script_enemy_main {//@_
	let imgEffect	= GetCurrentScriptDirectory~".\enm7eff\bossEfect.png";
	let imgSPNB		= GetCurrentScriptDirectory~".\enm7eff\spellEfect.png";
	let t5			= GetCurrentScriptDirectory~".\enm7se\timer1.wav";
	let t10			= GetCurrentScriptDirectory~".\enm7se\timer2.wav";
	let tan			= GetCurrentScriptDirectory~".\enm7se\shot1.wav";
	let kira		= GetCurrentScriptDirectory~".\enm7se\shot2.wav";
	let Gspel		= GetCurrentScriptDirectory~".\enm7se\echo5.wav";
	let laser		= GetCurrentScriptDirectory~".\enm7se\Laser2.wav";
	let power		= GetCurrentScriptDirectory~".\enm7se\enemy_powereffect.wav";
	let powerl		= GetCurrentScriptDirectory~".\enm7se\power_logo.wav";
	let gekiha		= GetCurrentScriptDirectory~".\enm7se\BossEnd.wav";
	let powerla		= GetCurrentScriptDirectory~".\enm7se\power_logo.wav";
	let kaku		= GetCurrentScriptDirectory~".\enm7se\j.wav";
	let frame		= 0;
	let GetAngle	= 0;
	let angle		= 0;
	let angle2		= 0;
	let angleBase	= 0;
	let count		= 0;
	let timer		= 0;
	let shotdir		= GetCurrentScriptDirectory ~ "kshotData.txt";
	let MinX		= GetClipMinX;
	let MaxX		= GetClipMaxX;
	let CenX		= GetCenterX;
	let MinY		= GetClipMinY;
	let MaxY		= GetClipMaxY;
	let CenY		= GetCenterY;
	let T_count		= 0;
	let Damage		= 0;
	let a			= 0;
	let S_count		= 0;
	let endc		= 0;

	@Initialize {
		SetX(GetEnemyX);
		SetY(GetEnemyY);
		SetLife(1000);
		SetDamageRate(0,0);
		SetInvincibility(120);

		SetMovePosition03(CenX,CenY-100,10,5);
		
		SetShotAutoDeleteClip(30,30,30,30);
		LoadUserShotData(shotdir);
		LoadGraphic(imgEffect);
		LoadGraphic(imgSPNB);
		MagicCircle(false);
		SetRateScoreSystemEnable(false);
		hpbs(2,0,0);
		EnemyTexture07_2(true);
    }

    @MainLoop {
		yield;
		SetCollisionA(GetX, GetY, 30);
		//SetCollisionB(GetX, GetY, 16);

		//{Agp莞ԃ_[W
		if(OnBomb==true){SetDamageRate(20,0);Damage=0;}
		if(OnBomb==false){Damage++;}
		if(Damage>=100){SetDamageRate(20,0);}

		frame++;
		count++;
		S_count++;
		timer++;
		if(frame>200){
			SetMovePosition03(CenX-150*sin(a/2),CenY,10,2);
			a++;
		}
		if(timer==200){
			loop(5){
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,0,GetAngleToPlayer-50+angle+rand(-10,10),0,0.01,10,kBLUE32);
				FireShot(0);
				angle+=25;
			}
			angle=0;
			timer=190;
		}

		if(GetLife<=10){
			SetDamageRate(0,0);
		}

	}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {}
	#include_function".\Obj_hpb_s.txt"
	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}