task EnemyTexture05b(hv){
let spn1	= Obj_Create(OBJ_EFFECT);
let img		= GetCurrentScriptDirectory~".\enm5img\enm5.png";
let A_count	= 0;
let A_countM	= 0;
let Animetion	= false;
let AnimetionM	= false;
let AR_count	= 0;
let AL_count	= 0;
let A_returnR	= 0;
let A_returnL	= 0;
let lrz		= 0;
let cc		= 0;

LoadGraphic(img);

Obj_SetPosition(spn1,GetX,GetY);
ObjEffect_SetTexture(spn1,img);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,3);
ObjEffect_CreateVertex(spn1,4);

loop{
cc++;
if(hv==true){
Obj_SetPosition(spn1,GetX,GetY+5*sin(cc*4));}
if(hv==false){
Obj_SetPosition(spn1,GetX,GetY);}

//̕ifO`O`ŋCF
if(Animetion==true){A_count++;}
if(AnimetionM==true){A_countM++;}
if(A_count==40){A_count=0;}
if(A_countM==40){A_countM=0;}
if(trunc(GetSpeedX)==0){A_returnR++;A_returnL++;}
if(GetSpeedX>0){AR_count++;AnimetionM=false;Animetion=false;}
if(AR_count==10){AR_count=5;}
if(GetSpeedX<0){AL_count++;AnimetionM=false;Animetion=false;}
if(AL_count==10){AL_count=5;}
if(trunc(GetSpeedX)==0&&A_returnR<=0){AR_count=20;}
if(A_returnR>=5&&AR_count>0){AR_count--;}
if(AR_count<=0){AR_count=0;A_returnR=0;AnimetionM=true;}
if(trunc(GetSpeedX)==0&&A_returnL<=0){AL_count=20;}
if(A_returnL>=5&&AL_count>0){AL_count--;}
if(AL_count<=0){AL_count=0;A_returnL=0;Animetion=true;}

if(AnimetionM==true){
if(A_countM>=0  && A_countM<=20){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,35);
ObjEffect_SetVertexUV(spn1,1,25,132);
ObjEffect_SetVertexUV(spn1,2,96,35);
ObjEffect_SetVertexUV(spn1,3,96,132);}
if(A_countM>=20 && A_countM<=40){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,175);
ObjEffect_SetVertexUV(spn1,1,25,272);
ObjEffect_SetVertexUV(spn1,2,96,175);
ObjEffect_SetVertexUV(spn1,3,96,272);}}
if(Animetion==true){
if(A_count>=0  && A_count<=20){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,35);
ObjEffect_SetVertexUV(spn1,1,25,132);
ObjEffect_SetVertexUV(spn1,2,96,35);
ObjEffect_SetVertexUV(spn1,3,96,132);}
if(A_count>=20 && A_count<=40){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,175);
ObjEffect_SetVertexUV(spn1,1,25,272);
ObjEffect_SetVertexUV(spn1,2,96,175);
ObjEffect_SetVertexUV(spn1,3,96,272);}}
if(GetSpeedX>0||GetSpeedX==0&&AnimetionM==false){
if(AR_count>=0  && AR_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,257,24);
ObjEffect_SetVertexUV(spn1,1,257,124);
ObjEffect_SetVertexUV(spn1,2,338,24);
ObjEffect_SetVertexUV(spn1,3,338,124);}
if(AR_count>=5  && AR_count<=10){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,257,164);
ObjEffect_SetVertexUV(spn1,1,257,264);
ObjEffect_SetVertexUV(spn1,2,338,164);
ObjEffect_SetVertexUV(spn1,3,338,264);}}
if(GetSpeedX<0||GetSpeedX==0&&Animetion==false){
if(AL_count>=0  && AL_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,142,24);
ObjEffect_SetVertexUV(spn1,1,142,124);
ObjEffect_SetVertexUV(spn1,2,223,24);
ObjEffect_SetVertexUV(spn1,3,223,124);}
if(AL_count>=5  && AL_count<=10){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,142,164);
ObjEffect_SetVertexUV(spn1,1,142,264);
ObjEffect_SetVertexUV(spn1,2,223,164);
ObjEffect_SetVertexUV(spn1,3,223,264);}}

yield;
}
}

task EnemyTexture05b_typeB(hv){
let spn1	= Obj_Create(OBJ_EFFECT);
let img		= GetCurrentScriptDirectory~".\enm5img\enm5.png";
let A_count	= 0;
let A_countM	= 0;
let Animetion	= false;
let AnimetionM	= false;
let AR_count	= 0;
let AL_count	= 0;
let A_returnR	= 0;
let A_returnL	= 0;
let lrz		= 0;
let cc		= 0;

