
#Title[enm5 before talk()]
#Text[~VFET^WF@퓬Ob()]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm5img\Mar00.png",//normal
				csd~".\enm5img\Mar01.png",//sly
				csd~".\enm5img\Mar02.png",//grin
				csd~".\enm5img\Mar03.png",//scared
				csd~".\enm5img\Mar04.png",//grr
				csd~".\enm5img\Mar05.png",//tired
				csd~".\enm5img\Mar06.png",//smile
				csd~".\enm5img\Mar07.png",//angry
				csd~".\enm5img\Mar08.png"];//proud
	let enmimg	= [csd~".\enm5img\michel00000.png",//
					csd~".\enm5img\michel00001.png",//΂
					csd~".\enm5img\michel00002.png",//{
					csd~".\enm5img\michel00003.png",//f
					csd~".\enm5img\michel00004.png"];//{
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(5){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[4]);
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]It's so bright I can't stand it. Who\n
		are all these shining, white-clothed\n
		people?");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]Repent, for the land of God is near.");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[0]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]On the day of the end,\n
		man stands before God.");

		SetChar(LEFT,plaimg[5]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Is this your first time here?");
		TextOut("\c[BLUE]Gensokyo's been a land of gods from\n
		the start.");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]Ah, I see. For the humans of this\n
		land, I should not convey the\n
		Heavenly Father as simply `God'.");
		TextOut("\c[RED]Believe in Deus, for he will forgive\n
		even the worst sinners.");

		SetChar(LEFT,plaimg[1]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Ah, you're one of those Christian\n
		missionary folk aren't you?\n
		I have one of your tablets, by the way.");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]A tool to temper your faith daily, yes?
		Wonderful.");

		SetChar(LEFT,plaimg[2]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]I hate it when it's hot out, so it\n
		feels great to step on it barefoot\n
		in the summertime.");

		SetChar(RIGHT,enmimg[2]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]WH, WHY YOUUU-!");

		SetChar(LEFT,plaimg[3]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Er, um, I mean..."); 
		TextOut("\c[BLUE]It's called a treading picture and all,
		but the treading part is s'posed to\n
		be a trap.");

		SetChar(RIGHT,enmimg[3]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]W-well, all right.");
		TextOut("\c[RED]Very soon, the final battle will\n
		begin, as written in prophecy.");
		TextOut("\c[RED]We angels must take responsibility,\n
		and protect you people of Gensokyo.");

		SetChar(LEFT,plaimg[6]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Oh, then do that, yeah. Us dainty\n
		young girls ought to be protected.");

		SetChar(RIGHT,enmimg[2]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]However, you who are sinful cannot\n
		be saved so easily.\n
		Before ascending to Heaven, burn your\n
		sins away in the fires of Purgatory!");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm3eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm3se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm3se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm3se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm3se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm3se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm3se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

	@Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	LoadGraphic(imgEffect);
	Aura(8,50,50,255);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	EnemyTexture05b(true);
	VSname(1);
	VSname2(0,1);
	VSname2(10,1);
	VSname2(20,1);
	VSname2(30,1);
	VSname2(40,1);
	CreateEventFromScript("Event01");
    }

	@MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
}

	@DrawLoop {
	}

	@Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}