
#Title[enm5 spell04 l]
#Text[~VFET^WF@֑ށuJM̃fB}v]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm5eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm5se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm5se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm5se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm5se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm5se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm5se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm5se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm5se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm5se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm5se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm5se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "data_usershot.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;
    let endc	  = 0;
    let SSangle   = 0;

    @Initialize {
        //SetX(MaxX+100);
        //SetY(MinY-100);

        SetLife(1000);
	SetDamageRate(0,0);

	SetInvincibility(120);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,64);

	LoadUserShotData(shotdir);
	SetMovePosition03(CenX,CenY-100,10,5);
        LoadGraphic(imgEffect);
	Aura(8,50,50,255);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	hpb(1,0,0);
	Timer(1,1);
	VSname(0);
	let tact = GetCommonDataEx("title","act");
	if(tact!=11){
	VSname2(0,0);
	}
	EnemyTexture05b_typeB(true);
	RedMagicCircle(1,0);
	Shot_Main;
	SetEffectForZeroLife(0,0,0);
	SpellPracticeSave("lunatic",21);
    }

    @MainLoop {
	yield;
        SetCollisionA(GetX, GetY, 30);
        SetCollisionB(GetX, GetY, 16);

	/*ԏ*/
	if(GetTimer<=10 && GetTimer>=0){T_count++;}
	alternative(T_count)
	case(1,60,120,180,240){PlaySE(t10);}
	case(300,360,420,480,540){PlaySE(t5);}

	/*{Agp莞ԃ_[W*/
	if(OnBomb==true){SetDamageRate(30,50);Damage=0;}
	if(OnBomb==false){Damage++;}
	if(Damage>=100){SetDamageRate(30,50);}

	/*XyJ[hؐ錾*/
	if(S_count==1){
	CutinSP("TIREI",50,-50,4000000,60,GetCurrentScriptDirectory~".\enm5img\michel10000.png",0,0,384,512);
	CutinSP2(-280,-10,GetCurrentScriptDirectory~".\enm5spell\enm5_sn04_hard.png",0,0,384,32,255,255,255);
	BackGroundEffect;
	}
	if(S_count==50){
	Concentration(50,powerla);
	}
	
	if(S_count>=100 && frame%9==0) {
		PlaySE(kira);
		ascent(i in 0..4){
			CreateShot02(GetX,GetY,3.5,rand(0,360)+i*90,-0.03,0.5,41,20);
			}
		SSangle += 43;
		}

	a++;	
	frame++;
	count++;
	S_count++;
	timer++;

	let tact = GetCommonDataEx("title","act");
	let tsst = GetCommonDataEx("title","start_stage");
	if(tact==11){
	if(OnPlayerMissed==true){
	SetCommonDataEx("title","start_stage",false);
	VanishEnemy;
	}
	if(GetEnemyLife<=10){
	SetMovePosition03(CenX-30,CenY-120,10,5);
	SetDamageRate(0,0);
	endc++;
	}
	if(endc==1){
	DeleteAllEnemyWithoutBoss;
	DefeatExplosion(GetEnemyX,GetEnemyY);
	}
	}

}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {
	let tact = GetCommonDataEx("title","act");
	if(tact==11){
	SetCommonDataEx("title","start_stage",false);
	}
	}
	
	task Shot_Main {
		let wt = 240;
		loop(120){yield;}
		loop {
			let ranx = rand(-20,20);
			ascent(let i in 0..10){
				CreateBar;
			}
			PlaySE(kaku);
			PlaySE(tan);
			MoveToPlayerRand;
			loop(wt){yield;}
			wt-=13;
			Concentration(50,powerla);
			loop(60){yield;}
		}
	}
		
	
task CreateBar {
		let x;
		loop {
			x = rand(MinX,MaxX);
			if(absolute(x-GetPlayerX) >= 64){break;}
			}
		
		let angle = rand(260,280);
		ascent(let s in 0..52) {
			CreateShot(x,MaxY+10,s/5,angle,147,20,90-s);
			}
		Explosion(x,MaxY,60);
	}
	
task CreateShot02_(x,y,s,a,s2,ms,g,d) {
	let obj = CreateShot02(x,y,s,a,s2,ms,g,d);
	while(!OnPlayerMissed) {
		yield;
		}
	ObjShot_SetGraphic(obj, 246);
	}

task CreateShot(x,y,s,a,g,d,t) {
	let count = 0;
	let obj = Obj_Create(OBJ_SHOT);

	Obj_SetPosition(obj, x, y);
	Obj_SetSpeed(obj, s);
	Obj_SetAngle(obj, a);
	ObjShot_SetGraphic(obj, g);
	ObjShot_SetDelay(obj, d);
	
	loop(d){ yield; }
	
	while(!Obj_BeDeleted(obj) && s>0) {
		s-=0.1;
		Obj_SetSpeed(obj, s);
		yield;
		}
	Obj_SetSpeed(obj, 0);
	loop(t){yield;}
	PlaySE(tan);
	GravityShot(Obj_GetX(obj),Obj_GetY(obj),rand(0,1.4),rand(240,300),0.02,90,g,20);
	Obj_Delete(obj);
	}
	
function MoveToPlayer_(xMove, yAdd, frame, left, top, right, bottom) {
	let x;
	let y;
	if(GetPlayerX < GetX) {
		// vC[EɓG΁AG͍ɓ܂B
		x = GetX - xMove;
		// AAG̈̍[ɂ悤ȂAEɓ܂B
		if(x < left) {
			x = GetX + xMove;
		}
	} else {
		// Ȃ΁AG͉Eɓ܂B
		x = GetX + xMove;
		// AAG̈̉E[Eɂ悤ȂAɓ܂B
		if(right < x) {
			x = GetX - xMove;
		}
	}
	// ̈̊Oɍsꍇ́A[Ŏ~߂܂B
	y = GetY + yAdd;
	if(y < top) {
		y = top;
	} else if(bottom < y) {
		y = bottom;
	}
	SetMovePosition03(x, y, 20,1);
}

function MoveToPlayerRand {
	MoveToPlayer_(rand(40, 80),rand(-40, 40),60,GetClipMinX+32,GetClipMinY+32,GetClipMaxX-32,GetClipMinY+160);
	}
	
function GravityShot(
	let x,			// exW
	let y,			// eyW
	let speed,		// x
	let angle,		// pxiΊpxj
	let grvSpeed,	// d͉x
	let grvAngle,	// d͊pxiΊpxj
	let graphic,	// 摜
	let delay		// xt[
){
	let xSpeed = speed * cos( angle );
	let ySpeed = speed * sin( angle );
	let accXSpeed = grvSpeed * cos( grvAngle );
	let accYSpeed = grvSpeed * sin( grvAngle );
	let maxXSpeed = [ 99, - 99 ][ accXSpeed < 0 ];
	let maxYSpeed = [ 99, - 99 ][ accYSpeed < 0 ];
	CreateShot12( x, y, xSpeed, ySpeed, accXSpeed, accYSpeed, maxXSpeed, maxYSpeed, graphic, delay );
}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}