
#Title[enm6 spell03 luna]
#Text[CVAEiUkX
Ձuҕv]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_enemy_main {
    let gcsd      = GetCurrentScriptDirectory;
    let effimg    = gcsd ~ ".\enm6eff\bulletbreak.png";
    let imgSPNB   = GetCurrentScriptDirectory~".\enm6eff\spellEfect.png";
    let imgEffect = GetCurrentScriptDirectory~".\enm6eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm6se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm6se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm6se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm6se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm6se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm6se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm6se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm6se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm6se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm6se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm6se\j.wav";
    let boon      = GetCurrentScriptDirectory~".\enm6se\boon.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 1;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;
    let endc	  = 0; 

    @Initialize {
        //SetX(MaxX+100);
        //SetY(MinY-100);

        SetLife(1000);
	SetDamageRate(0,0);

	SetInvincibility(120);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	SetMovePosition03(CenX,CenY-100,10,5);
        LoadGraphic(imgEffect);
        LoadGraphic(imgSPNB);
	LoadGraphic(effimg);
	Aura(8,255,255,255);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	hpb(1,0,0);
	Timer(1,1);
	EnemyTexture06_typeC(true);
	Chaos2(255,255,255,200,0,ADD,"-");
	WasSet_StainedGlass(0,60);
	WasSet_StainedGlass02(0,60);
	WasSet_StainedGlass(68,100);
	WasSet_StainedGlass02(68,100);
	Cross02(0,0,0,"-");
	SetEffectForZeroLife(0,0,0);
	VSname(0);
	let tact = GetCommonDataEx("title","act");
	if(tact!=11){
	VSname2(0,0);
	VSname2(10,0);
	VSname2(20,0);
	VSname2(30,0);
	}
	RedMagicCircle(1,0);
	SpellPracticeSave("lunatic",26);
    }

    @MainLoop {
	yield;
        SetCollisionA(GetX, GetY, 30);
        SetCollisionB(GetX, GetY, 16);

	/*ԏ*/
	if(GetTimer<=10 && GetTimer>=0){T_count++;}
	alternative(T_count)
	case(1,60,120,180,240){PlaySE(t10);}
	case(300,360,420,480,540){PlaySE(t5);}

	/*{Agp莞ԃ_[W*/
	if(OnBomb==true){SetDamageRate(30,50);Damage=0;}
	if(OnBomb==false){Damage++;}
	if(Damage>=100){SetDamageRate(30,50);}

	/*XyJ[hؐ錾*/
	if(S_count==1){
	CutinSP("TIREI",40,-50,4000000,60,GetCurrentScriptDirectory~".\enm6img\iesua10000.png",0,0,384,512);
	CutinSP2(-275,-10,GetCurrentScriptDirectory~".\enm6spell\enm6_sn03_normal.png",0,0,384,32,255,255,255);
	BackGroundEffect;
	}
	if(S_count==50){
	Concentration(50,powerla);
	}

	a++;	
	frame++;
	count++;
	S_count++;
	timer++;
	if(timer==120&&GetEnemyNum==1){
	PlaySE(boon);
	CreateEnemyFromScript("Faily",CenX-150,CenY-50,0,90,0);
	CreateEnemyFromScript("Faily",CenX-100,CenY-150,0,90,1);
	CreateEnemyFromScript("Faily",CenX,CenY,0,90,2);
	CreateEnemyFromScript("Faily",CenX+100,CenY-150,0,90,3);
	CreateEnemyFromScript("Faily",CenX+150,CenY-50,0,90,4);
	timer=0;
	}
	if(frame==200){
	Concentration(50,powerla);
	}
	if(frame==300){
	CreateShotA(0,rand(MinX,MaxX),MinY,10);
	SetShotDataA(0,0,0,270,0,rand(-0.01,-0.05),-2,kPURPLE_F);
	FireShot(0);
	frame=295;
	}

	alternative(count)
	case(2000){
	if(count==0){SetMovePositionRandom01(200,100,3,GetX-40,CenY-160,GetX-41,CenY-90);}
        else if(GetX<=CenX-100){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}
        else if(GetX>=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX-40,CenY-160,GetX-41,CenY-90);}
        else if(GetX<=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}}
	if(count==200){
	//frame=0;
	count=0;
	}

	let tact = GetCommonDataEx("title","act");
	let tsst = GetCommonDataEx("title","start_stage");
	if(tact==11){
	if(OnPlayerMissed==true){
	SetCommonDataEx("title","start_stage",false);
	VanishEnemy;
	}
	if(GetEnemyLife<=10){
	SetMovePosition03(CenX-30,CenY-120,10,5);
	SetDamageRate(0,0);
	endc++;
	}
	if(endc==1){
	DeleteAllEnemyWithoutBoss;
	DefeatExplosion(GetEnemyX,GetEnemyY);
	}
	}

}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {
	let tact = GetCommonDataEx("title","act");
	if(tact==11){
	SetCommonDataEx("title","start_stage",false);
	}
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}
	#include_script".\FailyHL.txt"