack.
Might make you jump for 2 turns.

Fire a Round
The most powerful pistol shot.
Might smash shields or staff-like weapons.
It will use 1 of your bullets.
Quite effective.

Fire Arcana Gouten Shou
A maneuver safer and stronger than the Kicks.

Fire Arcana Souka Tousui
Might make you score extra damage for 2 turns.
Dangerous unless opponent cannot attack.

Fire Attack
A maneuver safer than Thrusts.

Fire Ball Snap Shot
Unusually strong attack.

Fire Ballistas
Fires a massive array of bullets from the Siege Towers.
A powerful attack.
Requires Metaworld Declaration and 2 Meta Charges to be used.
Might deal indirect damage to the enemy in the next 2 turns.

Fire Barrier High
Attack using magic to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fire Barrier Low
Attack using magic to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fire Crossbow Aim and Fire
A powerful attack.

Fire Crossbow Spin and Fire
A powerful attack.

Fire High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Fire Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Fire Machinegun
An attack safer but weaker than Punching.
Might poison opponent for the rest of the fight.

Fire Mouse
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Fire Mouse High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Fire Mouse Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Fire Pistol
A very powerful maneuver.
Quite effective.
*Daniel: Needs the pistol to be loaded.

Fire Pistol Dual Shot
The most powerful shot.
Might smash shields or staff-like weapons.
Quite effective.
Needs both pistols to have at least one bullet.

Fire Scepter
Attack using scepter to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fire Scepter High Block
Attack using scepter to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fire Scepter Low Block
Attack using scepter to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Fire Spirit Extended
Safer and faster than the strong side swing.
Might cause you to be spun around.
Might deal extra damage if hitting the opponent's head or body.
Quite effective.

Fire Spirit High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Might deal extra damage if hitting the opponent's head or body.
Quite effective.

Fire Spirit Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Might deal extra damage if hitting the opponent's head or body.
Quite effective.

Fire Spirit Wide
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Might deal extra damage if hitting the opponent's head or body.
Quite effective.

Fire Surp. Weapon|Fire Surprise Weapon
Surprise attack to bind opponent.
Might make opponent jump for 2 turns.

Fireball Bash
The most powerful overhead spell.
Might smash shields or staff-like weapons.
Quite effective.
Uses 3 energy.

Fireball Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.
Uses 3 energy.

Fireball High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.
Uses 3 energy.

Fireball Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.
Uses 3 energy.

Fireball Multiple
Vulnerable to blocks.
Uses 4 energy.

Fireball One Finger
Vulnerable to blocks.
Uses 2 energy.

Fireball Smash
Faster overhead spell than Bash, but less powerful.
Might cause you to be spun around.
Quite effective.
Uses 3 energy.

Firebird
An attack safer and unusually stronger than Down Swings.
Might damage extra if opponent wears cloth armor.

Fire-Rat Gauntlet Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Flail Attack
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.
Needs grabbing a powerup to be used.

Flame Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Flamer
A fire-based attack.
Might poison (burn) opponent for 3 turns.

Flash
Might make the opponent jump for the next 2 turns.
Vulnerable to shield-smashing attacks.

Flashing Blade
Fast, powerful overhead swing.
Might cause you to be spun around.
Not very effective.

Flat Sword Smack
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Flight
Might raise your height for 2 turns.

Flight C->R
Attempt to grapple the enemy.
Might knock enemy down.
Can only be used while flying.

Flight Delta A
Safer but weaker than other Delta A.

Flight Diving
Starts low, scores high.
Not a strong attack.

Flight Pounce
Attack using your own body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Flight S x P
Safer but weaker than other S x P.

Flight:Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Flight:Pounce
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Flip
Avoids low attacks.
Vulnerable to high attacks.

Flirt with Beauties
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Might make both player's strongest attacks weaker.
This effect is cumulative.
Once you succeed twice, the effect won't take place anymore.

Flit and Flitter
An overhead swing safe but weak.

Flower Kick
Desperate, unaimed swing.
Very vulnerable.

Fly Back
Might move you to Extended Range and cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Fly Down (Land)
Might cause you to slip behind opponent, and might lower your attack height.
Effective against high attacks.
Vulnerable to low and down swings.

Fly Off
Avoids low attacks.
Might raise your attack height.
Vulnerable to high attacks.

Fly Up
Avoids low attacks.
Vulnerable to high attacks.

Flying Attack
A maneuver safer than Punches.

Flying Attack Sword Attack
Safer but weaker than other Down Swings.

Flying Bite
A safer maneuver than Bite.
Might halven the opponent's body points.

Flying Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Flying Claw
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Flying Down Swing
Safer but weaker than other Down Swings.

Flying Down Swing Bash
An attack safer but weaker than other Down Swings.

Flying Down Swing Smash
Appears to be a thrust, but ends as a swing. Not a strong attack.

Flying Evasion
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Flying Flying Attack
An attack safer but weaker than Thrusts.

Flying Kick
A maneuver safer than the Overhead Kick.

Flying Leap
A fairly safe maneuver.
Might turn opponent around.

Flying Pounce
A maneuver safer but weaker than Slash Downs.

Flying Punch
A fairly powerful attack.

Flying Squirrel Dance
Aggressively closes range to opponent.
Very vulnerable to attacks.

Flying Swing
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Flying Swoop
Powerful diving attack.

Flying Tackle
An attack safer than Jabs.
*Rogue: Might do double damage if opponent is caught off-balance.

Flying Tail Whip
Attempt to hit opponent with tail while flying.

Flying Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Flying Thrust High
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Flying Thrust Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Focus Attack Level 1
Attack using your own body to strike opponent off balance.
Might do extra damage to a blocking opponent.
Vulnerable to weapon-smashing attacks.

Focus Attack Level 3
Attack using your own body to strike opponent off balance.
Might do extra damage to a blocking opponent.
Slower than the Focus Attack Level 1.
Vulnerable to weapon-smashing attacks.

Focus Attack Lv.1|Focus Attack Level 1
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Focused Lunge
A maneuver safer and unusually stronger than the Thrusts.
Might target the opponent's body.

Focused Shot Head Shot
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Focused Shot Leg Shot
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Force Away Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Fore Hooves
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Quite effective.

Formalist Blue
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Freesia Thrust
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Frizz
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Uses 2 MP.
Not very effective.

Frizz High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Uses 2 MP.
Not very effective.

Frizz Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Uses 2 MP.
Not very effective.

F-Scythe
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Fuhajin
Safer and faster than the strong side swing.
Might cause you to be spun around.
Can deal extra damage now, or be held for a later turn (maximum 1).
Quite effective.

Fuhajin Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Can deal extra damage now, or be held for a later turn (maximum 1).
Quite effective.

Fuhajin Medium
Safer and faster than the strong side swing.
Might cause you to be spun around.
Can deal extra damage now, or be held for a later turn (maximum 1).
Quite effective.

Fuhajin Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Can deal extra damage now, or be held for a later turn (maximum 1).
Quite effective.

Fuharenjin
Unusually strong attack.
Will use all your Super Gauge points.

Full Force Swing
Fast, powerful overhead swing.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Furious Lash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Gamma Ray Strong
The most powerful attack.
Might smash shields or staff-like weapons.
Quite effective.

Gamma Ray Weak
Faster attack than Strong, but less powerful.
Might cause you to be spun around.
Quite effective.

Gash Throat
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Gather Bees
Attempt to enable the move Plus B.
Dangerous unless opponent cannot attack.

Gather Energy
Attempt to release inner strength and power up your next moves.
Dangerous unless opponent cannot attack.

Gather Souls
A maneuver to gather the souls of the fallen.
Might boost your next attack, or let you summon the legendary wolf Fenrir.

Gather Up
Attempt to fuse with nearby life forms.
Might raise your vitality.
Dangerous unless opponent cannot attack.

Gaze
Not a strong attack.
Might cause opponent to be petrificated if already injured.

Gaze of Petrification
Not a strong attack.
Might cause opponent to be petrificated if already injured.

Genbu Toujin->Rekka High
Not a strong attack.

Genbu Toujin->Rekka Mid
Not a strong attack.

Genjou Poison Attack High
Attack to strike opponent off balance.
Might poison opponent for the remainder of the match.
Vulnerable to weapon-smashing attacks.

Genjou Poison Attack Low
Attack to strike opponent off balance, aimed low.
Might poison opponent for the remainder of the match.
Vulnerable to weapon-smashing attacks.

Giant Growth
An attack safer than Eilin Down Swings.
Might have critical effect if it strikes opponent's head.

Giga Slave
A devastating attack.
Might make you jump for 2 turns.
Uses 10 energy.

Gimmick
Not a fairly safe maneuver.
Might let you use a gimmick card to affect the battle.

Give Up
Dangerous attempt to knock opponent down.
Might compensate you for all the trials you've completed.
Very vulnerable unless opponent cannot attack.

Glyph Magic Absorb Glyph
Might make you able to use a new glyph from the opponent.

Glyph Magic Nitesco
A maneuver safer and stronger than the Thrust Spears.

Glyph Magic Vol Luminatio
A safer but weaker maneuver than the Union Secare.

Goddess Harp
Attempt to divine your opponent's attack.
Might let you know the color of the opponent's next attack.

Goddess Summon Flame Goddess
Safer and stronger than the Nature Spirit.
Might make you deal stronger attacks for 2 turns.

Goddess Summon Sun Goddess
Safer and stronger than the Rain Spirit.
Might make both of you lose stamina, and deal indirect damage to the opponent on score.

Goddess Summon Winter Goddess
Safer and stronger than the Fire Spirit.
Might make the opponent reduce his attacks' damage for 3 turns.

Golden Wind
A safer and stronger maneuver than the Butterfly Thrusts.
Requires 1 SP.

Gouge Head
Safer and faster than the Combat Kick.
Might cause you to be spun around.
Quite effective.

Grab
Powerful maneuver.
Highly effective.

Grab and Bite
A maneuver safer but weaker than the Down Swings.

Grab and Pound
A maneuver safer but weaker than the overhead attack.

Grab and Reverse
A maneuver safer but weaker than Swings.
Might make opponent turn around.

Grab and Shake
Not a strong attack.
Might poison opponent for 3 turns.
When unarmed, deals double damage.

Grab and Shake Foe
Appears to be a thrust, but ends as a swing.
Effective if you're prohibited from doing Punches.
*The Thing: Might turn opponent around.
*She-Hulk: Might make the opponent jump next turn.

Grab and Tail Whip
A safer and stronger attack than Thrusts.
Might knock the opponent down.

Grab and Toss Foe
Appears to be a swing, but ends as a thrust.
Effective if you're prohibited from doing Jabs.
*The Thing: Might knock opponent down.
*She-Hulk: Might make the opponent jump next turn.

Grab Beard
Might disarm opponents.
Only available against opponents with a beard.

Grab Calamity Symphony
A safer and stronger maneuver than Down Swings.
Might make opponent fall down.

Grab Car
Attempt to grab a car to toss it at an opponent.
Might make you jump until you toss it.
Dangerous unless opponent cannot attack.

Grab Heaven to Hell
Might knock blocking opponents off balance.

Grab Heaven's Arch
A fairly strong maneuver.
Might knock the opponent down.

Grab Insanity Feast
Attempt to grab and strike the opponent.

Grab Insanity Light
Might make opponent turn around.

Grab Net
A fairly safe maneuver against opponents with a net.
Takes away the opponent's net and wins some of the crowd's favor.

Grab Opponent
A bone crushing maneuver to throw the opponent away.
Might make both players move back to Extended Range.

Grapple and Throw
An attack safer but weaker than Jabbing.
Might poison opponent for the rest of the fight.

Gravity Attacks Barrel Throw
A safer maneuver than Kicks.
Uses up 1 Gage Point.

Gravity Attacks Power Bomb
A safer but weaker maneuver than Gravity Stomps.
Might deal extra damage equivalent to twice your altitude.
Resets your altitude to 0 and your height to normal.

Gravity Attacks Rush
A safer and stronger maneuver than Apple Tosses.
Might deal extra damage according to your altitude.
Uses up 3 Gage Points.

Gravity Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Gravity Dodge High
Attack using own's body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Gravity Dodge Low
Attack using own's body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Gravity Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Gravity Kick High
Safer and faster than the heavy kick.
Might cause you to be spun around.
Not very effective.

Gravity Kick Low
Safer and faster than the heavy kick, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Gravity Prowess Odd Jobs
Might make you regain vitality.
Uses up 2 Gravity Gage points.
Vulnerable to blocks.

Gravity Prowess Upward Dash
Might make you gain altitude for next attacks.
Uses up 3 Gravity Gage points.
Vulnerable to blocks.

Gravity Shift Quick
Attempt to manipulate gravity and perform strong gravity attacks.

Gravity Shift Regular
Attempt to manipulate gravity and perform strong gravity attacks.

Gravity Stomp Hard
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Quite effective.

Gravity Stomp Regular
Faster overhead attack than Hard, but less powerful.
Might cause you to be spun around.
Quite effective.

Great Magic
Might let you use a spell card to affect the battle (not supported yet).

Great Raging Fire
Unusually strong attack.

Great Spell
Might let you use a spell card to affect the battle (not supported yet).
Vulnerable to weapon-smashing attacks.

Great Strike
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Great Swing
The most powerful swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Great Swipe
The most powerful swipe, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Great Tail Whip
Faster overhead swing than Knock Tree Down, but less powerful.
Might cause you to be spun around.
Quite effective.

Gregor Samson
A safer, stronger maneuver than the Air Kicks.
Uses 5 Tension Gauge.

G-Shot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

G-Shot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Guarded Attack Down Swing
Safer but weaker than other Down Swings.

Guarded Attack Side Swing
Safer but weaker than other Side Swings.

Guarded Attack Thrust
Safer but weaker than other Thrusts.

Guarded Swing
A maneuver safer than Swing Staffs.

Guardian Block High
Attack using familiar to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Guardian Block Low
Attack using familiar to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Guardian Mark High
Might damage opponent if using high or aggresive moves for 3 turns.
Vulnerable to blocks.

Guardian Mark Low
Might damage opponent if using low or defensive moves for 3 turns.
Vulnerable to blocks.

Gunblade Shot
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Gunblade Shot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Gunblade Shot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Gut Puncture
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Gyro Drive Smasher
A slow, yet devastating combination of attacks.
Might only be used once per battle, after your health is lower than 50% BP.

Hadoken
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Hadoken High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Hadoken Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Hail of Blows
A maneuver safer but weaker than Down Swings.

Hairball Air
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Hairball Ground
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Hammer Bash
Fast overhead swing.
Might cause you to be spun around.
Quite effective.

Hammer Smash
Safer but weaker than Hammer Bash.

Hammer Swing
Fast attack.
Might cause you to be spun around.
Quite effective.

Hand to Hand Claw Attack
A safer and stronger maneuver than the Swing Upper

Hand to Hand Demon Wolf Bite
Might drop your weapon.
A safer and stronger maneuver than the Swings.
Might let you do Demon Wolf Swallow next turn.

Hand to Hand Head Butt
An attack safer but weaker than Down Swings.
Might damage self to deal double damage to opponent.

Hand to Hand Punch
An attack safer but weaker than Thrusts.
Might poison the opponent for 3 turns.
When unarmed, deals double damage.

Hanged Kick-Spin. Edge|Hanged Kick -> Spinning Edge
Appears to be a swing, but ends as a thrust. Unusually strong attack.
Effective if you're prohibited from doing Chop moves.

Hansel Atrocity Choke
A somewhat damaging attack.

Hansel Atrocity Overpower
Vulnerable to blocks.

Hansel Atrocity Pull Hair
A somewhat damaging attack.
Can only be used on opponents with hair.

Hansel Atrocity Threaten
Vulnerable to blocks.

Hansel Claw Cowardly Blow
A safer and stronger maneuver than Down Swings.

Hansel Claw High
A safer but weaker maneuver than Side Swings.

Hansel Claw Low
A safer but weaker maneuver than Thrusts.

Harden Body
Attempt to power up your next attack.
Dangerous unless opponent cannot attack.

