
#Title[enm5 before talk(얲)]
#Text[~VFET^WF@퓬Ob(얲)]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm5img\얲ʏ.png",
					csd~".\enm5img\얲=3.png",
					csd~".\enm5img\얲j.png",
					csd~".\enm5img\얲.png",
					csd~".\enm5img\얲.png",
					csd~".\enm5img\얲.png",
					csd~".\enm5img\얲Ί.png",
					csd~".\enm5img\얲{.png",
					csd~".\enm5img\얲.png"];
	let enmimg	= [csd~".\enm5img\michel00000.png",//
					csd~".\enm5img\michel00001.png",//΂
					csd~".\enm5img\michel00002.png",//{
					csd~".\enm5img\michel00003.png",//f
					csd~".\enm5img\michel00004.png"];//{
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(5){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		SetChar(LEFT,plaimg[3]);
		SetGraphicRect(LEFT,150,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]x͔̌RcH
		\n̉N낤ƂĂ̂");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]łAV̍");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[0]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]I̓ɁAl͓Vl̑Oɗ");

		SetChar(LEFT,plaimg[4]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]́[H");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]߂̂܂܎˂Ήi̒n֍s
		\n߂Ήi̖𓾂");

		SetChar(LEFT,plaimg[4]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]腖̉񂵎ҁH
		\n͂ns肾Ǝv");

		SetChar(RIGHT,enmimg[1]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]Sz͗v܂
		\nMɂ邵^܂傤");
		TextOut("\c[RED]邵҂͍Kł
		\nԂn܂I܂傤");

		SetChar(LEFT,plaimg[3]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]΂̐Ԃ̂Ȏc");
		TextOut("\c[BLUE]񂽒BȂ́H
		\nẑǂIH");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]aɋLꂽƈł̐킢ł
		\n҂͗JKv͖");
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]킢ɂďĂʂĂnɂ
		\nVl͂ɋ~炵ĉ");
		TextOut("\c[RED]̈|܂ŁAق̏
		RɔĒŗǂ̂ł");

		SetChar(LEFT,plaimg[7]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]ӂ񂶂ȂI
		\nzłтĎȂI");
		TextOut("\c[BLUE]A񂽒BĂً͈̐_X");
		TextOut("\c[BLUE]悭pm炸ɂ
		\nȏ܂ŖfɗĂꂽ");

		SetChar(RIGHT,enmimg[3]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]c̏̕z肵Ȃ
		\nȎɂ́c");

		SetChar(LEFT,plaimg[7]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]zƂ΂󂯂
		\n܂ł");
		TextOut("\c[BLUE]ł̖͓|BƂ͌̕V
		񂽒B̗aA鎖͖ˁI");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetChar(RIGHT,enmimg[3]);
		TextOut("\c[RED]̖|cIH
		\n܂Aȗa݂͑Ȃ");
		SetChar(RIGHT,enmimg[2]);
		TextOut("\c[RED]g̒قȂAVl̍苋
		\n̂̒ŁAłDꂽ͓VgłbI");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm3eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm3se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm3se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm3se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm3se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm3se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm3se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

	@Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	LoadGraphic(imgEffect);
	Aura(8,50,50,255);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	EnemyTexture05b(true);
	VSname(1);
	VSname2(0,1);
	VSname2(10,1);
	VSname2(20,1);
	VSname2(30,1);
	VSname2(40,1);
	CreateEventFromScript("Event01");
    }

	@MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
}

	@DrawLoop {
	}

	@Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}