
#Title[enm6_2 before talk(얲)]
#Text[s[}@퓬Ob(얲)]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let csd		= GetCurrentScriptDirectory;
	let enmimg	= csd~".\enm6_2img\sanae00000.png";
	
	@Initialize {
		LoadGraphic(enmimg);

		CreateCommonDataArea("in");
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetCommonDataEx("in","snd",true);
		SetChar(RIGHT,enmimg);
		SetGraphicRect(RIGHT,1,1,384,512/1.5);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]ǂłA얲I");
		Wait(10);
		TextOut("\c[RED]_~낹̂
		\nM炢Ȃc");
		Wait(10);
		TextOut("\c[RED]B̎RȂɂȂāc
		\n΂ɋ܂I");
		Wait(10);

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
    let imgFog	  = GetCurrentScriptDirectory~".\enm6_2eff\fog2.png";
    let imgSPNB   = GetCurrentScriptDirectory~".\enm6_2eff\spellEfect.png";
    let imgEffect = GetCurrentScriptDirectory~".\enm6_2eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm6_2se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm6_2se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm6_2se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm6_2se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm6_2se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm6_2se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm6_2se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm6_2se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm6_2se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm6_2se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm6_2se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

    @Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	SetMovePosition03(CenX,CenY-120,10,5);
	LoadGraphic(imgEffect);
	Aura(8,50,255,50);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	VSname(1);
	VSname2(0,1);
	EnemyTexture06a(true);
	CreateEventFromScript("Event01");
    }

    @MainLoop {
		yield;
		if(OnEvent==false){
			SetLife(0);
		}
	}

    @DrawLoop {
	}

    @Finalize {
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}