Harrier Bee Strong
The most powerful side attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Haru Ranman
A slow, yet devastating attack.
Might only be used once per battle, after your health is lower than 5 BP.

Head Shot
Safer and faster than the Killing Strike.
Might cause you to be spun around.
Effective for slashing weapons.

Head Slam
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Head Whack High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Head Whack Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Head Whack Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Heal Thyself
A fairly safe maneuver.
Might heal you if the enemy gets scored upon.

Healing Factor
Attempt to regain lost vitality through mutant abilities.
Might heal you considerably.
Dangerous unless opponent cannot attack.

Heart Break
The most powerful "overhead attack".
Might deal as much damage as the love points you've gathered.
Not very effective.

Heartseeker Shot
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Might target the opponent's body.
Quite effective.

Heavenly Bow-Heart
A safe but weak shot.
Even if you're at close range, might damage from Extended Range if it's not guarded against.

Heavy Weapons High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Heavy Weapons Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Heed Spider Sense
Might let you know the color of the opponent's next attack.
Dangerous unless opponent cannot attack.

Helm Head Butt
Starts low, scores high.
Might get yourself slightly wounded if you connect.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Hephaestus Strength Angel Strike High
A Safer and stronger maneuver than Side Swings.
Can only be done after blocking and/or parrying the enemy's attack.

Hephaestus Strength Angel Strike Low
A Safer and stronger maneuver than Shield Smacks.
Can only be done after blocking and/or parrying the enemy's attack.

Hephaestus Strength Holy Prayer
A fairly safe maneuver.
Might heal you if the enemy gets scored upon.

Heroic Effort Lunge
Unusually strong attack.

Heroic Effort Lunge
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Heroic Effort Spin and Swing
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

High (In a Flurry)
Desperate, unaimed swing.
Very vulnerable.

High and Attack
Attack using wing to strike opponent off balance.
Vulnerable to shield-smashing attacks.

High Counter High
Attack using the opponent's strength to strike them off balance.
Might damage the opponent with the same strength he put into his attack.
Vulnerable to shield-smashing attacks.

High Counter Low
Attack using the opponent's strength to strike them off balance.
Might damage the opponent with the same strength he put into his attack.
Vulnerable to shield-smashing attacks.

High Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

High Output HS|High Output Hourai Shot
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Might use your Moon Energy points to deal indirect damage to the enemy.
Quite effective.

High Stab
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

High-Blade Leg Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Hilt Attack Down Swing
An attack safer but weaker than Down Slashes.

Hilt Attack Hammer
An attack safer but weaker than Down Swings.

Hilt Attack Swing
An attack safer but weaker than Side Slashes.

Hilt Attack Thrust
Safer but weaker than other Thrusts.

Himiko Attack
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Himiko Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Himiko Laser Beams
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Himiko Magic
Attempt to regain vitality and gather your strength.
Dangerous unless opponent cannot attack.

Himiko Spinning Dogus
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Hip Attack
Dangerous attempt to hit opponent.
Very vulnerable unless opponent cannot attack.

Hip Bomber
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Hit and Run
Fast overhead swing.
Might use the opponent's attack power against them.
Might cause you to be spun around.
Not very effective.

Hog Tie
Starts high, scores low.
Might make the opponent jump for two turns.
Vulnerable to blocks.

Hold and Bite
A devastating attack.

Hold Leg and Bite
A maneuver safer but weaker than the Power maneuvers.

Holy Death Sentence|Holy Death Sentence AKA Great Equalizer Is Death
A devastating attack which involves rapidly stabbing the opponent.
Can only be used after Metaworld Declaration.

Holy Diving
Not a strong attack.

Holy Fire
Faster attack than Hellfire, but less powerful.
Might cause you to be spun around.
Not very effective.

Holy High Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Holy Milk Cannon
A safe maneuver.
Might let you use power up your next attack, or punish the opponent's low moves.
Each of these two choices can only be used once.

Holy Pose Div.Pun.|Holy Pose Divine Punishment
Attack using old magic to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Holy Pose Div.Pun. Earth|Holy Pose Divine Punishment Earth
Attack using old magic to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Holy Pose Div.Pun. Heaven|Holy Pose Divine Punishment Heaven
Attack using old magic to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Holy Sword Cleansing Strike
A fairly safe attack.
Might make opponent jump if they don't get to Extended Range within 3 turns.
Might need you to jump before using Holy Sword moves again.

Holy Sword Northswain's Strike
A safer and stronger attack than Thrusts.
Has 1 in 6 chance of defeating the opponent on score.
Might need you to jump before using Holy Sword moves again.

Holy Sword Stasis Sword
A fairly safe attack.
Might make opponent jump for two turns.
Might need you to jump before using Holy Sword moves again.

Hook Leg
Fast, aggresive attack at the legs.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Hook Shield
Fast, aggresive attack at the body.
Might cause opponent's shield to break.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Hooligan Combination
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Might knock opponent down.
Vulnerable to blocks.

Horn Swing
Starts high, scores low.
Vulnerable to blocks.

Horn Swing High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Horn Swing Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Horn Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Horn Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Horn Toss High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Horn Toss Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Horse Guard High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Horse Guard Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Horse Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Hourai Shot Low Output
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.
Might use your Moon Energy points to deal indirect damage to the enemy.

Hourai Shot Medium Output
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Might use your Moon Energy points to deal indirect damage to the enemy.
Not very effective.

Hover High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Hover Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

HSDM Survivor's Banquet
A very strong attack.
Might power up your next move if you're at low health.
Uses up 8 Super Gauge points.

Hug
An attack safer but weaker than Jabs.
Might poison opponent for the rest of the fight.

Hulk Smash
A maneuver safer but weaker than the Stomp Ground.

Hurl Mjolnir
A devastating attack.
Might make you jump for two turns while your weapon comes back to you.

Hurl Objects
A weak attack using nearby objects to strike opponent off balance.

Hurricane Fury
An attack safer and unusually stronger than Side Swings.

Hurricane Kick
Safer and faster than the strong Hurricane Kick.
Might cause you to be spun around.
Not very effective.

Hurricane Kick Low
Safer and faster than the strong Hurricane Kick, aimed low.
Might cause you to be spun around.
Not very effective.

Hurricane Kick Medium
Safer and faster than the strong Hurricane Kick.
Might cause you to be spun around.
Not very effective.

Hurricane Kick Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Hyper Rage Trigger
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Can't be used again until you succeed with Berserker.
Not very effective.

Hyper Weapon X Prime
A powerful attack.
Can't be used again until you succeed with Berserker.

I Scored More
Attack to alter the game flow.
Might let you drain vitality from your opponent.
Vulnerable to weapon-smashing attacks.

Ice Storm
A maneuver safer and stronger than the Punches.

Illusion Toughness
Might raise your maximum BP.
Vulnerable to blocks.

Imperial Ray
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Incendiary Shot
Safer and faster than the strong side swing.
Might cause you to be spun around.
Might deal great damage to the enemy.
Quite effective.

Infight Dragon's Gem
Safer but weaker than other Dragon Gems.

Infight Fire Mouse
Safer but weaker than other Fire Mouse.

Infight Swallow's Suke
Safer but weaker than other Swallow's Sukes.

Instant Kill Galactic Punt
The most powerful kick.
Might smash shields or staff-like weapons.
Quite effective.
Uses 12 SP.

Instinctive Strike
Desperate, unaimed swing.
Very vulnerable.

Invisible Air Down Swing|Invisible Air (Bounded Field of the Wind King) Down Swing
Safer but weaker than other Down Swings.

Invisible Air Side Swing|Invisible Air (Bounded Field of the Wind King) Side Swing
Safer but weaker than other Side Swings.

Invisible Air Thrust|Invisible Air (Bounded Field of the Wind King) Thrust
Safer but weaker than other Thrusts.

Invoke Magic Staff Tap Ground
A safe maneuver that might knock opponent down.

Invoke Power MAX
An explosion of power to strike opponent off balance.
Might put you in MAX mode.
Vulnerable to shield-smashing attacks.

Iron Ball Kick
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Iron Claws Down Swing
Faster overhead swing than Scratch Face, but less powerful.
Might cause you to be spun around.
Not very effective.

Jab
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jab Belt Head
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jab Blinding Lunge
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jab Body Blow
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Jab Body Shot
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Jab Bone
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jab Crippling Jab
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Jab Gut Jab
Fast, aggresive attack aimed low.
Vulnerable to head hits.
Quite effective.

Jab Head Jab
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Jab Head Strike
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Jab High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jab Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Jabbing High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Jabbing Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Javelin Swing
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Javelin Throw
An attack safer but weaker than Down Swings.
Might make the opponent jump for 2 turns.
Drops the equipped javelin, but lets you equip other weapons if available.

Javelin Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Jig and High Swing
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Judge Distance Down Slash
Safer but weaker than other Down Slashes.

Judge Distance Side Slash
Safer and stronger than other Side Slashes.

Judge Distance Thrust
Safer and stronger than other Thrusts.

Judgement
Not a strong attack.
Might turn opponent around.

Jugular Bite
An attack safer but weaker than Down Swings.
Might have critical effect if it strikes opponent's head.

Jump and Blow
Might improve the damage dealt by all your attacks.

Jump and Tumble
Avoids low attacks.
Might turn opponent around.
Vulnerable to high attacks.

Jump Away
Might move you to Extended Range or cause your opponent to fall down or turn around.
*Melona: Might raise your vitality.
Effective against swings.
Vulnerable to thrusts.

Jump Away
Might move you to Extended Range or cause your opponent to fall down or turn around.
*Melona: Might raise your vitality.
Effective against swings.
Vulnerable to thrusts.

Jump Back
Might heal certain characters.
Effective against swings.
Vulnerable to thrusts.

Jump Crouch
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Crouch Down
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Dodge
Might cause you to slip behind opponent.
*Melona: Might raise your vitality.
Effective against down swings and thrusts.
Vulnerable to side swings.

Jump Duck
Might cause you to slip behind opponent.
*Skeleton: Might heal you.
*Djinn: Might make you lower your height and raise your vitality.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Duck and Cover
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Duck and Grab Powerup
Might cause you to slip behind opponent.
Might enable certain strong attacks.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Duck and Prepare Bombs
Might cause you to slip behind opponent.
Might give you one more bomb.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Duck and Recover
Might cause you to slip behind opponent.
Might heal you.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Dweller Away
Might move you to Extended Range or cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Jump Dweller Duck
Might cause you to slip behind opponent.
Might hurt yourself.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Dweller Jump
Avoids low attacks.
Vulnerable to high attacks.

Jump Evasive Leap
Avoids low attacks.
Vulnerable to high attacks.

Jump Float
Avoids low attacks.
Vulnerable to high attacks.

Jump Float Up
Avoids low attacks.
Vulnerable to high attacks.

Jump Hide
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Jump Leap
Avoids low attacks.
Vulnerable to high attacks.

Jump on Victim
A maneuver safer but weaker than Jabs.

Jump or Awaken
Might move you to Extended Range and cause your opponent to fall down or turn around.
Might enable special attacks.
Effective against swings.
Vulnerable to thrusts.

Jump or Fly Away
Might move you to Extended Range and cause your opponent to fall down or turn around.
Might enable flying attacks.
Effective against swings.
Vulnerable to thrusts.

Jump or Fly Back
Effective against swings.
Vulnerable to thrusts.

Jump or Fly Up
Avoids low attacks, and might enable flying attacks.
Vulnerable to high attacks.

Jump Ride Winds
Avoids low attacks.
Vulnerable to high attacks.

Jump Set Traps
Avoids low attacks.
Might make you tame a demon if you score in the next turns.
Vulnerable to high attacks.

Jump Spring
Avoids low attacks.
Vulnerable to high attacks.

Jump Spring Back
Might move you to Extended Range or cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Jump Step and Dodge
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Jump Swim Up
Avoids low attacks.
Vulnerable to high attacks.

Jump Up
Avoids low attacks.
*Djinn: Might make you raise your height and lower your vitality.
Vulnerable to high attacks.

Jumping Jab
A maneuver safer but weaker than the Punches.

Karate Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Keeping Order Extreme Measures: TNT
Safer and stronger than Spread Shots.
Might damage both you and your opponent.
Will use all your explosives.

Keeping Order I am the Law
Safer but weaker than Mounted Attacks.
Might finish off weakened enemies.

Keeping Order Villains cannot Hide
Safer but weaker than Direct Shots.
Will deal extra damage to fleeing opponents.

Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Kick and Tear
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Kick Away Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Kick Fire Hydrant
A maneuver safer but weaker than the Punches.
Might do double damage to the opponent.

Kick From Above
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Kick Heavy
The most powerful kick, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Kick High
Safer and faster than the heavy kick.
Might cause you to be spun around.
Not very effective.

Kick Low
Safer and faster than the heavy kick, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Kick Sand in Face
A fairly safe maneuver.
Might make opponent turn around.

Kick Strong
The most powerful kick, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Kick Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Kick Wildly
Desperate, unaimed attack.
Very vulnerable.

Kikoken
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Kikosho
A slow, yet devastating attack.
Might only be used once per battle, after your health is lower than 5 BP.

Kill Prey
A fatal attack.
Might kill the opponent.
Can only be used once a critical hit has been scored.

Killing Blow Coup de Grace
A safer and stronger maneuver than Thrusts.
Can only be done when the opponent is knocked down.

Killing Blow Flying Tackle
Not a strong attack.
Might knock the opponent down.

Killing Blow Impale
A safer and stronger maneuver than Swings.
Can only be done when the opponent is knocked down.

Killing Doll Smash
Fast, powerful overhead strike.
Might cause you to be spun around.
Not very effective.
Drops three daggers.

Killing Strike
The most powerful swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Kiss of Confusion
An attack safer and unusually stronger than Side Swings.

Kitty's Helper
A call for help that makes your next attack stronger.
Might disable Super moves until you dodge again.

Knee Buster
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Knee Slam
Not a strong attack.
When unarmed, deals double damage.

Knight's Smash
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Knock in Head
Safer and faster than the Shield Punch.
Might cause you to be spun around.
Not very effective.

Knock Tree Down
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Knox Decalogue Cleave
Starts high, scores low.
Vulnerable to blocks.
Uses 2 SP.

Knox Ten Comm.|Knox Ten Commandments
Dangerous attempt to knock opponent down by grabbing them.
Very vulnerable unless opponent cannot attack.

Kochou Gakure
A strong attack.

Kraken Attack Swing
Starts high, scores low, might make the opponent unable to jump away.
Effective if you're prohibited from doing Low moves.
Can only be used after succeeding with Summon Kraken or another Kraken Attack.
Vulnerable to blocks.

Kraken Attack Thrust
Fast, aggresive attack at the body, might make the opponent unable to jump away.
Can only be used after succeeding with Summon Kraken or another Kraken Attack.
Vulnerable to side swings or thrusts.
Quite effective.

Lance Rush
Starts low, scores high.
Vulnerable to blocks.

Land
Might cause you to slip behind opponent, and might lower your attack height.
Effective against high attacks.
Vulnerable to low and down swings.

Land on Building
Might refill your Gravity Gage and make you lose some altitude.
Effective against swings.
Vulnerable to thrusts.

Large Sword Attack
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Large Sword Mode High
Appears to be a thrust, but ends as a swing. Unusually strong attack.
Effective if you're prohibited from doing Swing moves.

Large Sword Mode Low
Appears to be a swing, but ends as a thrust. Unusually strong attack.
Effective if you're prohibited from doing Thrust moves.

Las Pistol
A fairly powerful attack.

Laser High
Not a powerful attack.

Laser Low
Not a powerful attack.

Lash and Scratch
A maneuver safer but weaker than Punches.

Lash High
Safer and faster than the strong Lash Whip.
Might cause you to be spun around.
Quite effective.

Lash Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Lash Out
Desperate, unaimed swing.
Very vulnerable.

Lash Whip High
Safer and faster than the strong Lash Whip.
Might cause you to be spun around.
Quite effective.