LoadGraphic(img);

Obj_SetPosition(spn1,GetX,GetY);
ObjEffect_SetTexture(spn1,img);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,3);
ObjEffect_CreateVertex(spn1,4);

loop{
cc++;
if(hv==true){
Obj_SetPosition(spn1,GetX,GetY+5*sin(cc*4));}
if(hv==false){
Obj_SetPosition(spn1,GetX,GetY);}

//̕ifO`O`ŋCF
if(Animetion==true){A_count++;}
if(AnimetionM==true){A_countM++;}
if(A_count==200){A_count=0;}
if(A_countM==200){A_countM=0;}
if(trunc(GetSpeedX)==0){A_returnR++;A_returnL++;}
if(GetSpeedX>0){AR_count++;AnimetionM=false;Animetion=false;}
if(AR_count==10){AR_count=5;}
if(GetSpeedX<0){AL_count++;AnimetionM=false;Animetion=false;}
if(AL_count==10){AL_count=5;}
if(trunc(GetSpeedX)==0&&A_returnR<=0){AR_count=20;}
if(A_returnR>=5&&AR_count>0){AR_count--;}
if(AR_count<=0){AR_count=0;A_returnR=0;AnimetionM=true;}
if(trunc(GetSpeedX)==0&&A_returnL<=0){AL_count=20;}
if(A_returnL>=5&&AL_count>0){AL_count--;}
if(AL_count<=0){AL_count=0;A_returnL=0;Animetion=true;}

if(AnimetionM==true){
if(A_countM>=0  && A_countM<=20){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,35);
ObjEffect_SetVertexUV(spn1,1,25,132);
ObjEffect_SetVertexUV(spn1,2,96,35);
ObjEffect_SetVertexUV(spn1,3,96,132);}
if(A_countM>=20 && A_countM<=40){
ObjEffect_SetVertexXY(spn1,0,70/-2,98/-2);
ObjEffect_SetVertexXY(spn1,1,70/-2,98/2);
ObjEffect_SetVertexXY(spn1,2,70/2,98/-2);
ObjEffect_SetVertexXY(spn1,3,70/2,98/2);
ObjEffect_SetVertexUV(spn1,0,25,175);
ObjEffect_SetVertexUV(spn1,1,25,272);
ObjEffect_SetVertexUV(spn1,2,96,175);
ObjEffect_SetVertexUV(spn1,3,96,272);}}
if(Animetion==true){
if(A_count>=0  && A_count<=20||A_count>=60 && A_count<=80){
ObjEffect_SetVertexXY(spn1,0,88/-2,120/-2);
ObjEffect_SetVertexXY(spn1,1,88/-2,120/2);
ObjEffect_SetVertexXY(spn1,2,88/2,120/-2);
ObjEffect_SetVertexXY(spn1,3,88/2,120/2);
ObjEffect_SetVertexUV(spn1,0,376,5);
ObjEffect_SetVertexUV(spn1,1,376,125);
ObjEffect_SetVertexUV(spn1,2,463,5);
ObjEffect_SetVertexUV(spn1,3,463,125);}
if(A_count>=20 && A_count<=40||A_count>=80 && A_count<=100){
ObjEffect_SetVertexXY(spn1,0,88/-2,120/-2);
ObjEffect_SetVertexXY(spn1,1,88/-2,120/2);
ObjEffect_SetVertexXY(spn1,2,88/2,120/-2);
ObjEffect_SetVertexXY(spn1,3,88/2,120/2);
ObjEffect_SetVertexUV(spn1,0,376,145);
ObjEffect_SetVertexUV(spn1,1,376,265);
ObjEffect_SetVertexUV(spn1,2,463,145);
ObjEffect_SetVertexUV(spn1,3,463,265);}
if(A_count>=100&&A_count<=120||A_count>=140&&A_count<=160){
ObjEffect_SetVertexXY(spn1,0,88/-2,120/-2);
ObjEffect_SetVertexXY(spn1,1,88/-2,120/2);
ObjEffect_SetVertexXY(spn1,2,88/2,120/-2);
ObjEffect_SetVertexXY(spn1,3,88/2,120/2);
ObjEffect_SetVertexUV(spn1,0,496,5);
ObjEffect_SetVertexUV(spn1,1,496,125);
ObjEffect_SetVertexUV(spn1,2,583,5);
ObjEffect_SetVertexUV(spn1,3,583,125);}
if(A_count>=120&&A_count<=140||A_count>=180&&A_count<=200){
ObjEffect_SetVertexXY(spn1,0,88/-2,120/-2);
ObjEffect_SetVertexXY(spn1,1,88/-2,120/2);
ObjEffect_SetVertexXY(spn1,2,88/2,120/-2);
ObjEffect_SetVertexXY(spn1,3,88/2,120/2);
ObjEffect_SetVertexUV(spn1,0,496,145);
ObjEffect_SetVertexUV(spn1,1,496,265);
ObjEffect_SetVertexUV(spn1,2,583,145);
ObjEffect_SetVertexUV(spn1,3,583,265);}}
if(GetSpeedX>0||GetSpeedX==0&&AnimetionM==false){
if(AR_count>=0  && AR_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,257,24);
ObjEffect_SetVertexUV(spn1,1,257,124);
ObjEffect_SetVertexUV(spn1,2,338,24);
ObjEffect_SetVertexUV(spn1,3,338,124);}
if(AR_count>=5  && AR_count<=10){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,257,164);
ObjEffect_SetVertexUV(spn1,1,257,264);
ObjEffect_SetVertexUV(spn1,2,338,164);
ObjEffect_SetVertexUV(spn1,3,338,264);}}
if(GetSpeedX<0||GetSpeedX==0&&Animetion==false){
if(AL_count>=0  && AL_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,142,24);
ObjEffect_SetVertexUV(spn1,1,142,124);
ObjEffect_SetVertexUV(spn1,2,223,24);
ObjEffect_SetVertexUV(spn1,3,223,124);}
if(AL_count>=5  && AL_count<=10){
ObjEffect_SetVertexXY(spn1,0,80/-2,100/-2);
ObjEffect_SetVertexXY(spn1,1,80/-2,100/2);
ObjEffect_SetVertexXY(spn1,2,80/2,100/-2);
ObjEffect_SetVertexXY(spn1,3,80/2,100/2);
ObjEffect_SetVertexUV(spn1,0,142,164);
ObjEffect_SetVertexUV(spn1,1,142,264);
ObjEffect_SetVertexUV(spn1,2,223,164);
ObjEffect_SetVertexUV(spn1,3,223,264);}}

