
#Title[enm7 before talk(m)]
#Text[exb2m]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm7img\ʏ.png",
					csd~".\enm7img\=3.png",
					csd~".\enm7img\j.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\Ί.png",
					csd~".\enm7img\{.png",
					csd~".\enm7img\.png"];
	let enmimg	= [csd~".\enm7img\mint00000.png",//
					csd~".\enm7img\mint00001.png",//@
					csd~".\enm7img\mint00002.png",//
					csd~".\enm7img\mint00003.png",//΂
					csd~".\enm7img\mint00004.png",//{
					csd~".\enm7img\mint00005.png",//{2
					csd~".\enm7img\mint00006.png",//
					csd~".\enm7img\mint00007.png",//
					csd~".\enm7img\mint00008.png",//f
					csd~".\enm7img\mint00009.png",//f2
					csd~".\enm7img\mint00010.png",//f3
					csd~".\enm7img\mint00011.png"];//{
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(12){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[0]);
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		SetChar(RIGHT,enmimg[11]);
		SetGraphicRect(RIGHT,1,1,384/1.3,512/1.4);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]lԂɕȂāc
		\n΂߂̂");
		TextOut("\c[RED]łAܗl̋t؂ɔׂ
		\n܂ʂ邢");
		
		SetChar(LEFT,plaimg[4]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]̘b͗ǂ
		\n̎O͕|Ă̂͗ǂ");
		
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]̐́A1cl̈ˑ
		\nǂ~ׂ̈Ɏ肵Ȃ");
		
		SetChar(LEFT,plaimg[1]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]l̏\̗~͗}鎖͏oȂ
		\n}~͕KʂȌ`Ŕ");
		TextOut("\c[BLUE]O̎nbJ
		Ȃ񂩐FȎɎgȂ񂾂Ȃ");

		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]DȂčsǂ");

		SetChar(LEFT,plaimg[1]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]낵
		\nd͎̕̕A͎̕̕");
		TextOut("\c[BLUE]܂nbJ͂悭邩
		\nΏ\");
		TextOut("\c[BLUE]ł͂΂d");
		TextOut("\c[BLUE]얲ɖڂt悤
		\nl炷񂾂");
		
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]cA̗͂܂Œms
		\ngȂlԂ͏߂");
		TextOut("\c[RED]ǁA̎M䂦
		\nM͒vIȊԈႢƂ");
		TextOut("\c[RED]uncv鎄̃~g̔ɐB͂
		\njznbJ̔ł͂Ȃ");
		TextOut("\c[RED]肪ƂA͎ƂMB
		̌z΂ŕsĂ");
		TextOut("\c[RED]lAxMƈꏏɁ\\");
		
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,BACK);
		TextOut("\c[GREEN]EXNA߂łƂI");
		TextOut("\c[GREEN]c@2ȉE{3ȉA
		\nc@3ȏcăNAƁA");
		TextOut("\c[GREEN]ƈႤGfBO܂
		\nim[ReBj[m[}ȏj");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
	let csd			= GetCurrentScriptDirectory;
	let imgEffect	= csd~".\enm7eff\bossEfect.png";
	let imgSPNB		= csd~".\enm7eff\spellEfect.png";
	let t5			= GetCurrentScriptDirectory~".\enm3se\timer1.wav";
	let t10			= GetCurrentScriptDirectory~".\enm3se\timer2.wav";
	let tan			= GetCurrentScriptDirectory~".\enm3se\shot1.wav";
	let kira		= GetCurrentScriptDirectory~".\enm3se\shot2.wav";
	let Gspel		= GetCurrentScriptDirectory~".\enm3se\echo5.wav";
	let laser		= GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
	let power		= GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
	let powerl		= GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
	let gekiha		= GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
	let powerla		= GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
	let kaku		= GetCurrentScriptDirectory~".\enm3se\j.wav";
	let frame		= 0;
	let GetAngle	= 0;
	let angle		= 0;
	let angle2		= 0;
	let angleBase	= 0;
	let count		= 0;
	let timer		= 0;
	let shotdir		= GetCurrentScriptDirectory ~ "kshotData.txt";
	let MinX		= GetClipMinX;
	let MaxX		= GetClipMaxX;
	let CenX		= GetCenterX;
	let MinY		= GetClipMinY;
	let MaxY		= GetClipMaxY;
	let CenY		= GetCenterY;
	let T_count		= 0;
	let Damage		= 0;
	let a			= 0;
	let b			= 0;
	let S_count		= 0;
	let w			= 0;
	let i			= 0;

	@Initialize {
		SetX(MaxX+100);
		SetY(MinY-100);
	
		SetLife(5000);
		SetDamageRate(0,0);
	
		CreateCommonDataArea("anime");
		SetCommonDataEx("anime","anime_flag",false);
	
		/*e폜@(l64)*/
		SetShotAutoDeleteClip(30,30,30,30);
	
		LoadUserShotData(shotdir);
		LoadGraphic(imgEffect);
		Aura(8,180,255,210);
		MagicCircle(false);
		SetRateScoreSystemEnable(false);
		EnemyTexture07(true);
		CreateEventFromScript("Event01");
		SetEffectForZeroLife(0,0,0);
	}

	@MainLoop {
		yield;
		if(OnEvent==false){
			VanishEnemy;
		}
	}

	@DrawLoop {
	}

	@Finalize {
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}