Lash Whip Low
Safer and faster than the strong Lash Whip, aimed at the legs.
Might disarm or knock down opponent.
Might cause you to be spun around.
Quite effective.

Lash Whip Strong
The most powerful Lash Whip, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Lasso Constrict Opponent
Might make opponent jump until they stop being scored upon.

Lasso Hook Leg
Might knock down opponent.

Last Ditch Swing
Desperate, unaimed swing.
Very vulnerable.

Lava Rock
Powerful overhand throw aimed at the legs.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.
Another Lava Rock can't be used until the another rock is picked up.

Lazy Shot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Lazy Shot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

LDM Super Phoenix Infinity
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Might make you lose a little vitality if you score, or restrict your jumps if you don't score.
Effective for heavy-ended weapons.

Leaf Whirlwind Move Behind
Might make opponent turn around.

Leap and Attack
Fast, aggresive attack at the body.
Might make opponent jump next turn.
Vulnerable to side swings or thrusts.
Quite effective.

Leap and Down Swing
Safer but weaker than other Down Swings.

Leap and Kick
Not a very strong attack.

Leap and Pounce
A maneuver safer than the Biff.
Might knock opponent down.

Leap and Ready Pistols
Avoids low attacks, and boosts the gun attacks.
Vulnerable to high attacks.

Leap and Strike
A fairly powerful attack.

Leap and Swing
A safer maneuver than the Punches.

Leap and Toss Car
A safer and more devastating maneuver than Jabs.
Will let you use the other attack maneuvers once the car is tossed.

Leap Attack Take by Surprise
Might make opponent do defensive moves until they are not scored upon.

Leap From Harm
Avoids low attacks.
Vulnerable to high attacks.

Leap into Action
Aggressively closes range to opponent.
Very vulnerable to attacks.

Leap Over
Might get you behind the opponent.

Leap Up
Avoids low attacks.
Vulnerable to high attacks.

Leaping Kick
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Leaping Rush
Aggressively closes range to opponent.
Might knock opponent down and do double damage.
Very vulnerable to attacks.

Left Claw High
Stabbing attack.
Effective against jumping back.
Vulnerable to swings and low attacks.

Left Claw Low
Stabbing attack aimed at the legs.
Effective against jumping back.
Vulnerable to swings and high attacks.

Leg Sweep
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Light Arrow
A strong attack.

Lightning
A powerful maneuver.
Might deal extra damage if opponent wears metal armor.
Weak against overhead attacks.

Lightning Bolt
A powerful maneuver.
Might deal extra damage if opponent wears metal armor.
Weak against overhead attacks.

Lightning Kick High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Lightning Kick Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Lightning Stab|Lightning Stab AKA Hallowed Bolt
A strong attack.
Might need you to jump before using Holy Sword moves again.

Lightning Strike
Unusually strong attack.

Limited Rebirth
Might heal you and boost up your max BP.
Effective against swings.
Vulnerable to thrusts.

Liquid Adhesive
Might lower the damage dealt by all your opponent's attacks.

Load Special Ammo H|Load Special Ammo High
Might enable you to do Special Shots.

Load Special Ammo L|Load Special Ammo Low
Might enable you to do Special Shots.

Log Tumbler
Desperate, unaimed attack.
Very vulnerable.

Loose Arrow
A powerful attack.

Low and Attack
Attack using wing to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Low Blow
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Luck of the Draw
Depending on your luck, might make you lose or gain vitality, or deal more or less damage next turn.

Lynx Tail
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Mad Murder Roulette
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Magic Attack Earth Force
Fast, aggresive attack aimed at the legs.
Unusually strong.
Vulnerable to head hits.
Not very effective.

Magic Attack Heaven Force
Fast, aggresive attack at the body.
Unusually strong.
Vulnerable to side swings or thrusts.
Not very effective.

Magic Bound Spirits
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Magic Call "Halt"
Might make opponent use deffensive moves next turn.

Magic Cast
Might let you use a spell card to affect the battle (not supported yet).

Magic Cow Call "Moo"
An unusually strong attack.

Magic Fire
Might knock the opponent down.
Might let you lit yourself on fire to damage unarmed opponents.

Magic Major
Might let you use a spell card to affect the battle (not supported yet).

Magic Minor
A safer maneuver than Major Magic.
Might let you use a spell card to affect the battle (not supported yet).

Magic Nina Missile
Not a very strong attack.

Magic Ritual of Ecstasy
Might make opponent turn around.

Magic Shaman Fireball
Not a very strong attack.

Magic Smile
A safe maneuver that might make opponent jump until being scored upon.

Magic Spell Major
Might let you use a spell card to affect the battle (not supported yet).

Magic Spell Minor
A safer maneuver than Magic Spell Major.
Might let you use a spell card to affect the battle (not supported yet).

Magic The Endless Way
A fairly safe move.
Might make opponent jump for 2 turns.

Magical Arrow High
Safer and faster than the strong side attack.
Might cause you to be spun around.
Quite effective.

Magical Arrow Strong
The most powerful side attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Magical Beam Shoot
Not a very strong attack.
Might damage the opponent slightly even if it's blocked against.

Magical Charm
Attempt to make opponent surrender (or kill them, if undead).
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Magical Club Smash
Fast, powerful overhead swing.
Might cause you to be spun around.
Quite effective.

Magical Grenade High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Magical Grenade Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Magical Launcher High
Safer and faster than the strong side attack.
Might cause you to be spun around.
Quite effective.

Magical Launcher Low
Safer and faster than the strong side attack, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Magical Rifle High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Magical Rifle Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Magical Shoot Low
Safer and faster than the strong side attack, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Magical Tank Truck
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Magnes
Dangerous attempt to knock opponent down using magnetism.
Very vulnerable unless opponent cannot attack.

Major Magic
Might let you use a spell card to affect the battle (not supported yet).

Major Spell
Might let you use a spell card to affect the battle (not supported yet).
Vulnerable to weapon-smashing attacks.

Make Beauties Attack
A fairly safe move.
Might make the attack of both players twice as strong until they retreat to Extended Range.
This effect is cumulative.
Once you succeed twice, the effect won't take place anymore.

Mallet Smash
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Mallet Smash Medium
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Mallet Smash Strong
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Manipulate Seduction
A maneuver safer but weaker than the Psychic Bedlam.
Might make future blows to the head cause more damage.

Manipulate Terror
A maneuver safer and stronger than Psionic Bolts.
Might disarm opponent.

Many Many Torpedoes
A strong attack.
Needs 5 SP to be used.

Marin Karin
A fairly safe attack.
If it connects, the enemy has a chance to damage himself if he attacks next turn.

Maximum Voltage
A strong attack.

Medical Ninjutsu Mystical Palm
Might make you regain your vitality.

Mesmerize
A fairly safe maneuver.
Might force opponent to select one move of the color you choose.

Metamoranimal!
Aggressively closes range to opponent.
Very vulnerable to attacks.

Metaworld Declaration
Might enable the metasuper Great Equalizer is death.
Might activate the partner's abilities.
Uses 1 SP.

Metaworld Summon Twin Towers
Attack to strike opponent off balance.
Requires Metaworld Declaration to be used.
Might raise your Meta Charges to the max.
Vulnerable to shield-smashing attacks.

Meteor Thrust
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Michael Sword Smite
An attack safer but weaker than Gamma Rays.

Michael Sword Swing
Safer but weaker than other Side Swings.

Michael Sword Thrust
Safer but weaker than other Thrusts.

Middle Lesson High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Middle Lesson High (Strong Tone)
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Middle Lesson Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Mighty Stab
Faster overhead swing than the Butt Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Mighty Swing
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Mikiri Slide (Forsaken)
Might move you to Extended Range and cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Mikiri Slide (Ground)
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Mind Scream
Might lower your vitality, and might damage opponent even if it's blocked against.

Mind Scream
Might lower your vitality, and might damage opponent even if it's blocked against.

Mindless Speak
A fairly safe maneuver.
Might use up one of the opponent's spells against them (not supported yet).

Minor Spell
A safer maneuver than Major Spell.
Might let you use a spell card to affect the battle (not supported yet).

Miracle True Holy Dive
Safer but weaker than other Down Swings.

Missile High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Missile Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Missile Punch
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Another Missile Punch can't be used until the gem is reloaded.

Missile Punch High-Power
Unusually strong attack.
Another Missile Punch can't be used until the gem is reloaded.

Missile Punch Homing
Unusually strong attack.
Another Missile Punch can't be used until the gem is reloaded.

Mitonchi's Judgement
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust Bow moves.

Moderate Voltage
A quite strong attack.

Mount Steed
Might mount you again if you're unmounted.
Effective against swings.
Vulnerable to thrusts.

Mounted Attack Great Swing
An attack safer but weaker than Side Swings.

Mounted Attack Steed Rears
An attack safer and unusually stronger than Down Swings.

Mounted Attack Thrust
Safer but weaker than other Thrusts.

Mounted Attacks Stomp
Faster overhead swing than Trample, but less powerful.
Might cause you to be spun around.
Might deal more damage to opponents recently knocked down.
Quite effective.

Mounted Attacks Thrash Around
The most powerful side swing, has same odds of hit or getting hit.
Deals more attack to opponents recently knocked down or unbalanced.
Might cause you to be spun around.
Quite effective.

Mounted Attacks Trample
The most powerful overhead stomp.
Might smash shields or staff-like weapons.
Might deal more damage to opponents recently knocked down.
Quite effective.

Mounted Away
Might cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Mounted Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Mounted Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Mounted Close
Attack using weapon or shield to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Mounted Defense
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Mounted Dodge
Might cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Mounted Evasion
Avoids low attacks.
Vulnerable to high attacks.

Mounted Rush
Aggressively closes range to opponent.
Very vulnerable to attacks.

Mounted Swing
Safer but weaker than other Side Swings.

Mounted Thrust
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Multishot High
Starts low, scores high.
Vulnerable to blocks.

Multishot Low
Starts high, scores low.
Vulnerable to blocks.

Musou Fireball Hurl
A strong attack.

Musou Himiko Laser Beams
A strong attack.

Mustang Lance
Safer and faster than the strong B.M.L.
Might cause you to be spun around, and might make opponent fall down.
Effective for slashing weapons.

Mutation Diamond Skin
Might make you take less damage next turn.

Nature Spirit Extended
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Might heal you if hitting the opponent's head or body.
Not very effective.

Nature Spirit High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Might heal you if hitting the opponent's head or body.
Not very effective.

Nature Spirit Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Might heal you if hitting the opponent's head or body.
Not very effective.

Nayru's Love
A safer, stronger maneuver than the Side Swings.
Might reflect the enemy's attack back at them.

Necro Attack Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Necro Attack Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Needle Storm
A strong attack.

Neige Hausen Venom Comb
Starts low, scores high.
Vulnerable to blocks.

Neige Hausen Veracious Mirror
A quite strong attack.

Neige Hunter's Mercy
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Neige Venom's Comb
Starts low, scores high.
Vulnerable to blocks.

Net Attack Entangle
Might push opponent off-balance.

Net Attack Trip
An attack aimed at the legs.
Might push opponent off-balance.

Net Attack Whip
An attack that starts as a thrust, but ends as a swing.
Might push opponent off-balance.

Net Entangle
Might make the opponent jump until they aren't scored upon.

Nifty Leap
An attack safer than Side Swings.

Ninja Maneuver Diving Tricky Slash
A safer but weaker maneuver than Down Swings.

Ninja Maneuver Low Tricky Slash
A safer but weaker maneuver than Lazy Shots.

Ninja Maneuver Slash Through
A safer but weaker than Side Swings.
Might make opponent turn around.
Might make opponent take more damage when wounded from behind.

Ninjitsu
A maneuver safer than the Down Swing.
Might let you appear behind the opponent or at extended range.

Ninjitsu Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Nirai Kanai's Bind
An attack safer but weaker than Kicks.
Even if you're at close range, might damage from Extended Range if it's not
guarded against.

Nittou T.|Nittou Togeyoroihirame
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Nittou T. High|Nittou Togeyoroihirame High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Nittou T. Low|Nittou Togeyoroihirame Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Noble Phantasm Avalon|Noble Phantasm Avalon:Everdistant Utopia
Might heal you considerably.
Will use one prana point.

Noble Phantasm Excalibur and Caliburn
A strong attack that might power up the next maneuver.
Will use one prana point.

Noble Phantasm Vortigern|Noble Phantasm Vortigern:Hammer of the Vile King
A powerful attack with a enormous dark sword.

Nock Arrow
Might let you ready your bow.
Effective against swings.
Vulnerable to thrusts.

Odin Seismic Strike
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Odin Zantetsuken
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Might finish off weakened enemies.
Vulnerable to blocks.

Open Disdain
Might damage the opponent when using wide defensive moves from now on.

Open Hand Slap
An attack safer but weaker than Down Swings.

Orb Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Orb Power Deadly Shoot
A fairly weak attack.

Orb Power Jumping Deadly Shoot
A fairly weak attack.

Orb Power Spout High
A safer but weaker attack than the Water Lange Swing.

Orb Power Spout Low
A safer but weaker attack than the Chorus.

Orb Power Surfing
A safer but weaker attack than the Water Magic songs.

Ouma and Shinra Truce
Attempt to partner up with a rival to power up the next move.
Dangerous unless opponent cannot attack.

Out Maneuver
A maneuver safer but weaker than the Power Shot.
Might knock opponent down.

Overhead Kick
Fast, powerful kick.
Might cause you to be spun around.
Quite effective.

Overhead Kick Strike
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

P.B.D.B.M.A~!!!!|Please Bow Down Before My Authority~!!!!
A royal scream.
Might disarm opponent (doesn't work on fearless opponents).
Vulnerable to head hits.

Paku Paku Gabool
Starts low, scores high.
Might finish off user when weakened.
Vulnerable to blocks.

Panty Shoot Climax
Starts high, scores low.
Vulnerable to blocks.

Panty Shoot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Panty Shoot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Paralysis
A maneuver safer but weaker than the Psychic Crush.
Might make the opponent jump for 2 turns.

Paralyzer High
Fast, aggresive attack at the body.
Might make the opponent jump for 2 turns.
Vulnerable to side swings or thrusts.
Not very effective.

Paralyzer Low
Fast, aggresive attack aimed at the legs.
Might make the opponent jump for 2 turns.
Vulnerable to head hits.
Not very effective.

Parasite Energy Energyshot
Might make you score double if you attack with your gun or rifle next turn.

Parasite Energy Healing
Might heal you.

Parasite Energy Necrosis
Might poisong the enemy for the next 3 turns.

Parasite Roll
Not a strong attack.

Parry and Counter
A maneuver safer than the Swings.

Parry and Punch
Not a strong attack.
Might finish off weakened opponents.

Parry and Strike
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Parry and Strike High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Parry and Strike Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Parry and Swing
An attack safer but weaker than Side Swings.

Parry and Thrust
An attack safer but weaker than Thrusts.

Parry and Thrust High
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Parry and Thrust Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Parry and Whack
An attack safer but weaker than Down Swings.

Parry Swing
An attack to defend low and swing dagger at opponent.
Vulnerable to high attacks.

Parry Thrust
An attack to defend low and thrust dagger into opponent.
Vulnerable to low attacks.

Persona Block High
Attack using one's Persona and weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Persona Block Low
Attack using one's Persona and weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Phoenix Arrow
Safer and faster than the Psycho Reflector.
Might cause you to be spun around.
Not very effective.

Phoenix Arrow High
Safer and faster than the Psycho Reflector.
Might cause you to be spun around.
Not very effective.

Phoenix Arrow Low
Safer and faster than the Psycho Reflector, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Photon Flares
Might target the opponent's head.

Photon Flash
Might target the opponent's head.

Physical Attack Grab
A fairly safe maneuver.
Might make you drop your weapon.
Might let you grab your opponent if you damage them.

Physical Attack Punch
A fairly safe and strong maneuver.

Pick Pocket
Might let you take one of the enemy's items (not supported yet).
Vulnerable to quick low swings.

Pick Up Rock
Might let you pick up a rock.
Effective against swings.
Vulnerable to thrusts.

