#PlayerShotData

ShotImage = ".\img\SakuyaShot.png"

	ShotData{//lp`̓蔻
	id = 1
	rect = (1,3,29,28)
	render = ALPHA
	alpha=255
	}
	ShotData{//c̓蔻
	id = 2
	rect = (182,0,202,64)
	render = ADD
	alpha=255
	}