
#Title[enm1 before talk()]
#Text[[VFp[h@퓬Ob()]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm1img\Mar00.png",//normal
				csd~".\enm1img\Mar01.png",//sly
				csd~".\enm1img\Mar02.png",//grin
				csd~".\enm1img\Mar03.png",//scared
				csd~".\enm1img\Mar04.png",//grr
				csd~".\enm1img\Mar05.png",//tired
				csd~".\enm1img\Mar06.png",//smile
				csd~".\enm1img\Mar07.png",//angry
				csd~".\enm1img\Mar08.png"];//proud
	let enmimg	= [csd~".\enm1img\face101ct.png",//
					csd~".\enm1img\mery00001.png",//Ί
					csd~".\enm1img\mery00002.png",//J
					csd~".\enm1img\mery00003.png",//f
					csd~".\enm1img\mery00004.png"];//{
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(5){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[3]);
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]Yeesh, the damage here is serious.");
		TextOut("\c[BLUE]What kinda monster would the culprit\n
		have to be to pull off something\n like this?");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]Stop right there, Magician of the\n
		Stars!");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[2]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]So you're the one who dropped the star!");

		SetChar(LEFT,plaimg[6]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]Woah, yeesh, you're cute.");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]Am I?");

		SetChar(LEFT,plaimg[4]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]But I'm a city girl, so I can't stand\n
		the smell of sheep.");
		TextOut("\c[BLUE]Also, I'm not the one who dropped\n
		that star, though I'd love to learn\n
		a power like that.");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]Aw, you're not the culprit?\n
		But you're still not getting away.\n
		Anyone who tells a lady they smell\n
		must be punished!");
		TextOut("\c[RED]Have you heard about how you get\n
		sleepy when you count sheep?\n
		By the time you wake up, it'll\n 
		already be 'Game Over' for you!");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm3eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~"..\..\se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~"..\..\se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~"..\..\se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~"..\..\se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~"..\..\se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~"..\..\se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~"..\..\se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~"..\..\se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~"..\..\se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~"..\..\se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~"..\..\se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

	@Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	LoadGraphic(imgEffect);
	Aura(8,255,100,32);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	VSname(0);
	VSname2(0,0);
	VSname2(10,0);
	EnemyTexture(true);
	CreateEventFromScript("Event01");
    }

	@MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
}

	@DrawLoop {
	}

	@Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}