Piercing Lunge
A maneuver safer but weaker than Slices.

Piercing Scream Focused
A safer but weaker maneuver than the Crushing Hugs.
Might wound for the opponent in the head.

Piercing Scream High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Piercing Scream Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Pig Sticker
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Pinnacle of Tactics
Attempt to awaken your fighting spirit.
Might greatly improve your next attack.

Pinpoint Toss
A powerful attack.

Pipe:Charming Melody
A fairly safe move.
Might make the opponent's attacks weaker.
This effect is cumulative.

Pipe:Destructive Melody
A fairly safe move.
Might make the opponent take damage until they retreat to Extended Range.
This effect is cumulative.
Once you succeed twice, the effect won't take place anymore.

Pipe:Frenzy Melody
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Might make your next attack twice as strong.
This effect is cumulative.
Once you succeed twice, the effect won't take place anymore.

Pirate Ship Summon
Safer but weaker than the Side Swings.

Pistol Body Shot
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Will use 1 bullet.
Not very effective.

Pistol Fire High
A very powerful maneuver, aimed at the body.
Quite effective.
Needs the pistol to be loaded.

Pistol Fire Low
A very powerful maneuver, aimed at the legs.
Quite effective.
Needs the pistol to be loaded.

Pistol Leg Shot
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Will use 1 bullet.
Not very effective.

Pistol Shoot High
Safer and faster than the strong side shot.
Might cause you to be spun around.
Not very effective.

Pistol Shoot Low
Safer and faster than the strong side shot, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Pistol Shoot Strong
The most powerful side shot, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Pistol Twin Shot
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Will use 2 bullets.
Vulnerable to blocks.

Pistol Whip
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Pistol-Dagger Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Pistol-Dagger Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Pistol-Dagger Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Plasma Pistol
A fairly powerful attack.

Plasma Whip High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Plasma Whip Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Plasma Whip Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Please Help Me!
A call for help than unleashes a powerful attack.
Might disable Super moves until you dodge again.

Plus B
Unusually strong attack.
Can't be used until you gather bees again.

Point and Cast Spell
A fairly safe maneuver.
Might let you use a spell card to affect the battle (not supported yet).

Poison Claw
Attack using weapon to strike opponent off balance.
Might make the enemy take poison damage for 2 turns.
Vulnerable to shield-smashing attacks.

Poke High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Poke Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Pole Vault Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.
Needs you to have the staff.

Pop in the Face
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Pop in the Gut
Safer and faster than the Right Cross, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Power Beam Charged
The most powerful beam, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Beam High
Safer and faster than the charged beam.
Might cause you to be spun around.
Not very effective.

Power Beam Low
Safer and faster than the charged beam, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Power Butting Ram
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Power Charge
Attempt to plan ahead and power up your next moves.
Dangerous unless opponent cannot attack.

Power Claws Down Swing
Faster overhead swing than Scratch Face, but less powerful.
Might cause you to be spun around.
Not very effective.

Power Grab and Bite
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Power Great Tail Slam
A fast overhead swing, but not very powerful.
Might cause you to be spun around.
Quite effective.

Power Head Butt
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Power Horn Thrust
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Power Kick
A fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Power Punch
Fast, powerful overhead punch.
Might cause you to be spun around.
Not very effective.

Power Shot Bang
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Biff
Fast, powerful overhead attack.
Might cause you to be spun around.
Quite effective.

Power Shot Combat Kick
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Crushing Smash
Fast, powerful overhead attack.
Might deal double damage.
Might cause you to be spun around.
Quite effective.

Power Shot Double Punch
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Electrocute
Fast, powerful overhead attack.
Must recharge powers before it can be used again.
Might cause you to be spun around.
Quite effective.

Power Shot Leap and Kick
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Leaping Kick
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Power Shot Lightning Slap
The most powerful punch, has same odds of hit or getting hit.
Must recharge powers before it can be used again.
Might cause you to be spun around.
Not very effective.

Power Shot Lunge
Fast, powerful overhead attack.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Power Shot Overhead Talon
Faster overhead swing than Rage Trigger, but less powerful.
Might cause you to be spun around.
Not very effective.

Power Shot Pound
Faster, powerful overhead punch.
Might cause you to be spun around.
Quite effective.

Power Shot Precision Slug
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Scratch Eyes
Fast, powerful overhead swing.
Might target the opponent's head if it hits.
Might cause you to be spun around.
Not very effective.

Power Shot Shield Punch
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Spider-Slam
Fast, powerful overhead strike.
Might cause you to be spun around.
Not very effective.

Power Shot Stomp
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Power Shot Super Charge
The most powerful side swing, has same odds of hit or getting hit.
Might strike opponent's hand and disarm them.
Might cause you to be spun around.
Effective for slashing weapons.
Needs you to have both the staff and the cards.

Power Shot Swinging Kick
The most powerful side attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Power Shot Ultimate Smash
The most powerful overhead attack.
Might deal double damage.
Might smash shields or staff-like weapons.
Quite effective.

Power Slam
Fast, powerful overhead attack.
Might cause you to be spun around.
Not very effective.

Power Stomp
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Power Sword Cut
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Power Sword Cut High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Power Sword Cut Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Power Sword Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Power Sword Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Power Sword Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Power Sword Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Power Up
Attempt to gain extra strength for your next move.
Dangerous unless opponent cannot attack.

Powerup Fire Sword
A strong attack.
Needs a sword and grabbing a powerup to be used.

Powerup Hammer High
Vulnerable to blocks.
Needs grabbing a powerup to be used.

Powerup Hammer Low
Vulnerable to blocks.
Needs grabbing a powerup to be used.

Powerup Morning Star
A rather strong attack.
Needs grabbing a powerup to be used.

PPC High
A powerful attack.

PPC Low
A powerful attack.

Pray
Attempt to gain more MP.
Dangerous unless opponent cannot attack.

Precision Shot
Unusually strong attack.

Precision Sling
An unusually strong attack.

Prep.Battle I.W.A.D.F|Prepare for Battle Imperial Wrath of the Azure Dragon Formation
Might restrict a few moves to deal extra damage when attacking.
Will last until you're damaged at certain parts of your body.
Vulnerable to blocks.

Prep.Battle Protect Self|Prepare for Battle Protect Self
Might restrict aggresive moves to reduce the damage you take when defending.
Will last until you're damaged at certain parts of your body.
Vulnerable to blocks.

Prepare Axe
Might let you prepare an axe.
Effective against swings.
Vulnerable to thrusts.

Prepare Cannon
An attempt to ready the cannon.
Needs to succeed twice to use Cannon Shot.

Prepare Glyph
Attempt to channel energy into your next moves.
Dangerous unless opponent cannot attack.

Procure Weapon
Attempt to pick up a lost weapon.
Dangerous unless opponent cannot attack.

Protected Attack Chain
Safer but weaker than other Bind with Chains.

Protected Attack Down Swing
Safer but weaker than other Down Swings.

Protected Attack High
A safer but weaker maneuver than side attacks.

Protected Attack Hiver's Kiss
A maneuver safer than the Down Swing.
Might damage you slightly.

Protected Attack Jerico Slash
A maneuver safer but weaker than the Sabre Cuts.

Protected Attack Low
A safer but weaker maneuver than Spring Raids.

Protected Attack Mighty Cut
A maneuver safer but weaker than Swings.

Protected Attack Paralyzer
Safer and stronger than other Paralyzers.
Might make the opponent jump for 2 turns.

Protected Attack Plasma Whip
Safer but weaker than other Plasma Whips.

Protected Attack Rising Dragon
Safer but weaker than the Smash.

Protected Attack Side Slash
Safer but weaker than other Side Slashes.

Protected Attack Side Swing
Safer but weaker than other Side Swings.

Protected Attack Slash
A safer but weaker maneuver than the Slide Flows.

Protected Attack Spinning Orbs
Safer but weaker than other Spinning Orbs

Protected Attack Stake
Safer but weaker than other Stakes.

Protected Attack Strong
A safer but weaker maneuver than the Special Moves 1.

Protected Attack Sudden Lunge
A maneuver safer but weaker than Thrusts.

Protected Attack Swing
Safer but weaker than other Swings.

Protected Attack Swing Down
A safer but weaker maneuver than Chain Revolvers.

Protected Attack Swing Mace
Safer but weaker than other Swing Maces.

Protected Attack Thrust
Safer but weaker than other Thrusts.

Protected Swing High
A safer but weaker maneuver than Swings.

Protected Swing Low
A safer but weaker maneuver than Thrusts.

Protected Swing Swing Down
Safer but weaker than other Down Swings.

Protective Drop
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Provoke
Might heal certain characters.
Effective against swings.
Vulnerable to thrusts.

Psionic Bolt
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Psionic Bolt High
Fast, aggresive attack at the body.
Might damage enemy even if it's blocked against.
Vulnerable to side swings or thrusts.
Not very effective.

Psionic Bolt Low
Fast, aggresive attack aimed at the legs.
Might damage enemy even if it's blocked against.
Vulnerable to head hits.
Not very effective.

Psionic Fury
Attempt to gather energy for your next moves.
Dangerous unless opponent cannot attack.

Psionic Wave Psychic Crush
Fast, powerful overhead strike.
Might cause you to be spun around.
Not very effective.

Psy-Blast
A maneuver safer and stronger than side slashes.

Psychic Bedlam
Safer and faster than the strong Psychic Bedlam.
Might cause you to be spun around.
Quite effective.

Psychic Bedlam High
Safer and faster than the strong Psychic Bedlam.
Might cause you to be spun around.
Quite effective.

Psychic Bedlam Low
Safer and faster than the strong Psychic Bedlam, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Psychic Bedlam Strong
The most powerful radial attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Psychic Blast
A fairly damaging attack.

Psychic Katana Slash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Psychic Katana Thrust
A maneuver safer and stronger than other Thrusts.

Psychic Knife Slash
Safer and faster than the strong side slash.
Might cause you to be spun around.
Quite effective.

Psychic Knife Slash High
Safer and faster than the strong side slash.
Might cause you to be spun around.
Quite effective.

Psychic Knife Slash Low
Safer and faster than the strong side slash, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Psychic Knife Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Psychic Knife Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Psychic Knife Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Psychic Shell High
Attack using mental shield to knock opponent down.
Vulnerable to shield-smashing attacks.

Psychic Shell Low
Attack using mental shield to knock opponent down.
Vulnerable to shield-smashing attacks.

Psychic Strike
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Psycho Ball High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Psycho Ball Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Psycho Healing
Attempt to use the psycho power on your wounds.
Might make you regain vitality.
Dangerous unless opponent cannot attack.

Psycho Reflector Strong
The most powerful side attack, has same odds of hit or getting hit.
Might use the opponent's attack's strength against them.
Might cause you to be spun around.
Quite effective.

Psycho Shoot
Safer and faster than the Psycho Reflector.
Might cause you to be spun around.
Quite effective.

Psycho Sword Smash
Faster overhead swing than the Super Phoenix Infinity, but less powerful.
Might cause you to be spun around.
Not very effective.

Psycho Teleport High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Psycho Teleport Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Psy-Maelstrom
A strong attack.

Punch Head Basher
Safer and faster than the Shield Punch.
Might cause you to be spun around.
Not very effective.

Punch High
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Punch Hook Leg
Safer and faster than the Wallop, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punch Jaw Breaker
Safer and faster than the Swinging Kick.
Might cause you to be spun around.
Not very effective.

Punch Low
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punch Low Sweep
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punch Pound Skull
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Punch Pummel Body
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punch Rib Shot
Safer and faster than the Shield Punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punch Strike High
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Punch Strong
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Punch Torso Strike
Safer and faster than the Swinging Kick, aimed low.
Might cause you to be spun around.
Not very effective.

Punching High
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Punching Low
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Punching Medium
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Punching Strong
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Punish Hana
Might heal both of your shared body points.
Effective against swings.
Vulnerable to thrusts.

Pursue Attack
Powerful attack to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Push
Starts high, scores low.
Might poison opponent until they retreat back to Extended Range.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Push Back
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Push Block High
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Push Block Low
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Push High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Push Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Put on Panties
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Pyrokinesis High
Safer and faster than the strong swinging attack.
Might cause you to be spun around.
Quite effective.

Pyrokinesis Low
Safer and faster than the strong swinging attack, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Pyrokinesis Strong
The most powerful swinging attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Quick Attack
An attack safer but weaker than the Hammer Swing.
Might poison opponent for the rest of the fight.

Quick Evasion
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Quick Lunge
A maneuver safer and unusually stronger than Thrusts.

Quick Move:Afterimage
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Quick Move:Slash
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Quick Move:Withdraw
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Quick Sling High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Quick Sling Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Quick Strike High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Quick Strike Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Quick Strike Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Quick Trip
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

R.M.
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

R.M. High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

R.M. Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Rage Bite
An attack safer but weaker than Down Swings.
Might get you disarmed if the opponent scores upon you.

Rage Grab
An attack safer and stronger than Side Swings.
Might get you disarmed if the opponent scores upon you.

Rage Throw
An attack safer and quite stronger than Thrusts.
Will get you disarmed no matter if you hit or are scored upon.

Raging Explosion
An attack safer but weaker than Hi-Ougis.

Ragna Blade Block High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.
Uses 5 energy.

Ragna Blade Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.
Uses 5 energy.

Ragna Blade High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.
Uses 5 energy.

Ragna Blade Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.
Uses 5 energy.

Ragna Blade Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.
Uses 5 energy.

Railgun Discharge
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Railgun Strafe High
Safer and faster than the strong Tearing Slash.
Might cause you to be spun around.
Effective for slashing weapons.

Railgun Strafe Low
Safer and faster than the strong Tearing Slash, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Rain Hollyhock - Slash
An attack safer and stronger than Thrusts.

Rain Spirit Downpour
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Rain Spirit Drizzle
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Ram Head Hard
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Ram Head High
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Ram Head Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Rampage
A strong attack.
Might push the opponent off balance.

Rampage Dragon Kick
A fairly strong attack.
Uses 3 SP.

Rampage Rampage
The most powerful side kick, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.
Uses 3 SP.

Rampage Skull Cracker
Faster overhead swing than Galactic Punt, but less powerful.
Might cause you to be spun around.
Not very effective.

Rapid Fire
Unusually strong attack.

Rapid Shot
Not a strong attack.

Rashield High
Attack using weapon to strike opponent off balance.
Might turn the opponent's attack against him.
Vulnerable to shield-smashing attacks.
Uses 15 heart energy.

Rashield Low
Attack using weapon to strike opponent off balance.
Might turn the opponent's attack against him.
Vulnerable to shield-smashing attacks.
Uses 15 heart energy.

R-Blade High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

R-Blade Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

R-Blade Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Reach and Rake
Appears to be a swing, but ends as a thrust.
Might reduce the damage from the opponent's weapon attacks by 1 (accumulative).

Reaction Damage Split
Might damage the opponent for half the damage taken last turn.
Might recover half the damage you took last turn.
Vulnerable to shield-smashing attacks.
Can only be used after taking damage.

Reactive Zap
Desperate, unaimed swing.
Very vulnerable.

Read Scroll
A fairly safe maneuver.
Might let you use a scroll to alter the battle rules in your favor (not supported yet).

Rear
Might enable the Restricted Rearings.
Avoids low attacks.
Vulnerable to high attacks.

Rear and Kick
A not very strong attack.

Rear Back
Might move you to Extended Range or cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

Rear Hooves Spin and Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Rear Up
Avoids low attacks.
Vulnerable to high attacks.

Rear-up Horse
Attack using horse to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Rebirth High
Attack using weapon to strike opponent off balance.
Might heal you and boost up your max BP.
Vulnerable to weapon-smashing attacks.

Rebirth Low
Attack using weapon to strike opponent off balance.
Might heal you and boost up your max BP.
Vulnerable to weapon-smashing attacks.

Recharge Energy
Attempt to gain more heart energy.
Might recharge 50 heart energy.
Dangerous unless opponent cannot attack.