yield;
}
}

task EnemyTexture05a(hv){
let spn1	= Obj_Create(OBJ_EFFECT);
let img		= GetCurrentScriptDirectory~".\enm5img\enm5a1.png";
let A_count	= 0;
let A_countM	= 0;
let Animetion	= false;
let AnimetionM	= false;
let AR_count	= 0;
let AL_count	= 0;
let A_returnR	= 0;
let A_returnL	= 0;
let lrz		= 0;
let cc		= 0;

LoadGraphic(img);

Obj_SetPosition(spn1,GetX,GetY);
ObjEffect_SetTexture(spn1,img);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,3);
ObjEffect_CreateVertex(spn1,4);

loop{
cc++;
if(hv==true){
Obj_SetPosition(spn1,GetX,GetY+5*sin(cc*4));}
if(hv==false){
Obj_SetPosition(spn1,GetX,GetY);}

//̕ifO`O`ŋCF
if(Animetion==true){A_count++;}
if(AnimetionM==true){A_countM++;}
if(A_count==40){A_count=0;}
if(A_countM==40){A_countM=0;}
if(trunc(GetSpeedX)==0){A_returnR++;A_returnL++;}
if(GetSpeedX>0){AR_count++;AnimetionM=false;Animetion=false;}
if(AR_count==10){AR_count=5;}
if(GetSpeedX<0){AL_count++;AnimetionM=false;Animetion=false;}
if(AL_count==10){AL_count=5;}
if(trunc(GetSpeedX)==0&&A_returnR<=0){AR_count=20;}
if(A_returnR>=5&&AR_count>0){AR_count--;}
if(AR_count<=0){AR_count=0;A_returnR=0;AnimetionM=true;}
if(trunc(GetSpeedX)==0&&A_returnL<=0){AL_count=20;}
if(A_returnL>=5&&AL_count>0){AL_count--;}
if(AL_count<=0){AL_count=0;A_returnL=0;Animetion=true;}

