
#Title[enm7 Attack08]
#Text[GtBE~g
ʏe8]
#Player[FREE]
#BackGround[User]
#ScriptVersion[2]

script_enemy_main{
	let csd			= GetCurrentScriptDirectory;
	let imgEffect	= csd~".\enm7eff\bossEfect.png";
	let imgSPNB		= csd~".\enm7eff\spellEfect.png";
	let t5			= csd~".\enm7se\timer1.wav";
	let t10			= csd~".\enm7se\timer2.wav";
	let tan			= csd~".\enm7se\shot1.wav";
	let kira		= csd~".\enm7se\shot2.wav";
	let Gspel		= csd~".\enm7se\echo5.wav";
	let laser		= csd~".\enm7se\Laser2.wav";
	let power		= csd~".\enm7se\enemy_powereffect.wav";
	let powerl		= csd~".\enm7se\power_logo.wav";
	let gekiha		= csd~".\enm7se\BossEnd.wav";
	let powerla		= csd~".\enm7se\power_logo.wav";
	let kaku		= csd~".\enm7se\j.wav";
	let frame		= 0;
	let GetAngle	= 0;
	let angle		= 0;
	let angle2		= 0;
	let angle3		= 0;
	let angleBase	= 0;
	let count		= 0;
	let timer		= 0;
	let shotdir		= csd ~ "kshotData.txt";
	let MinX		= GetClipMinX;
	let MaxX		= GetClipMaxX;
	let CenX		= GetCenterX;
	let MinY		= GetClipMinY;
	let MaxY		= GetClipMaxY;
	let CenY		= GetCenterY;
	let T_count		= 0;
	let Damage		= 0;
	let a			= 0;
	let S_count		= 0;
	let endc		= 0;
	let i			= 0;
	let rt			= 0;

	@Initialize{
		SetLife(5000);
		SetDamageRate(0,0);
		SetInvincibility(120);
		
		CreateCommonDataArea("anime");
		SetCommonDataEx("anime","anime_flag",false);

		//e폜@(l64)
		LoadUserShotData(shotdir);
		SetMovePosition03(CenX,CenY-100,10,5);
		LoadGraphic(imgEffect);
		LoadGraphic(imgSPNB);
		Aura(8,180,255,210);
		MagicCircle(false);
		SetRateScoreSystemEnable(false);
		hpb(0,1,0);
		SetTimer(60);
		Timer(2,0);
		EnemyTexture07(true);
		SetEffectForZeroLife(0,0,0);
		VSname(0);
		while(i<3){
			VSname2(0+i*10,0);
			i++;
		}i=0;
		RedMagicCircle(1,0);//1o 2ިڲ
		
		CreateEnemyFromFile(csd~"enm7_Family05_Extra.txt",0,0,0,0,0);
		SetShotAutoDeleteClip(64,64,64,32);
	}

	@MainLoop{
		yield;
		SetCollisionA(GetX, GetY, 30);
		SetCollisionB(GetX, GetY, 16);

		//ԏ
		if(GetTimer<=10 && GetTimer>=0){T_count++;}
		alternative(T_count)
		case(1,60,120,180,240){PlaySE(t10);}
		case(300,360,420,480,540){PlaySE(t5);}

		//{Agp莞ԃ_[W
		if(OnBomb==true){SetDamageRate(120,100);Damage=0;}
		if(OnBomb==false){Damage++;}
		if(Damage>=100){SetDamageRate(120,100);}

		a++;	
		frame++;
		count++;
		timer++;
		if(frame==200){
			ShotMain;
		}
		if(timer==100){
			SetCommonDataEx("anime","anime_flag",true);
			Concentration(50,powerla);
		}
		if(timer==200){
			SetCommonDataEx("anime","anime_flag",false);
		}
		alternative(count)
		case(300){
			if(count==0){SetMovePositionRandom01(200,100,3,GetX-40,CenY-160,GetX-41,CenY-90);}
			else if(GetX<=CenX-100){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}
			else if(GetX>=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX-40,CenY-160,GetX-41,CenY-90);}
			else if(GetX<=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}
		}
		if(count==300){
			count=150;
		}

	}//MainLoop")"łB

	@DrawLoop{}

	@Finalize{}
	
	task ShotMain(){
		let cc		= 0;
		
		loop{
			cc++;
			if(cc==1){
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,-45,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer+4,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,225,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer-4,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,-25,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer-10,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,205,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer+10,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,-15,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer-20,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,195,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer+20,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,-15,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer-30,0,0,10,kRED62);
				FireShot(0);
				CreateShotA(0,GetX,GetY,10);
				SetShotDataA(0,0,5,195,0,-0.1,0,kGREEN62);
				SetShotDataA(0,60,6,GetAngleToPlayer+30,0,0,10,kRED62);
				FireShot(0);
				PlaySE(kira);
				cc=-8;
			}
			yield;
		}
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}