Recharge Missiles
Attempt to gain more ammunition.
Might recharge half of your maximum missiles.
Dangerous unless opponent cannot attack.

Recharge Power
Attempt to restore powers and enhance the next move.
Dangerous unless opponent cannot attack.

Recharge Weapon
Attempt to recharge a used up weapon.
Dangerous unless opponent cannot attack.

Recovery
Might heal you.
Effective against swings.
Vulnerable to thrusts.
Uses 1 energy.

Red Truth Cut
Starts low, scores high.
Requires 1 SP.
Vulnerable to blocks.

Redo Last Turn
Attempt to alter the game flow.
Might let you replay the previous turn.
Vulnerable to weapon-smashing attacks.

Refill Gage
Attempt to raise your altitude.
Dangerous unless opponent cannot attack.

Reg. Anastasia's Control|Regain Anastasia's Control
Attempt to regain control of a berserk weapon.
Dangerous unless opponent cannot attack.

Regroup
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Reinforcement Jikerdor
Might make opponent jump for 2 turns.
Uses 30 heart energy.

Reinforcement Prepare Attack
A fairly safe attack.
Powers up the next Zaker.

Reinforcement Rauzaruk
Powers up the next attack.
Uses 35 heart energy.

Rend Torso
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Replenish Magic
Attempt to regain used magic power.
Dangerous unless opponent cannot attack.

Repulsor Blast
Fast, very powerful overhead blast.
Might cause you to be spun around.
Might disable aggresive attacks until your next jump.
Quite effective.

Resist Dark Side
A safe defense.
Might heal you if the opponent isn't hit.

Resist Good
A safe defense.
Might heal you if the opponent isn't hit.

Restore Force
An attack that might heal you.
Vulnerable to shield-smashing attacks.

Restricted Armed Attack
An attack safer but weaker than Thrusts.

Restricted Armed Swoop
Powerful diving attack.

Restricted Armed Thrust High
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Restricted Armed Thrust Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Restricted Bellow
Might damage all characters except for you, and make the opponent jump next turn.

Restricted Flying Attack
Attempt to claw opponent while flying.

Restricted Flying Down Swing Bash
An attack safer but weaker than other Down Swings.

Restricted Flying Down Swing Smash
Appears to be a thrust, but ends as a swing. Not a strong attack.

Restricted Flying Pounce
Attempt to land on opponent, knocking him down.

Restricted Flying Thrust High
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Restricted Flying Thrust Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Restricted Rearing Stomp
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Might enable the move Trample if the opponent falls down.
Not very effective.

Restricted Special Trample
Powerful attack to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Restricted Spin Web
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.
Might power up your next moves.

Restricted Unarmed Pounce
Attack using own body to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Resurreccion Lance Strike
A strong attack.
Vulnerable to blocks.

Resurreccion Lanzador Verde
A strong attack that might damage opponent even if it's blocked against.
Vulnerable to blocks.

Retreat
Might heal you.
*Annelotte: Might mount you again if you're unmounted.
Effective against swings.
Vulnerable to thrusts.

Retrieve Materia
Attempt to pick up dropped materia.
Might let you recover half of your maximum MP.
Dangerous unless opponent cannot attack.

Retrieve Weapon
Attempt to pick up a lost weapon.
*Hathor: Might let you pick up a rock.
Dangerous unless opponent cannot attack.

Reveal Dark Side
Might heavily damage opponent even if it's guarded against.

Reveal Good
Might heavily damage opponent even if it's guarded against.

Reverse Edge Smack
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Reverse Time
Attempt to revert vitality and status conditions to those at the start of the match.
Vulnerable to head hits.

Review Situation
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Rhino Horn High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Rhino Horn Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Rhino Horn Medium
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Rhino Horn Strong
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Right Claw High
Swinging attack.
Effective against strong attacks.
Vulnerable to low attacks.

Right Claw Low
Swinging attack aimed at the legs.
Effective against strong attacks.
Vulnerable to high attacks.

Right Cross
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Rip Abdomen
Safer and faster than the Combat Kick, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Ripping
An attack safer but weaker than Down Slashes.

Rising Dragon Smash
A fast, rising maneuver.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Rising Kick Strong
The most powerful rising kick.
Might smash shields or staff-like weapons.
Not very effective

Rising Kick Weak
Faster overhead swing than the strong Rising Kick, but less powerful.
Might cause you to be spun around.
Not very effective.

Rising Slash Bash
The most powerful rising slash.
Might smash shields or staff-like weapons.
Not very effective.

Rising Slash Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Rising Swing
A maneuver safer than other Down Swings.

Roundhouse Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Roundhouse Kick
Safer and faster than the strong side kick.
Might cause you to be spun around.
Quite effective.

Roundhouse Kick High
Safer and faster than the strong side kick.
Might cause you to be spun around.
Quite effective.

Roundhouse Kick Low
Safer and faster than the strong side kick, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Rude Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Run Off
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Run Over
Aggressively closes range to opponent.
Very vulnerable to attacks.

Running Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Rush
Aggressively closes range to opponent.
Very vulnerable to attacks.

Rush Back
Might move you to Extended Range or cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.

S x P
Safer and faster than the strong S x P.
Might cause you to be spun around.
Not very effective.

S x P Low
Safer and faster than the strong S x P, aimed low.
Might cause you to be spun around.
Not very effective.

S x P Medium
Safer and faster than the strong S x P.
Might cause you to be spun around.
Not very effective.

S x P Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

S.Combine Kick|Shaman Combine Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

S.Command:Love|Spirit Command:Love
Attempt to pray for the recovery of your party members.
Might make you regain vitality.
Dangerous unless opponent cannot attack.

S.N. no Kata Bash|Suzaku Namimori no Kata Bash
The most powerful overhead slash.
Might smash shields or staff-like weapons.
Not very effective.

S.N. no Kata Smash|Suzaku Namimori no Kata Smash
A fast overhead swing.
Might cause you to be spun around.
Not very effective.

S.S.Cleave High|Suchie Stick Cleave High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

S.S.Cleave Low|Suchie Stick Cleave Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

S.S.Cleave Strong|Suchie Stick Cleave Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

S.S.Swing Bash|Suchie Stick Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not really effective.

S.S.Swing Smash|Suchie Stick Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not really effective.

S.S.Thrust High|Suchie Stick Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

S.S.Thrust Low|Suchie Stick Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

S.Y. Ryukoranho|Senko Youjutsu Ryukoranho
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

S.Y. Ryukoranho High|Senko Youjutsu Ryukoranho High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

S.Y. Ryukoranho Low|Senko Youjutsu Ryukoranho Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

S.Y. Ryukoranho Strong|Senko Youjutsu Ryukoranho Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sabre Cut
Safer and faster than the strong Sabre Cut.
Might cause you to be spun around.
Quite effective.

Sabre Cut Low
Safer and faster than the strong Sabre Cut, aimed low.
Might cause you to be spun around.
Quite effective.

Sabre Cut Medium
Safer and faster than the strong Sabre Cut.
Might cause you to be spun around.
Quite effective.

Sabre Cut Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sabre Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Sabre Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Sabre Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Sadism Sadistic Glint
Might improve your next attacks.

Sadism Sadistic Strike
A damaging attack, that gets powered up with the Sadistic Glint.
Might make the damaged body part take accumulated damage afterwards.

Sai Swipe
Fast overhead swing.
Might cause you to be spun around.
Not very effective.

Sainyang C. R. Shock|Sainyang Crush Rock Shock
A move as safe and fast as the Swing Swords, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Sakura Matoi
Effective against swings.
Vulnerable to thrusts.

Sakura Otoshi
Fast, aggresive attack.
Not very effective.

Sakuya Stopwatch High
Maneuver to boost the next attack.
Vulnerable to shield-smashing attacks.

Sakuya Stopwatch Low
Maneuver to boost the next attack.
Vulnerable to shield-smashing attacks.

Sakuya World
Might heal certain characters.
Effective against swings.
Vulnerable to thrusts.
Maxes out your daggers.

Samson Attack High
Safer and faster than the strong punch.
Might cause you to be spun around.
Not very effective.

Samson Attack Low
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Sap
Maneuver to boost the next attack.
Vulnerable to shield-smashing attacks.

Sap High
Maneuver to boost the next attack.
Vulnerable to shield-smashing attacks.

Sap Low
Maneuver to boost the next attack.
Vulnerable to shield-smashing attacks.

Saving
An attack safer than Side Swings.

Saya Gun Model:Tomoe
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Saya M.H.O.Katana|Saya Madoka Hana Owaki Katana
Starts high, scores low.
Vulnerable to blocks.

Scorched Earth
A maneuver safer but weaker than the overhead attack.

Scratch
An attack safer but weaker than Punches.
Might poison opponent for the rest of the fight.

Scratch Face
A powerful attack.
Might smash shields or staff-like weapons.
Not very effective.

Scratch Wheel Strong
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Not very effective.

Scratch Wheel Weak
Faster overhead attack than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Secret Blade
An attack safer and unusually stronger than Thrusts.

Secret Technique Demon Wolf Swallow
Might make you drop your weapon.
Might knock out opponent if you damage them.

Secret Technique Throw Axe High
Starts high, scores low.
Vulnerable to blocks.
Can only be done after you prepare an axe.

Secret Technique Throw Axe Low
Starts low, scores high.
Vulnerable to blocks.
Can only be done after you prepare an axe.

Self-Restoration
A fairly safe maneuver.
Might heal you if the enemy gets scored upon.

Senior Lesson Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Senior Lesson Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Quite effective.

Senpusha Strong
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Not very effective.

Senpusha Weak
Faster overhead swing than Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Senretsu Kyaku
Unusually strong attack.
Will use all your Super Gauge points.

Sense Maneuver
A safe maneuver.
Might let you know the color of the opponent's next attack.

Sense of T.Edge Perfect Maid|Sense of Thrown Edge Perfect Maid
A safer maneuver than the Killing Doll.
Might use the opponent's attack power against them.
Drops all your daggers.

Sense of T.Edge Propelling Silver|Sense of Thrown Edge Propelling Silver
A maneuver safer and stronger than Slashes.
Drops all your daggers.

Sense of T.Edge Square Ricochet|Sense of Thrown Edge Square Ricochet
A maneuver safer and stronger than the Thrusts.
Drops all your daggers.

Serpent Dash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Serpent Dash Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Serpent Smash Down
Faster overhead swing than Ultimate Art, but less powerful.
Might cause you to be spun around.
Quite effective.

Serpent Smash Side
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Serpent Wave High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Serpent Wave Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Set Explosions
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Seventh Sense
Attempt to sense the opponent's attack and power up your counterattack.
Dangerous unless opponent cannot attack.

S-F Dislodge Weapon|Sui-Feng Dislodge Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

S-F Wild Attack|Sui-Feng Wild Attack
Desperate, unaimed swing.
Very vulnerable.

Shadow Blade
A safe, fast side attack.
Might cause you to be spun around.
Not very effective.

Shadow Blade Strong
The most powerful uppercut.
Might smash shields or staff-like weapons.
Not very effective.

Shadow Blade Weak
Faster uppercut than the Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Shark's Bite
A maneuver safer but weaker than Thrusts.

Shatter Skull
Safer but weaker than the Skull Slash.

Shelter From Storm
Fast, aggresive kick at the body.
Vulnerable to side swings or thrusts.
Not very effective.
Might enable Chain Finishers next turn.

Shichisei Senkuu Kyaku
Aggressively closes range to opponent.
Very vulnerable to attacks.

Shield Block
Attack using shield to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Shield Block High
Attack using shield to strike opponent off balance.
*Melona: Might lower your vitality, and might damage the opponent's weapon.
Vulnerable to shield-smashing attacks.

Shield Block Low
Attack using shield to strike opponent off balance.
*Melona: Might lower your vitality, and might damage the opponent's weapon.
Vulnerable to shield-smashing attacks.

Shield Impale
Safer but weaker than Entangles.

Shield Smack High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Shield Smack Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Shielding Song High
Attack using weapon to strike opponent off balance.
Might make you take less damage next turn.
Vulnerable to shield-smashing attacks.

Shielding Song Low
Attack using weapon to strike opponent off balance.
Might make you take less damage next turn.
Vulnerable to shield-smashing attacks.

Shiko Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Shikusen
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Shikusen High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Shikusen Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Shin Shoryuken
A slow, yet devastating attack.
Might only be used once per battle, after your health is lower than 5 BP.

Shinabi's Grief
Aggressively closes range to opponent.
Very vulnerable to attacks.

Shining Pyramid
Not a strong attack.
When unarmed, deals double damage.

Shinku Hadoken
Unusually strong attack.
Will use all your Super Gauge points.

Shocking High Block
Attack using sword to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Shocking Low Block
Attack using sword to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Shoot Gun
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Shoot Gun Dodge and Shoot
Safer but weaker than other Shoot Guns.

Shoot Gun High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Shoot Gun Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Shoot High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Shoot Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Shoot Missile High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Will use one of your missiles.
You might choose to use more missiles at once for a damaging Super Missile.

Shoot Missile Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Will use one of your missiles.
You might choose to use more missiles at once for a damaging Super Missile.

Shoot Off Hat
Safer but weaker than other pistol shots.
Might make opponent take more damage at head attacks from now on.

Shoot Rifle
A quite strong attack.
Vulnerable to blocks.

Shoot Rifle High
A quite strong attack.
Vulnerable to blocks.

Shoot Rifle Low
A quite strong attack.
Vulnerable to blocks.

Short Life Expectancy
Attempt to greatly power up the next move.
Can only be used once in each battle.
Dangerous unless opponent cannot attack.

Shoryuken Strong
The most powerful uppercut.
Might smash shields or staff-like weapons.
Not very effective.

Shoryuken Weak
Faster uppercut than the Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Shoulder Slam
Not a strong attack.
Might smash shields or staff-like weapons.
Quite effective.

Shouoken Strong
The most powerful uppercut.
Might smash shields or staff-like weapons.
Not very effective.

Shouoken Weak
Faster uppercut than the Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Shove
An attack safer but weaker than Thrusts.
Might make opponent fall down.

Shove Over
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Shriek
An eerie scream.
Might disarm opponent (doesn't work on fearless opponents).
Vulnerable to head hits.

Shriek of Terror
Might force opponent to dodge or use wild swings.
Vulnerable to shield-smashing attacks.

Shunpu Kyaku
Safer and faster than the strong Shunpu Kyaku.
Might cause you to be spun around.
Not very effective.

Shunpu Kyaku Low
Safer and faster than the strong Shunpu Kyaku, aimed low.
Might cause you to be spun around.
Not very effective.

Shunpu Kyaku Medium
Safer and faster than the strong Shunpu Kyaku.
Might cause you to be spun around.
Not very effective.

Shunpu Kyaku Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Shuraba Down Slash
A fast overhead slash.
Might cause you to be spun around.
Not very effective.

Shuraba Strong Slash
The most powerful side slash, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Shuriken Pistol
A fairly powerful attack.

Shuriken Toss High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Shuriken Toss Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Side Slash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Side Slash Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Side Slash Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Side Swing Body
Safer and faster than the strong side swing, aimed at the body.
Might cause you to be spun around.
Quite effective.

Side Swing Cross Hack
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Side Swing Hack
Safer and faster than the Cross Hack.
Might cause you to be spun around.
Effective for slashing weapons.

Side Swing Hack High
Safer and faster than the Cross Hack.
Might cause you to be spun around.
Effective for slashing weapons.

Side Swing Hack Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Side Swing Head
Safer and faster than the strong side swing, aimed at the head.
Might cause you to be spun around.
Quite effective.

Side Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
*Melpha: Might damage extra if opponent is an undead.
Effective for slashing weapons.

Side Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
*Melpha: Might damage extra if opponent is an undead.
Effective for slashing weapons.

Side Swing Scimitar High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Side Swing Scimitar Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Side Swing Scimitar Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Side Swing Slash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Side Swing Spear High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Side Swing Spear Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Side Swing Spear Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Side Swing Spin
The most powerful side swing, has same odds of hit or getting hit.
Aimed at the head.
Might cause you to be spun around.
Quite effective.

