
#Title[enm7_2 01 talk]
#Text[Ex{X]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let enmimg	= [csd~".\enm7_2img\face101ct.png",
					csd~".\enm7_2img\mery00001.png",
					csd~".\enm7_2img\mery00002.png",
					csd~".\enm7_2img\face301ct.png",
					csd~".\enm7_2img\pascar10001.png"];
	
	@Initialize {
		i=0;
		loop(5){
			LoadGraphic(enmimg[i]);
			i++;
		}i=0;
		
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(RIGHT,enmimg[2]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		Wait(10);
		TextOut("\c[RED]悭ȂVgBɑڋʂ
				xƗaŗV񂾂肵Ȃ");
		Wait(10);
		SetChar(RIGHT,enmimg[1]);
		TextOut("\c[RED]獡炨OVѓI");
		Wait(10);
		SetChar(RIGHT,enmimg[3]);
		TextOut("\c[RED]̗𒲂ׂɗ̂
				\nǂAAɈꔭƍsI");
		Wait(10);
		TextOut("\c[RED]Ԃ͐wǌʁH");
		Wait(10);
		TextOut("\c[RED]珬アH");
		Wait(10);
		SetChar(RIGHT,enmimg[4]);
		TextOut("\c[RED]Ύ~AԂɌ鐯
				\nꂾPꓙI");
		Wait(10);
		
		
		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
	let imgSPNB		= GetCurrentScriptDirectory~".\enm7_2eff\spellEfect.png";
	let imgEffect	= GetCurrentScriptDirectory~".\enm7_2eff\bossEfect.png";
	let imgEffect2	= GetCurrentScriptDirectory~".\enm7_2eff\wave.png";
	let t5			= GetCurrentScriptDirectory~".\enm7_2se\timer1.wav";
	let t10			= GetCurrentScriptDirectory~".\enm7_2se\timer2.wav";
	let tan			= GetCurrentScriptDirectory~".\enm7_2se\shot1.wav";
	let kira		= GetCurrentScriptDirectory~".\enm7_2se\shot2.wav";
	let Gspel		= GetCurrentScriptDirectory~".\enm7_2se\echo5.wav";
	let laser		= GetCurrentScriptDirectory~".\enm7_2se\Laser2.wav";
	let power		= GetCurrentScriptDirectory~".\enm7_2se\enemy_powereffect.wav";
	let powerl		= GetCurrentScriptDirectory~".\enm7_2se\power_logo.wav";
	let gekiha		= GetCurrentScriptDirectory~".\enm7_2se\BossEnd.wav";
	let powerla		= GetCurrentScriptDirectory~".\enm7_2se\power_logo.wav";
	let kaku		= GetCurrentScriptDirectory~".\enm7_2se\j.wav";
	let frame		= 0;
	let GetAngle	= 0;
	let angle		= 0;
	let angle2		= 0;
	let angleBase	= 0;
	let count		= 0;
	let timer		= 0;
	let shotdir		= GetCurrentScriptDirectory ~ "kshotData.txt";
	let MinX		= GetClipMinX;
	let MaxX		= GetClipMaxX;
	let CenX		= GetCenterX;
	let MinY		= GetClipMinY;
	let MaxY		= GetClipMaxY;
	let CenY		= GetCenterY;
	let T_count		= 0;
	let Damage		= 0;
	let a			= 0;
	let S_count		= 0;

    @Initialize {
		SetX(MaxX+100);
		SetY(MinY-100);
	
		SetLife(5000);
		SetDamageRate(0,0);
	
		/*e폜@(l64)*/
		SetShotAutoDeleteClip(30,30,30,30);
	
		SetMovePosition03(CenX,CenY-120,10,5);
	
		LoadUserShotData(shotdir);
		LoadGraphic(imgEffect);
		LoadGraphic(imgEffect2);
		LoadGraphic(imgSPNB);
		Aura(8,255,100,32);
		MagicCircle(false);
		SetRateScoreSystemEnable(false);
		EnemyTexture(true);
		VSname(1,0);
		VSname(1,1);
		ascent(let i in 0..2){
			VSname2(0+i*10,1,0);
		}
		CreateEventFromScript("Event01");
    }

    @MainLoop {
		yield;
		
		if(OnEvent==false){
			SetLife(0);
		}
}

    @DrawLoop {
	}

    @Finalize {
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}