
#Title[enm3 before talk()]
#Text[sAVeEpXJ@퓬Ob()]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm3img\Mar00.png",//normal
				csd~".\enm3img\Mar01.png",//sly
				csd~".\enm3img\Mar02.png",//grin
				csd~".\enm3img\Mar03.png",//scared
				csd~".\enm3img\Mar04.png",//grr
				csd~".\enm3img\Mar05.png",//tired
				csd~".\enm3img\Mar06.png",//smile
				csd~".\enm3img\Mar07.png",//angry
				csd~".\enm3img\Mar08.png"];//proud
	let enmimg	= [csd~".\enm3img\face301ct.png",
					csd~".\enm3img\pascar10001.png",
					csd~".\enm3img\pascar10002.png",
					csd~".\enm3img\pascar10003.png",
					csd~".\enm3img\pascar10004.png"];
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(5){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[0]);//LN^̉摜ݒ
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]Idiots and astronomers tend to like\n
		high places. That person I saw before\n
		looked pretty shady.");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]Hm? Are you searching for me?");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[1]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]I see it. You are here in\n
		anticipation of my star-reading.");

		SetChar(LEFT,plaimg[6]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Well then, let's have my future told\n
		right away!");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]Very well, you will live until you\n
		are 97 years old, where you will\n
		die old and wrinkled.");

		SetChar(LEFT,plaimg[4]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]If you give me a half-baked answer\n
		like that, I'll hafta take it with\n
		a grain of salt.");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]T'was a joke. Rather, you are a\n
		magician, so perhaps it would be\n
		better to say you would live forever?");
		TextOut("\c[RED]I have but one warning: humans\n
		without many hobbies should not\n
		become magicians.");

		SetChar(LEFT,plaimg[0]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]And what're your hobbies?");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]I've been reading stars for 2000\n
		years straight.\n
		I may not look it, but I am very\n
		devoted.
");
		
		SetChar(LEFT,plaimg[5]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]I see. Kinda sad that you've got so\n
		few hobbies.");
		
		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]I said I had but one warning, but\n
		that was a lie.");
		TextOut("\c[RED]One more warning: mocking the interests
		of an enthusiast will land you in a\n
		world of hurt!");
		
		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
	let imgEffect	= GetCurrentScriptDirectory~".\enm3eff\bossEfect.png";
	let imgEffect2	= GetCurrentScriptDirectory~".\enm3eff\wave.png";
	let imgSPNB		= GetCurrentScriptDirectory~".\enm3eff\spellEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm3se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm3se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm3se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm3se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm3se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm3se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

    @Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	LoadGraphic(imgSPNB);
	LoadGraphic(imgEffect);
	LoadGraphic(imgEffect2);
	Aura(8,255,255,0);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	EnemyTexture03(true);
	VSname(1);
	VSname2(0,1);
	VSname2(10,1);
	VSname2(20,1);
	CreateEventFromScript("Event01");
    }

    @MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
}

    @DrawLoop {
	}

    @Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}