Side Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
*Melpha: Might damage extra if opponent is an undead.
Effective for slashing weapons.

Side Swing:Necro
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Side Swipe High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Side Swipe Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Side Swipe Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sidestep
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Single Shot
Faster shot than Dual Shot, but less powerful.
Might cause you to be spun around.
Quite effective.
Needs at least one pistol to have bullets.

Sinister Seal
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sister Healing
Might heal you.
Dangerous unless opponent cannot attack.
Uses 8 MP.

Sit on Throne
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Sizz
Safer and faster than the strong swinging spell.
Might cause you to be spun around.
Uses 4 MP.
Quite effective.

Sizz High
Safer and faster than the strong swinging spell.
Might cause you to be spun around.
Uses 4 MP.
Quite effective.

Sizz Low
Safer and faster than the strong swinging spell, aimed at the legs.
Might cause you to be spun around.
Uses 4 MP.
Quite effective.

Sizzle Strong
The most powerful swinging spell, has same odds of hit or getting hit.
Might cause you to be spun around.
Uses 6 MP.
Quite effective.

Skill 7 Sisters Gather
Attempt to gather the sisters for the next attack.
Might improve your next attack.

Skill Aerial Swipe
A maneuver safer but weaker than the Side Swipes.

Skill Agile Drop
A safer but weaker maneuver than the Down Swipe.

Skill Agneyastra
A safer and stronger maneuver than the Thrust Kicks.
Might score extra if it connects.
Can only be used when under 33% BP.
Uses 6 SP.

Skill Backhand Shove
Safer but weaker than Punches.
Might push enemy off balance.

Skill Block and Shove
A maneuver safer and stronger than Thrust Staffs.
Needs you to have both the staff and the cards.

Skill Blow Kiss
A safer attack than Thrusts.
Might disarm opponent.

Skill Bufudyne
Might make the enemy jump for two turns.
Vulnerable to blocks.

Skill Bump and Lash
A safer attack than Tail Lashes.

Skill Cannon Shot
A devastating attack, safer than Thrusts.
Needs two turns to prepare the Cannon before it's used.

Skill Collar Tug
A safer attack than Down Swings.
Might make opponent use defensive moves for two turns.

Skill Crawling
Starts high, scores low.
Might turn opponent around.
Vulnerable to blocks.

Skill Cursed Gold
A safer attack than Side Swings.
Might target the opponent's head if it scores.

Skill Dare
Might make the enemy go on the offensive for 2 turns.
Vulnerable to blocks.

Skill Disorient Foe
A safer, weaker maneuver than the Punches.

Skill God's Hand
A safer and stronger maneuver than the Skull Cracker.
Uses 6 SP.

Skill Grab and Hammer
An attack safer but weaker than the Repulsor Blast.

Skill Grab and Smash
A safer maneuver than the Power Shot Pound.
Might strike the opponent's head directly, and make you lose some vitality.

Skill Graceful Evasion
Might make you turn the opponent around.

Skill Grapple
An attack safer than Jabs.
Might make the opponent turn around.

Skill Grapple Beam
A somewhat safe maneuver.
Might knock the opponent off balance.

Skill Head Thrust
A maneuver safer but weaker than the down swings.

Skill Hook Feet
Might make the opponent fall down.

Skill Jumping Kick
A maneuver safer but weaker than the Taijutsu moves.

Skill Knee Drop
A safer, weaker maneuver than the Jabs.

Skill Leap on Back
A safer and stronger attack than the Power attacks.
Might power up your next moves.

Skill Leaping Strike
An attack safer but weaker than the Power Slam.
Might damage the opponent's head if it hits.

Skill Left Hook
An attack safer but weaker than Punches.

Skill Lift and Drop
A safer and stronger attack than the Slash Claws.

Skill Lunge
A safer and unusually strong maneuver than Thrusts.

Skill Lunge
A maneuver safer but weaker than Thrusts.

Skill Mind Charge
Might improve considerably your next attack.
Vulnerable to blocking strikes.

Skill Neck Hunter
An attack safer and unusually stronger than Down Swings.

Skill Overhead Talon
Safer but weaker than other Overhead Talons.

Skill Plasma Assault
Starts low, scores high.
Vulnerable to blocks.

Skill Pounce
A maneuver safer but weaker than the Bites.
Might turn opponent around.

Skill Power Charge
A fairly safe maneuver.
Might power up your attacks for the next 2 turns.
Uses 6 SP.

Skill Rear and Stomp
A safer attack than the Tricks.

Skill Screw Attack
A maneuver safer than the Down Swing.

Skill Seduction
Attempt to charm your foe.
Might disarm opponent.

Skill Shield Lunge
Safer but weaker than Jabs.

Skill Sickle Slash
A maneuver safer but weaker than the Taijutsu:Punches.

Skill Slash
Safer but weaker than other Slashes.

Skill Slice
Safer but weaker than other Slices.

Skill Spiral Punishment
A maneuver safer and stronger than Thrusts.

Skill Stoma Palm
A maneuver safer but weaker than the R-Blades.

Skill Stomp and Bellow
A safer attack than Thrusts.
Might make the opponent jump, and enable you to do double damage next turn.

Skill Storm Waltz
A maneuver safer and stronger than the G-Shots.

Skill Summon G. and C.|Skill Summon Gertrudia and Cornelia
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Skill Surprise Rush
A maneuver safer but weaker than the Spider-Slam.

Skill Swinging Kick
A maneuver safer than the Jabs.

Skill Swoop in and Strike
A maneuver safer but weaker than Electrocute.

Skill Tail Slam High
A safer and stronger attacks than Head Whacks.

Skill Tail Slam Low
A safer and stronger attacks than the Bites.
Might knock down your opponent.

Skill Tail Whip
An attack safer and unusually stronger than Thrusts.

Skill Tail Whip High
A safer but weaker attack than Slashes.

Skill Tail Whip Low
A safer but weaker attack than Ram Heads.
Might knock your opponent down.

Skill Takedown
A maneuver safer and stronger than the Jabs.

Skill Taunt
Unexpected attack to strike opponent off balance.
Might make you regain vitality or enhance your next attack.
Vulnerable to shield-smashing attacks.

Skill Taunt
A fairly safe maneuver.
Might make opponent jump next turn.

Skill Throw Knives
Safer than the Overhead Kick.
Might make you drop your equipped knives.

Skill Throwdown
An attack safer but weaker than Punches.
Might make enemy fall down.

Skill Trample
A maneuver safer and stronger than the Bites.
Might knock opponent down.

Skill Turumuto Renee|Skill Turumuto Renee AKA Tulum Tray
Impales opponent in the air, then throws them to the ground.
Has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Skill Twin Slash
Unusually strong attack.
Vulnerable to blocks.

Skill Uppercut
Safer but weaker than the Leaping Kick.

Skill Vacuslash
Not a strong attack.

Skill Valkyrie II
An attack safer but weaker than the Thunder Sword.

Skill Widow's Line
Safer than the Side Slashes.
Will use 1 bullet.

Skill Wink
A safer attack than Side Swings.
Might make opponent repeat the last color used next turn.

Skill X-Buster
Not a very strong attack.

Skills Cat Spike
A maneuver safer but weaker than Claws.

Skills Delta Kick
A maneuver safer and stronger than the Uppercut.

Skills Elfin Bolt
Starts high, scores low.
Vulnerable to blocks.

Skills Fire Sekkan
Safer but weaker than other Suchie Stick Cleaves.

Skills Hyper Sekkan
Safer but weaker than other Suchie Stick Thrusts.

Skills Rolling Buckler
A maneuver safer and stronger than Punches.

Skills Tatsumaki Sentakuke
Safer but weaker than other Suchie Stick Swings.

Skills Tyrant Clap
Starts low, scores high.
Vulnerable to blocks.

Skull Slash Smash
Fast, powerful overhead swing.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Slam High
Safer and faster than the strong slam.
Might cause you to be spun around.
Not very effective.

Slam Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Slam Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Slap
An attack safer but weaker than Side Swings.
Might poison opponent for the rest of the fight.
When unarmed, deals double damage.

Slash Body
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Slash Claws High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Slash Claws Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Slash Claws Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Slash Down
A fast overhead swing, but not the strongest one.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Slash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Slash Horns High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Slash Horns Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Slash Horns Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Slash Low
An attack with a good chance to be scored upon, aimed at the legs.
Quite effective.

Slash Snout
A not very strong attack.

Slash Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Slash Strong Slash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Slashing Rage
A maneuver safer but weaker than the Slice and Dice.

Slice and Dice
Fast, powerful overhead swing.
Might cause you to be spun around.
Not very effective.

Slice High
Safer and faster than the strong slice.
Might cause you to be spun around.
Effective for slashing weapons.

Slice Low
Safer and faster than the strong slice, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Slice Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Slide Flow High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Slide Flow Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Slide Flow Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Slime Attack
An attack safer than Eilin Iron Balls.
Might make opponent jump the next turn.

Slug
An attack safer but weaker than Side Swings.

Smile and Swing
Appears to be a swing, but ends as a thrust. Not a strong attack.

Smite Skull
Safer and faster than the Mighty Swing.
Might cause you to be spun around.
Not very effective.

Snap Finger
Might lower the damage dealt by all your opponent's attacks.

Snapping High
Attack using tail to strike opponent off balance.
Might poison opponent for the remainder of the match.
Vulnerable to weapon-smashing attacks.

Snapping Low
Attack using tail to strike opponent off balance, aimed low.
Might poison opponent for the remainder of the match.
Vulnerable to weapon-smashing attacks.

Snapshot
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust Bow moves.

Snatch
Attempt to snatch an opponent and fly off with him.
Risky but satisfying.

Sniping
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Kick moves.

Soar Up
Avoids low attacks.
Vulnerable to high attacks.

Sock in the Eye
Safer and faster than the Right Cross.
Might cause you to be spun around.
Not very effective.

Sock in the Eye
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Somersault Down Slash
A maneuver safer but weaker than other Down Slashes.

Somersault High
A maneuver safer but weaker than other slashes.

Somersault Low
A maneuver safer but weaker than other Shoots.

Song of W.T. Chorus|Song of Water Tornado Chorus
Fast, aggresive attack aimed at the legs.
Can only be done after succeeding with a Verse 1.
Vulnerable to head hits.
Not very effective.

Song of W.T. Verse 2|Song of Water Tornado Verse 2
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Can only be done after succeeding with a Verse 1.
Vulnerable to blocks.

Sonic Blast
Might force opponent to dodge or use wild swings.
Vulnerable to shield-smashing attacks.

Sonido Move Behind
Might turn the opponent around.

Soothing Dance
Might heal you and make you take less damage next turn.

Sorry!
Attempt to taunt the opponent into attacking.
Might make the opponent attack fiercely with restricted moves.
Dangerous unless opponent cannot attack.

Soul Eraser
Starts high, scores low.
Might lower your vitality.
Vulnerable to blocks.

Soul Fist High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Soul Fist Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

SP Move Knox Ten Comm.|SP Move Knox Ten Commandments
Safer and stronger than the standard Knox Ten Commandments.
Uses 1 SP.

SP Move Sinister Seal
Safer than other Sinister Seals.
Requires 1 SP.

SP Move Stake Throw
Safer and stronger than other Stake Throws.
Requires 1 SP.

SP Move Summon G. and C.|SP Move Summon Gertrude and Cornelia
Safer and stronger than the standard Summon Gertrude and Cornelia.
Uses 1 SP.

SP Move Turumuto Renee|SP Move Turumuto Renee AKA Tulum Tray
Catches and impales opponent in mid-air, swings them around and slams them.
Safer and stronger than the standard Turumuto Renee.
Uses 1 SP.

Spear Attack Spear Slash
Not a strong attack.

Spear Attack Spear Thrust
Unusually strong attack.

Spear Attacks Side Swing
A maneuver safer but weaker than the Sword Side Swings.

Spear Attacks Thrust
A maneuver safer and stronger than the Sword Thrusts.

Spear Attacks Thunder Strike
A fast, powerful overhead attack.
Might damage extra if the opponent has a metallic weapon.
Might cause you to be spun around.
Not very effective.

Special Battle Cry
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Special D-Teneritas
A strong attack, that might deal more damage if it scores.
Might make you jump for 2 turns.

Special Flying Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Special Kick Dirt
Not a strong attack.
Might turn opponent around.

Special Knock Over
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Special Lunge
Unusually strong attack.

Special Lunge
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Special Make Way
Desperate, unaimed swing.
Very vulnerable.

Special Monster Charge
Desperate, unaimed swing.
Very vulnerable.

Special Move 1 Star-Crossed Satellite
Faster overhead swing than Trinity Strike, but less powerful.
Might cause you to be spun around.
Not very effective.

Special Move 1 Trinity Strike
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Special Move 2 Luminous Seraph
A strong attack.

Special Move 2 Seraphim Satellite
A strong attack.

Special Move Behind
Maneuver using body to turn opponent around.
Vulnerable to shield-smashing attacks.

Special Neck Hunter
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Special Pounce
Might make opponent fall down.
Vulnerable to swings and high attacks.

Special Red Sky of Japonesia
Desperate, unaimed swing.
Very vulnerable.

Special Shot Heartseeker
Safer but weaker than the Quick Slings.
Might knock the opponent down.

Special Shot Incendiary
Safer but weaker than the Down Swings.
Might damage opponent until they go back to Extended Range.

Special Shot Smoke
Safer but weaker than the Side Swings.
Might make both of you go to Extended Range, and make the opponent deal less damage next turn.

Special Shoulder Slam
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Special Sudden Lunge
Desperate, unaimed swing.
Very vulnerable.

Special Touch
Might cause you to drain the opponent's life (doesn't work against undead).
Very vulnerable unless opponent cannot attack.

Special Trip
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Spell Dance Frizz
Safer but weaker than other Frizzes.
Uses 6 MP.

Spell Dance Sizz
Safer but weaker than other Sizzes.
Uses 4 MP.

Spew Thread
Might enable you to use your web attack.

Spider Sense
Might let you know the color of the opponent's next attack.
Dangerous unless opponent cannot attack.

Spin and Cast Spell
A fairly safe maneuver.
Might let you use a spell card to affect the battle (not supported yet).

Spin and Fire CB|Spin and Fire Crossbow
A powerful attack.

Spin and Grip to Gut
An attack safer but weaker than Side Swings.

Spin and Kick
Not a strong attack.

Spin and Smack
An attack safer and unusually stronger than Side Swings.

Spin and Strike
An attack safer but weaker than Down Swings.

Spin and Strike High
Starts low, scores high.
Vulnerable to blocks.

Spin and Strike Low
Starts high, scores low.
Vulnerable to blocks.

Spin and Swing
Safer but weaker than other Side Swings.

Spin and Swipe
Appears to be a thrust, but ends as a swing.
Might reduce the damage from the opponent's weapon attacks by 1 (accumulative).

Spin and Thwack
An attack safer but weaker than Side Swings.

Spin and Trip
Not a strong attack.
Might make opponent fall down.

Spin Drive Smasher
Unusually strong combination of attacks.
Will use all your Super Gauge points.

Spin Scythe High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Spin Scythe Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Spin Scythe Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Spin.Bird Kick High|Spinning Bird Kick High
Safer and faster than the strong Spinning Bird Kick.
Might cause you to be spun around.
Not very effective.

Spin.Bird Kick Low|Spinning Bird Kick Low
Safer and faster than the strong Spinning Bird Kick, aimed low.
Might cause you to be spun around.
Not very effective.

Spin.Bird Kick Medium|Spinning Bird Kick Medium
Safer and faster than the strong Spinning Bird Kick.
Might cause you to be spun around.
Not very effective.

Spin.Bird Kick Strong|Spinning Bird Kick Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Spine Fist
A fairly powerful attack.

Spine Shoot
Faster overhead swing than Alstroemeria, but less powerful.
Might cause you to be spun around.
Quite effective.

Spinning Orbs
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Spinning Orbs High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Spinning Orbs Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Spinning Orbs Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Spinning Sword High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Spinning Sword Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Spiral Arrow
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Spiral Arrow High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Spiral Arrow Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Spirit Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Spiritual Seal
Might let you choose between poisoning or stunning the opponent.
Each option and only be used once.

