
#Title[enm7 before talk(m)]
#Text[exbm]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm7img\ʏ.png",
					csd~".\enm7img\=3.png",
					csd~".\enm7img\j.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\.png",
					csd~".\enm7img\Ί.png",
					csd~".\enm7img\{.png",
					csd~".\enm7img\.png"];
	let enmimg	= [csd~".\enm7img\mint00000.png",//
					csd~".\enm7img\mint00001.png",//@
					csd~".\enm7img\mint00002.png",//
					csd~".\enm7img\mint00003.png",//΂
					csd~".\enm7img\mint00004.png",//{
					csd~".\enm7img\mint00005.png",//{2
					csd~".\enm7img\mint00006.png",//
					csd~".\enm7img\mint00007.png",//
					csd~".\enm7img\mint00008.png",//f
					csd~".\enm7img\mint00009.png",//f2
					csd~".\enm7img\mint00010.png",//f3
					csd~".\enm7img\mint00011.png"];//{
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(12){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[2]);
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]ӂӂӁA覐΂ƌ΃A^
		\nA^ƌΏ㋉@̐G}");
		TextOut("\c[BLUE]āA얲O
		\nƎdς܂āc");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]ƂĂĂ");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[0]);
		SetGraphicRect(RIGHT,1,1,384/1.3,512/1.4);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]͖̕{͗΂D");
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]悤₭Â₽{
		\nƗ΂Ƒz̐E֗ꂽ̂");

		SetChar(LEFT,plaimg[3]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]H@͖łĂ̂H
		\nG}ɉo");
		SetChar(LEFT,plaimg[1]);
		TextOut("\c[BLUE]܂
		\nƌ|ăA^");

		SetChar(RIGHT,enmimg[2]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]܂܂An[ułkŗȂ");
		TextOut("\c[RED]т͎̗͂ō炫
		\n~gO~B͂Ȃ");

		SetChar(LEFT,plaimg[3]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]ȂɁc}ɂ
		\nCɂȂė₪c");
		TextOut("\c[BLUE][ς[
		\nꂶeǂ낶Ȃ[");

		SetChar(RIGHT,enmimg[2]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]l͂̕𖻉ƌĂŐ
		\n9̐ƌĂő");
		TextOut("\c[RED]łÂ̘b");
		TextOut("\c[RED]ƐlY
		\nzŐÂɕ炷o");
		SetChar(RIGHT,enmimg[8]);
		TextOut("\c[RED]ĎAƖTɋ鎖o
		\nז͂ȂcĕẮH");

		SetChar(LEFT,plaimg[2]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]cH@܂񕷂ĂȂ
		\nO̗͂Ő_ꂽ悤");
		TextOut("\c[BLUE]Ȏ낤ƗpӂƂ@
		ӎ𗎂ƂčċN̂");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]cM̓v̐m
		\nłl");
		TextOut("\c[RED]M|ƂĂڂ̑Ȏ
		\n̎GdȂǂł͂Ȃ");

		SetChar(LEFT,plaimg[2]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]̋ZŎvmƂ");
		TextOut("\c[BLUE]Ȃ瓖ĂɂȂ[U[
		𔲂͂ȂI");

		SetChar(RIGHT,enmimg[5]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]~[lԂ
		\nB̎ĂāI");
		SetChar(RIGHT,enmimg[0]);
		TextOut("\c[RED]̏ĂXA@̃LmR
		\nSĂ~gŕsI");
		TextOut("\c[RED]ĂAB̏I̐ƂƂȂ̂I");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
	let csd			= GetCurrentScriptDirectory;
	let imgEffect	= csd~".\enm7eff\bossEfect.png";
	let imgSPNB		= csd~".\enm7eff\spellEfect.png";
	let t5			= GetCurrentScriptDirectory~".\enm3se\timer1.wav";
	let t10			= GetCurrentScriptDirectory~".\enm3se\timer2.wav";
	let tan			= GetCurrentScriptDirectory~".\enm3se\shot1.wav";
	let kira		= GetCurrentScriptDirectory~".\enm3se\shot2.wav";
	let Gspel		= GetCurrentScriptDirectory~".\enm3se\echo5.wav";
	let laser		= GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
	let power		= GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
	let powerl		= GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
	let gekiha		= GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
	let powerla		= GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
	let kaku		= GetCurrentScriptDirectory~".\enm3se\j.wav";
	let frame		= 0;
	let GetAngle	= 0;
	let angle		= 0;
	let angle2		= 0;
	let angleBase	= 0;
	let count		= 0;
	let timer		= 0;
	let shotdir		= GetCurrentScriptDirectory ~ "kshotData.txt";
	let MinX		= GetClipMinX;
	let MaxX		= GetClipMaxX;
	let CenX		= GetCenterX;
	let MinY		= GetClipMinY;
	let MaxY		= GetClipMaxY;
	let CenY		= GetCenterY;
	let T_count		= 0;
	let Damage		= 0;
	let a			= 0;
	let b			= 0;
	let S_count		= 0;
	let w			= 0;
	let i			= 0;

	@Initialize {
		SetX(MaxX+100);
		SetY(MinY-100);
	
		SetLife(5000);
		SetDamageRate(0,0);
		
		CreateCommonDataArea("anime");
		SetCommonDataEx("anime","anime_flag",false);
	
		/*e폜@(l64)*/
		SetShotAutoDeleteClip(30,30,30,30);
	
		LoadUserShotData(shotdir);
		LoadGraphic(imgEffect);
		Aura(8,180,255,210);
		MagicCircle(false);
		SetRateScoreSystemEnable(false);
		EnemyTexture07(true);
		VSname(1);
		while(i<10){
			VSname2(0+i*10,1);
			i++;
		}i=0;
		CreateEventFromScript("Event01");
		
		CreateEnemyFromFile(csd~"enm7_Family00_Extra.txt",0,0,0,0,0);
    }

	@MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
	}
	
	@DrawLoop {
	}

	@Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}