Split Helm
Faster overhead swing than Bash, but less powerful.
Might break the opponent's helmet, if available, or target the body.
Might cause you to be spun around.
Not very effective.

Spread Fire H|Spread Fire High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Spread Fire High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Spread Fire L|Spread Fire Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Spread Fire Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Spread Shot Fan Fire
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Spread Shot Fan Fire High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Spread Shot Fan Fire Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Spread Shot Fan Fire Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Spring Up
Avoids low attacks.
Vulnerable to high attacks.

Springing Leap
Fast, aggresive attack at the body.
Might make opponent jump next turn.
Vulnerable to side swings or thrusts.
Quite effective.

Spur Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Squat Fire
An attack safer but weaker than Thrust Bows.
Even if you're at close range, might damage from Extended Range if it's not guarded against.

S-Sault
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Stab
Fast overhead swing, not very powerful powerful.
Might cause you to be spun around.
Not very effective weapons.

Stab in Back
An attack safer but weaker than Down Swings.

Stake Hellfire
The most powerful attack.
Might smash shields or staff-like weapons.
Not very effective.

Stake Throw
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Stalker High
Not a strong attack.

Stalker Low
Not a strong attack.

Stand on Staff
Avoids low attacks.
Vulnerable to high attacks.

Standing Slash
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Stealth Skill Smoke Bomb
Might make opponent turn around.

Steed Kick
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Steel Boot
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Step Between
Might make opponent fall down and take double damage.

Stocking Slash Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Stocking Slash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Stocking Slash Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Stocking Slash Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Stocking Slash Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Stomp and Bellow
A safe maneuver.
Might make the enemy jump the next turn, and power up your next attack.

Stomp Ground
Fast, powerful overhead attack.
Might knock opponent down and score triple.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Stop and Drop
Might cause you to slip behind opponent.
Effective against high attacks.
Vulnerable to low and down swings.

Storming Thunderclap
A powerful attack.
Must recharge powers before it can be used again.

Strategize
Attempt to plan ahead and power up your next moves.
Dangerous unless opponent cannot attack.

Strengthen Body
Might empower all your attacks.

Strike Air|Strike Air:Hammer of the Wind King
A strong, aggresive attack.

Strike and Bite
An attack safer and unusually stronger than Down Swings.

Strike Body
Safer and faster than the Energized Punch, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Strike Down
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Strike W/o Mercy|Strike Without Mercy
A fast, powerful overhead swing.
Might cause you to be spun around.
Quite effective.

Strong Blow
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Strong Body Slam
Faster overhead swing than the Horn Thrust, but less powerful.
Might cause you to be spun around.
Quite effective.

Strong Magic Drain Magic
Might make you regain 10 MP, and slightly damage the enemy.

Strong Magic Kasizzle
A very strong attack.
Uses 15 MP.

Strong Slash
Aggressively closes range to opponent.
Very vulnerable to attacks.

Strong Tail Slam
Safer than the Power attacks.

Stuffed Doll Transf.|Stuffed Doll Transformation
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Sui-Feng Combat Uppercut
A strong, fast uppercut.
Might cause you to be spun around.
Not very effective.

Sui-Feng Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Sui-Feng Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Sui-Feng Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Sui-Feng Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Sui-Feng Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Sui-Feng Thrust High
A safer and stronger maneuver than Kicks.

Summon Beast Hellfire
Unusually strong attack.
Might heavily damage opponent and restrict their moves even if it's blocked against.
Can only be used twice.

Summon Beast Scare
A fairly safe maneuver.
Might make opponent jump for the next 2 turns.

Summon Demon Power
Attempt to release demonic strength and power up your next moves.
Dangerous unless opponent cannot attack.

Summon Fenrir
A call upon a divine beast.
A very strong attack.
Can't be used again until you succeed with Gather Souls.

Summon Minion
Unusually strong attack.

Summon Minor Spirit
Might cause opponent to be struck unbalanced.
Vulnerable to side swings or thrusts.

Summon Odin
A safer, weaker maneuver than the Down Slash.

Summon Weapons
Attempt to materialize weapons.
Dangerous unless opponent cannot attack.

Sungan's Lure High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Sungan's Lure Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Super Art Brave Dance
A strong attack.
Will use 7 energy points.

Super Art Healing
Attempt to recover vitaly.
Dangerous unless opponent cannot attack.
Will use 8 energy points.

Super Art Spinning Beat
A strong attack.
Will use 5 energy points.

Super Deadly Ninja Bees
An attack safer and unusually stronger than Thrusts.

Super Vibration Arrow
An unusually weak attack.
Might smash shields or staff-like weapons.
Not very effective.

Surfing Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Surprise Leap and Claw
Appears to be a swing, but ends as a thrust.
Effective if you're prohibited from doing Jabs.
Might knock opponent down and do double damage.

Suzaku Hourin
Safer and faster than the strong kick.
Might cause you to be spun around.
Quite effective.

Suzaku Hourin Air
A maneuver safer but weaker than the Rising Kicks.

Suzuka Jyaki-Gun Drive
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Suzuka-Hime Ghost Dance
A quite strong attack.

Suzuka-Hime S.B.Thread|Suzuka-Hime Suzuka's Beautiful Thread
Starts high, scores low.
Vulnerable to blocks.

Suzumebachi
An attempt to hurt the enemy with a special blade.
Will kill the opponent the second time this attack scores on them.
Can only be used again after a Flash Cry succeeds.

Swallow's Suke
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Swallow's Suke High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Swallow's Suke Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Swallow's Suke Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Swat with Hat
An attack safer but weaker than Down Swings.

Sweet Lure
Appears to be a thrust, but ends as a swing.
A devastating attack.
Effective if you're prohibited from doing Swing moves.
Can only be used against male Animals.

Swift Axe Work
Fast, powerful overhead swing.
Might cause you to be spun around.
Not very effective.

Swing Axe
Safer but weaker than other Axe Swings.

Swing Axe High
Safer and faster than the strong axe swing.
Might cause you to be spun around.
Quite effective.

Swing Axe Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Swing Axe Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Swing Bow High
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Swing Bow Low
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Swing Downswing
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Swing Katana
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Swing Katana High
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Swing Katana Low
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Swing Lash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Effective for slashing weapons.

Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Swing Mace High
Safer and faster than the strong mace swing.
Might cause you to be spun around.
Not very effective

Swing Mace Low
Safer and faster than the strong mace swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Swing Mace Strong
The most powerful mace swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Swing Pole Axe
Safer and faster than the strong axe swing.
Might cause you to be spun around.
Quite effective.

Swing Scimitar
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Swing Staff High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Swing Staff Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Swing Sword
Starts high, scores low.
Vulnerable to blocks.

Swing Sword High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Swing Sword Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Swing Trident
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Swing Upper
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Swing Upshot
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Swing Upswing
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Swipe High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Swipe High
Safer and faster than the strong swipe.
Might cause you to be spun around.
Effective for slashing weapons.

Swipe Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Swipe Low
Safer and faster than the strong swipe, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Swoop
Powerful diving attack.

Sword and Dagger Swing
Appears to be a thrust, but ends as a swing. Not a strong attack.
Effective if you're prohibited from doing Swing moves.

Sword and Dagger Thrust
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Sword and Shield Down Swing
Safer but weaker than other Down Swings.

Sword and Shield Side Swing
Safer but weaker than other Side Swings.

Sword and Shield Thrust
Safer but weaker than other Thrusts.

Sword Block Attack Swing
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Sword Block Attack Thrust
Appears to be a swing, but ends as a thrust. Not a strong attack.

Sword Block High
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Sword Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to weapon-smashing attacks.

Sword Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Sword Down Swing Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Sword Down Swing Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Sword Fake High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Sword Fake Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Sword Side Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Sword Side Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Sword Side Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sword Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Quite effective.

Sword Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Quite effective

Sword Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Sword Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Sword Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Sword Wild Swing
Desperate, unaimed swing.
Very vulnerable.

Swordmanship Rising Slash
Safer but weaker than other Rising Slashes.

Swordmanship Side Slash
Safer but weaker than other Side Slashes.

Tackle
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Tactics Storm
Attempt to awaken your fighting spirit.
Might greatly improve your next attack.

Taijutsu Cherry Blossom
The most powerful punch.
Might knock down the opponent, and deal indirect damage.
Not very effective.

Taijutsu Uppercut
Faster overhead punch than Cherry Blossom, but less powerful.
Might cause you to be spun around.
Not very effective.

Taijutsu:Fake High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Taijutsu:Fake Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Taijutsu:Jab High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Taijutsu:Jab Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Taijutsu:Punch High
Safer and faster than the strong punch.
Might cause you to be spun around.
Quite effective.

Taijutsu:Punch Low
Safer and faster than the strong punch, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Taijutsu:Punch Strong
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Tail Attack
Desperate, unaimed attack.
Very vulnerable.

Tail Block High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Tail Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Tail Choke
Not a strong attack.

Tail Lash High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Tail Lash Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Tail Lash Power Lash
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Tail Snap
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Tail Trip
Desperate, unaimed attack.
Very vulnerable.

Tail Whip
Powerful tail attack with a good chance of being scored on.
Very vulnerable.

Tail Whip High
Unusually strong attack.

Tail Whip Low
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Take Cover
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Take Flight
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Take It and Step Back
Might move you to Extended Range or cause your opponent to fall down or turn around.
Effective against swings.
Vulnerable to thrusts.
Might make you sacrifice some stamina to power up your next attack.

Take Off
Avoids low attacks.
Might raise your attack height.
Vulnerable to high attacks.

Talon Attack
A maneuver safer and unusually stronger than the Jabs.

Taste of Death Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Taste of Death Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Taunt
Weak attack using self to strike opponent off balance.
Might power up your next move.
Vulnerable to shield-smashing attacks.

Taunt
Not a strong attack.
Might make opponent jump or attack aggresively next turn.

Team Attack Nina Rush
A maneuver safer and stronger than the Jabs.

Team Attack Shaman Combine
A maneuver safer than the Side Swings.

Team Attack Woren Tribe
A maneuver safer but weaker than Whack Its.

Team Block High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Team Block Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Tear Away Weapon
Attempt to disarm opponent.
Effective against thrusts and fakes.
Vulnerable to aggressive or shielded attacks.

Tearing Slash High
Safer and faster than the strong Tearing Slash.
Might cause you to be spun around.
Quite effective.

Tearing Slash Low
Safer and faster than the strong Tearing Slash, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Tearing Slash Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Teleport
A fairly safe maneuver.
Might turn opponent around.

Temptation
Not a strong attack.
Might make opponent jump or attack aggresively next turn.

Tenshou Kyaku
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Tentacle Dodge
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

The Hind Strong
The most powerful overhead strike.
Might smash shields or staff-like weapons.
Not very effective.

The Hind Weak
Faster overhead swing than Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Thrill Angry
Might increase your adrenalin bonus.

Thrill Lash Out
A strong attack.
Might end you adrenalin bonus.

Throw Arrow
A damaging attack.

Throw Aside
A maneuver safer than the Swings.

Throw Axe Aim and Throw
A powerful attack.

Throw Axe Spin and Throw
A powerful attack.

Throw Battleaxe
A powerful attack.
Might smash shields or staff-like weapons.
Quite effective.
Drops the equipped battleaxe.

Throw Bolas
Might cause opponent to fall down.

Throw Bolas Aim and Throw
Might cause opponent to fall down.

Throw Bolas Turn and Throw
Might cause opponent to fall down.

Throw Club
A fairly safe and powerful attack.
Drops the equipped club.

Throw Dagger
A powerful attack.
Might smash shields or staff-like weapons.
Not very effective.
Drops the equipped dagger.

Throw Dagger High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.
Drops your equipped dagger.

Throw Dagger Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.
Drops your equipped dagger.

Throw Daggers
A damaging attack.

Throw Debris
A safer and more devastating maneuver than Jabs.
Can only be used when not flying.

Throw Hammer
A powerful attack.
Might smash shields or staff-like weapons.
Quite effective.
Drops the equipped hammer.

Throw Hell Cat
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Might knock opponent down.
Vulnerable to blocks.

Throw High
Unusually strong attack.
Might make you throw the rock you're holding.

Throw Kunai
A maneuver safer than the Taijutsu:Jabs.

Throw Low
Unusually strong attack, aimed at the feet.
Might make you throw the rock you're holding.

Throw Manhole Cover
A strong attack.

Throw Net
Might make the opponent jump until they get to extended range without being scored upon.
Might make you drop your net.

Throw Opponent
Might make you drop your weapon.
Might knock out opponent if you damage them.

Throw out the Trash
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Throw Rock
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Another Throw Rock can't be used until another rock is picked up.

Throw Rock Aim and Throw
Unusually strong attack.
Another Throw Rock can't be used until another rock is picked up.

Throw Rock Turn and Throw
Unusually strong attack.
Another Throw Rock can't be used until another rock is picked up.

Throw Snake
Unusually strong attack.

Throw Stake
A maneuver safer but weaker than Jabs.
Might damage double if it hits the opponent's body at close range.

Throw Truck
A strong attack.
Might make you jump for two turns.

Throw Yuit
Starts high, scores low.
Might poison opponent for the rest of the fight.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Thrust Axe
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not quite effective.

Thrust Body
Fast, aggresive attack aimed at the body.
Vulnerable to head hits.
Not very effective.

Thrust Bow High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust Bow Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Thrust Head
Fast, aggresive attack aimed at the head.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Thrust Hook Leg
Fast, aggresive attack aimed at the legs.
Might cause opponent to fall down.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Katana
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Katana High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Thrust Katana Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Thrust Kick
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust Kick High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust Kick Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Low Thrust
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Lunge
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Lunge
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Thrust Scimitar
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Thrust Scimitar High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Thrust Scimitar Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Spear
Safer but weaker than other Thrusts.

Thrust Spear High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Thrust Spear Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Effective for pointed weapons.

Thrust Staff High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Thrust Staff Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

Thrust Sword
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust Sword High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Thrust Sword Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Thrust Trident
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Thrust:Necro
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Effective for pointed weapons.

Thump on Head
Fast attack.
Might cause you to be spun around.
Quite effective.

Thunder Clap
Not a strong move.
Might make opponent jump for 2 turns (doesn't work on fearless opponents).

Thunder Sword Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Thunder Sword Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Thunderous Blow
Appears to be a thrust, but ends as a swing. Unusually strong attack.
Effective if you're prohibited from doing Swing moves.

Till Death Parts Us
A safer but weaker maneuver than the Devastating Hug Pounce.
Might return the opponent's attack as indirect damage.

Time Materia Haste
Attempt to manipulate the flow of time.
Will use 3 MP.
Might greatly improve your next attack.

Time Materia Slow
Attempt to manipulate the flow of time.
Will use 3 MP.
Might greatly improve your next attack.

Tonfa Strike Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Tonfa Strike Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Quite effective.

TOP Rolling Thunder
Starts low, scores high.
Can only be used during T.O.P state.
Vulnerable to blocks.

Tornado Strike
An attack safer and unusually stronger than Down Swings.

Torture Attack Strangle
Not a very strong attack.

Toss Fire Ball
An attack safer and unusually stronger than Down Swings.

Touch Damage Touch
Starts low, scores high.
Knocks the opponent down.
Vulnerable to blocks.
Uses 2 SP.

Transform
Attempt to change forms.
Dangerous unless opponent cannot attack.

Trap Wire
Attack using wire to bind opponent.
Might make opponent jump for 2 turns.
Vulnerable to shield-smashing attacks.

Traverse Trials
Might make you go up through the trials, suffering penalties until you reach Exaltation.

Trials of Faith Endure
Might make you go up through the trials, suffering penalties until you reach Exaltation.

Trials of Faith Traverse
Might make you go up through the trials, suffering penalties until you reach Exaltation.

Trident Trip
A maneuver safer but weaker than Side Swings.

Trip
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Trumpet Shell Fiercely
Not a fairly safe maneuver.
Might improve the damage dealt by all your attacks.

Trumpet Shell Kneeling
Might improve the damage dealt by all your attacks.

Trumpet Shell Standing
Might improve the damage dealt by all your attacks.

Tt.Side Swing High|Tentacle Side Swing High
Safer and faster than the strong Tentacle Side Swing.
Might cause you to be spun around.
Not very effective.

Tt.Side Swing Low|Tentacle Side Swing Low
Safer and faster than the strong Tentacle Side Swing, aimed low.
Might cause you to be spun around.
Not very effective.

Tt.Side Swing Strong|Tentacle Side Swing Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Tt.Special Entangle|Tentacle Special Entangle
Dangerous attempt to knock opponent down.
Might hurt yourself, and make opponent jump for 3 turns.
Very vulnerable unless opponent cannot attack.

Tt.Special Heal|Tentacle Special Heal
Attempt to heal yourself.
Might heal as much as the Tentacle Points you have.
Dangerous unless opponent cannot attack.

Tt.Thrust High|Tentacle Thrust High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Tt.Thrust Low|Tentacle Thrust Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Turn and Grab
Appears to be a thrust, but ends as a swing.
Effective if you're prohibited from doing Swipes.
Might turn opponent around.

Turn and Shoot
Not a very strong attack.

Turned Shot Coup de Grace
Safer but weaker than other Coup de Graces.

Turned Shot High
A maneuver safer but weaker than Pistol Shoots.

Turned Shot Low
A maneuver safer but weaker than Heavy Weapons.

Tweak Nose
A fairly safe maneuver.
Might force opponent to select one move of the color you choose.

Twilight Plover Strong
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Twilight Plover Weak
Faster overhead swing than Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Twin Blade Slash Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Not very effective.

Twin Blade Slash Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Not very effective.

Twin Tower Charge
Attempt to raise your Meta Charges.
Effective against swings.
Vulnerable to thrusts.

Two Handed Swing
Appears to be a thrust, but ends as a swing. Not a strong attack.

Two Handed Swing High
Appears to be a thrust, but ends as a swing. Unusually strong attack.
Effective if you're prohibited from doing Swing moves.

Two Handed Swing Low
Appears to be a swing, but ends as a thrust. Unusually strong attack.
Effective if you're prohibited from doing Thrust moves.

Two Sword Slash High
Safer and faster than the strong side slash.
Might cause you to be spun around.
Quite effective.

Two Sword Slash Low
Safer and faster than the strong side slash, aimed at the legs.
Might cause you to be spun around.
Quite effective.

Two Sword Slash Rotating Sword
The most powerful side slash, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Two-Fisted Lunge
A maneuver safer but weaker than the Hit and Run.

Two-Fisted Shove
Might have critical effect if it strikes the opponent.

Type III:Spring Raid High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Type III:Spring Raid Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Ultimate Art Cleanse All Evil
The most powerful overhead swing.
Might give you a chance to make the opponent surrender.
Might smash shields or staff-like weapons.
Will make you lose your demon attacks.
Quite effective.

Ultra Feng Shui Engine
A somewhat risky maneuver.
Might make you deal slightly more damage and have no restrictions for the next turns.

Ultra Kaisen Dankairaku
A devastating attack.
Might deal more damage the less BP you have.
Might only be used once per battle, after your health is lower than 50%.

Umichimun's Rage
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Unarmed Attack Bite
A safer attack than Thrusts.
Might power up your next moves.

Unarmed Attack Claw
A safer but weaker attack than Side Swings.

Unarmed Attack Gore
A safer but weaker attack than Down Swings.
Might power up your next moves.

Unblockable Heaven's Guardian
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Unbuckle Belt
A fairly safe attack.
Might make opponent jump for two turns.

Unfettered Might
Aggressively closes range to opponent.
Very vulnerable to attacks.

Unholy Pose:Cor.|Unholy Pose:Corruption
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Unholy Pose:Cor. Crumbling Form|Unholy Pose:Corruption Crumbling Form
A quite strong attack.

Unholy Pose:Cor. Purulent Form|Unholy Pose:Corruption Purulent Form
A quite strong attack.

Unholy Pose:Despair
Fast, aggresive attack, aimed at the legs.
Vulnerable to side swings or thrusts.
Not very effective.

Unholy Pose:Pain
Attack using self to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Unholy Pose:Pain Agony Form
A safer but weaker technique than the Whip Attacks.

Unholy Pose:Pain Nightmare Form
A safer and stronger technique than the Wand Attacks.

Union Secare Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Effective for heavy-ended weapons.

Union Secare Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Unleash Rage
Desperate, unaimed swing.
Very vulnerable.

Unparalleled Attack Army of One
A strong attack.
Might damage enemy even if it's blocked against.
Can't be used again until 5 turns have passed.

Up - Awaken NU|Up - Awaken Necro & Undine
Avoids low attacks.
Might regenerate both wings.
Vulnerable to high attacks.

Updo Strong
The most powerful rising swing.
Might smash shields or staff-like weapons.
Not very effective.

Updo Weak
Faster rising swing than Strong, but less powerful.
Might cause you to be spun around.
Not very effective.

Uppercut Smash
A strong, fast uppercut.
Might cause you to be spun around.
Not very effective.

Upward Ram
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Use Glyph
An attempt to use the same powerful down swing attack from the opponent against him.
Can't be used again until you score with Absorb Glyph.

Using Wraiths Absorb Life
Starts high, scores low.
Might slightly heal you if it connects.
Vulnerable to blocks.

Using Wraiths Weaken Life
Starts low, scores high.
Might slightly heal you if it connects.
Vulnerable to blocks.

Valhalla's Rest
Attempt to heal yourself.
Dangerous unless opponent cannot attack.

Vault and Tackle
An attack safer and unusually stronger than Pokes.
Might cause opponent to fall down.

Vault and Whack
An attack safer and unusually stronger than Down Swings.

Vault Up
Avoids low attacks.
Vulnerable to high attacks.

Vector Drain Low
Safer and faster than the strong Vector Drain, aimed low.
Might cause you to be spun around, and might knock down opponent.
Not very effective.

Vector Drain Medium
Safer and faster than the strong Vector Drain.
Might cause you to be spun around, and might knock down opponent.
Not very effective.

Vector Drain Strong
The most powerful side attack, has same odds of hit or getting hit.
Might cause you to be spun around, and might knock down opponent.
Not very effective.

Venomous Sting
An overhead attack.
Might poison opponent cumulatively for the remainder of the match.

Vicious Hack
Fast, powerful overhead attack.
Might cause you to be spun around.
Effective for heavy-ended weapons.

Viewpoint Stalk
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Violent Stomp
Desperate, unaimed swing.
Very vulnerable.

Volleyball Attack
An unusually weak overhead attack.
Might strike opponent off balance.
Effective for heavy-ended weapons.

Vulture Call
An attack safer but weaker than the Diving Smash.

W.G.F.I.D High|War God Fencing Inner Doctrine High
Attack using own body to strike opponent off balance.
Might finish off weakened opponents.
Vulnerable to weapon-smashing attacks.

W.G.F.I.D Low|War God Fencing Inner Doctrine Low
Attack using own body to strike opponent off balance.
Might finish off weakened opponents.
Vulnerable to weapon-smashing attacks.

Wall Crawl Dodge
Might cause you to slip behind opponent.
Effective against down swings and thrusts.
Vulnerable to side swings.

Wall Crawl to S.|Wall Crawl to Safety
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Wallop
The most powerful punch, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.

Wand Attack High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Quite effective.

Wand Attack Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Quite effective.

War Cry
Not a strong attack.
Might disarm opponent.

War Tactics Thrust High
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Needs two weapons to be used.
Vulnerable to blocks.

War Tactics Thrust Low
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Needs two weapons to be used.
Vulnerable to blocks.

Water Kick
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Water Kick High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Water Kick Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Water Magic Song of High Tide
The most powerful overhead attack.
Might smash shields or staff-like weapons.
Quite effective.

Water Magic Song of Rapids
Faster overhead attack than High Tide, but less powerful.
Might cause you to be spun around.
Quite effective.

Water Magic Song of W.T. V.1|Water Magic Song of Water Tornado Verse 1
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Might let you do Song of Water Tornado next turn.
Effective for slashing weapons.

Water Magic Summon Kraken
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around, and make the enemy unable to jump away.
Might let you do Kraken Attack next turn.
Not very effective.

Water Magic Water Lance Swing
Safer and faster than the strong side swing.
Might cause you to be spun around.
Not very effective.

Water Shield High
Attack using water to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Water Shield Low
Attack using water to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Weak Crouching Thrust
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Weak Standing Thrust
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Web Attack Stick Down
Might make opponent jump until they stop being scored upon.

Web Attack Web Blast High
Might make opponent jump until they duck successfully.

Web Attack Web Trap Low
Might make opponent jump until they duck successfully.

Web Slinging Whack
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Whack It Bash
The most powerful overhead swing.
Might smash shields or staff-like weapons.
Quite effective.

Whack It Smash
Faster overhead swing than Bash, but less powerful.
Might cause you to be spun around.
Quite effective.

Whip Attack High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Whip Attack Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Whip Attack Strong
The most powerful side swing, has same odds of hit or getting hit.
Might cause you to be spun around.
Quite effective.

Whip High
Might disarm opponents hit on their arms, or make them fall down if hit on their head or legs.

Whip Low
Might disarm opponents hit on their arms, or make them fall down if hit on their head or legs.

Whip Parry High
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Whip Parry Low
Attack using weapon to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Whip Snip Buttons
Safer but weaker than other pistol shots.
Might make opponent take more damage at body attacks from now on.

Whip Swing High
Safer and faster than the strong side swing.
Might cause you to be spun around.
Effective for slashing weapons.

Whip Swing Low
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Whip Wrap and Trip
An attack safer but weaker than Thrusts.

Whipping Lash
Unusually strong attack.
Might boost your height during the attack.

Whirlwind
Might increase the damage you deal from attacks.
Effective against side swings.

Whirlwind Rush
Might increase the damage you deal from attacks.
Effective against thrusts.

Whirlwind Sweep
Might increase the damage you deal from attacks.
Effective against side swings.

Whisper Evil Word
An attack safer but weaker than Down Swings.
Might have critical effect if it strikes opponent's head.

Wicked Weave
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Wild Attack
Desperate, unaimed swing.
Very vulnerable.

Wild Blades
Desperate, unaimed swing.
Very vulnerable.

Wild Charge
Desperate, unaimed swing.
Very vulnerable.

Wild Chop
Desperate, unaimed swing.
Very vulnerable.

Wild Hip
Desperate, unaimed attack.
Very vulnerable.

Wild Kick
Desperate, unaimed kick.
Very vulnerable.

Wild Lash
Desperate, unaimed swing.
Very vulnerable.

Wild Punch
Desperate, unaimed swing.
Very vulnerable.

Wild Slash
Desperate, unaimed swing.
Very vulnerable.

Wild Spirit
Desperate, unaimed swing.
Might deal extra damage if hitting the opponent's head or body.
Very vulnerable.

Wild Spray
Desperate, unaimed thrust.
Very vulnerable.

Wild Stab
Desperate, unaimed thrust.
Very vulnerable.

Wild Summon
Desperate, unaimed swing.
Very vulnerable.

Wild Swing
Desperate, unaimed swing.
Very vulnerable.

Wild Swipe
Desperate, unaimed swing.
Very vulnerable.

Wind Slash
Attack using weapons to strike opponent off balance.
Vulnerable to shield-smashing attacks.

Wind Thrust
A maneuver safer and stronger than the Jabs.

Windmill
Appears to be a swing, but ends as a thrust. Not a strong attack.
Effective if you're prohibited from doing Thrust moves.

Wink and Thrust
Appears to be a thrust, but ends as a swing. Not a strong attack.

Wise Gamble
Might make you deal more damage when attacking from behind.

With a Lamp...|With a Lamp for the Pathway
Fast, aggresive kick aimed at the legs.
Vulnerable to head hits.
Not very effective.
Might enable Chain Finishers next turn.

Withdraw
Might heal you.
Effective against swings.
Vulnerable to thrusts.

Wolves Attack Bark and Bite
A maneuver safer but weaker than Side Swings.

Wolves Attack Charge and Nip
A maneuver safer but weaker than Thrusts.

Wolves Attack Leap and Snap
A maneuver safer but weaker than Down Swings.

Worked Up
A maneuver that taps into the raw power of one's violent nature.
Might make your next attacks stronger, but also risks receiving more damage as well.
Dangerous unless opponent cannot attack.

Wraith Attack Curse
Might let you hypnotize the opponent once to restrict their attacks.

Wraith Attack Touch
Might cause you to drain the opponent's life (doesn't work against undead).

Wrap and Choke
An attack safer but weaker than the Fire Pistols.

Wrap and Snag
An attack safer but weaker than the Pistol-Dagger Swings.
Might disarm opponent.

Wrap and Trip
An attack safer but weaker than the Pistol-Dagger Thrusts.
Might make opponent fall down.

Xiaomu Magic
Dangerous attempt to knock opponent down.
Very vulnerable unless opponent cannot attack.

Y.S.R.H.W.Stance Fast|Yagyu Shinkage Ryu Half-Wheel Stance Fast
Starts low, scores high.
Effective if you're prohibited from doing High moves.
Vulnerable to blocks.

Y.S.R.H.W.Stance Strong|Yagyu Shinkage Ryu Half-Wheel Stance Strong
Starts high, scores low.
Effective if you're prohibited from doing Low moves.
Vulnerable to blocks.

Ymir Flame Jar
Vulnerable to blocks.
Can't be used again until the next Ymir Preparations.

Ymir Flame Jar High
Vulnerable to blocks.
Can't be used again until the next Ymir Preparations.

Ymir Flame Jar Low
Vulnerable to blocks.
Can't be used again until the next Ymir Preparations.

Ymir Preparations
Allows you to use Ymir's moves again.

Ymir Swing
Safer and faster than the strong side swing, aimed at the legs.
Might cause you to be spun around.
Effective for slashing weapons.

Yoruichi Armor Attack
A safer and stronger maneuver than Swings.
Can only be used again after a Flash Cry succeeds.

Yoruichi Armor Smash
A safer and stronger maneuver than the Uppercut.
Can only be used again after a Flash Cry succeeds.

Yoruichi Charge
Aggressively closes range to opponent.
Very vulnerable to attacks.

Yoruichi Flash Cry
Attempt to gather energy to use stronger moves.
A somewhat safe maneuver.

Yoruichi Kick High
Fast, aggresive attack at the body.
Vulnerable to side swings or thrusts.
Not very effective.

Yoruichi Kick Low
Fast, aggresive attack aimed at the legs.
Vulnerable to head hits.
Not very effective.

Yoruichi Kidou
A strong maneuver, aimed at the legs.
Might cause you to be spun around.
Not very effective.

Yoruichi Kidou Hadou 63
An attack that releases a wave of yellow energy.
A somewhat strong maneuver.

Yoruichi Sweep
Dangerous attempt to knock opponent down.
Might make opponent jump for 2 turns.
Very vulnerable unless opponent cannot attack.

Zaker High
Fast, aggresive attack at the body.
Vulnerable to head hits.
Quite effective.
Uses 10 heart energy.

Zaker Low
Fast, aggresive attack aimed at the legs.
Vulnerable to side swings or thrusts.
Quite effective.
Uses 10 heart energy.

Zaker Zero Range
Faster overhead swing than Bao Zakeruga, but less powerful.
Might cause you to be spun around.
Not very effective.
Uses 15 heart energy.

Zakeruga
The most powerful side attack, has same odds of hit or getting hit.
Might cause you to be spun around.
Not very effective.
Uses 20 heart energy.

Zero Gun:Fenrir High
A fairly strong attack.

Zero Gun:Fenrir Low
Not a strong attack.

Zero Gun:Thor High
Quite a strong maneuver.
Vulnerable to blocks.

Zero Gun:Thor Low
Quite a strong maneuver.
Vulnerable to blocks.

Zoom Up
Avoids low attacks.
Vulnerable to high attacks.