if(AnimetionM==true){
if(A_countM>=0  && A_countM<=20){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,24);
ObjEffect_SetVertexUV(spn1,1,32,95);
ObjEffect_SetVertexUV(spn1,2,74,24);
ObjEffect_SetVertexUV(spn1,3,74,95);}
if(A_countM>=20 && A_countM<=40){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,144);
ObjEffect_SetVertexUV(spn1,1,32,215);
ObjEffect_SetVertexUV(spn1,2,74,144);
ObjEffect_SetVertexUV(spn1,3,74,215);}}
if(Animetion==true){
if(A_count>=0  && A_count<=20){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,24);
ObjEffect_SetVertexUV(spn1,1,32,95);
ObjEffect_SetVertexUV(spn1,2,74,24);
ObjEffect_SetVertexUV(spn1,3,74,95);}
if(A_count>=20 && A_count<=40){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,144);
ObjEffect_SetVertexUV(spn1,1,32,215);
ObjEffect_SetVertexUV(spn1,2,74,144);
ObjEffect_SetVertexUV(spn1,3,74,215);}}
if(GetSpeedX>0||GetSpeedX==0&&AnimetionM==false){
if(AR_count>=0  && AR_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,220,24);
ObjEffect_SetVertexUV(spn1,1,220,100);
ObjEffect_SetVertexUV(spn1,2,270,24);
ObjEffect_SetVertexUV(spn1,3,270,100);}
if(AR_count>=5  && AR_count<=10){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,220,144);
ObjEffect_SetVertexUV(spn1,1,220,220);
ObjEffect_SetVertexUV(spn1,2,270,144);
ObjEffect_SetVertexUV(spn1,3,270,220);}}
if(GetSpeedX<0||GetSpeedX==0&&Animetion==false){
if(AL_count>=0  && AL_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,124,24);
ObjEffect_SetVertexUV(spn1,1,124,100);
ObjEffect_SetVertexUV(spn1,2,175,24);
ObjEffect_SetVertexUV(spn1,3,175,100);}
if(AL_count>=5  && AL_count<=10){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,124,144);
ObjEffect_SetVertexUV(spn1,1,124,220);
ObjEffect_SetVertexUV(spn1,2,175,144);
ObjEffect_SetVertexUV(spn1,3,175,220);}}

yield;
}
}

task EnemyTexture05a_typeB(hv){
let spn1	= Obj_Create(OBJ_EFFECT);
let img		= GetCurrentScriptDirectory~".\enm5img\enm5a1.png";
let A_count	= 0;
let A_countM	= 0;
let Animetion	= false;
let AnimetionM	= false;
let AR_count	= 0;
let AL_count	= 0;
let A_returnR	= 0;
let A_returnL	= 0;
let lrz		= 0;
let cc		= 0;

LoadGraphic(img);

Obj_SetPosition(spn1,GetX,GetY);
ObjEffect_SetTexture(spn1,img);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,3);
ObjEffect_CreateVertex(spn1,4);

loop{
cc++;
if(hv==true){
Obj_SetPosition(spn1,GetX,GetY+5*sin(cc*4));}
if(hv==false){
Obj_SetPosition(spn1,GetX,GetY);}

//̕ifO`O`ŋCF
if(Animetion==true){A_count++;}
if(AnimetionM==true){A_countM++;}
if(A_count==200){A_count=0;}
if(A_countM==200){A_countM=0;}
if(trunc(GetSpeedX)==0){A_returnR++;A_returnL++;}
if(GetSpeedX>0){AR_count++;AnimetionM=false;Animetion=false;}
if(AR_count==10){AR_count=5;}
if(GetSpeedX<0){AL_count++;AnimetionM=false;Animetion=false;}
if(AL_count==10){AL_count=5;}
if(trunc(GetSpeedX)==0&&A_returnR<=0){AR_count=20;}
if(A_returnR>=5&&AR_count>0){AR_count--;}
if(AR_count<=0){AR_count=0;A_returnR=0;AnimetionM=true;}
if(trunc(GetSpeedX)==0&&A_returnL<=0){AL_count=20;}
if(A_returnL>=5&&AL_count>0){AL_count--;}
if(AL_count<=0){AL_count=0;A_returnL=0;Animetion=true;}

if(AnimetionM==true){
if(A_countM>=0  && A_countM<=20){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,24);
ObjEffect_SetVertexUV(spn1,1,32,95);
ObjEffect_SetVertexUV(spn1,2,74,24);
ObjEffect_SetVertexUV(spn1,3,74,95);}
if(A_countM>=20 && A_countM<=40){
ObjEffect_SetVertexXY(spn1,0,42/-2,70/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,70/2);
ObjEffect_SetVertexXY(spn1,2,42/2,70/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,70/2);
ObjEffect_SetVertexUV(spn1,0,32,144);
ObjEffect_SetVertexUV(spn1,1,32,215);
ObjEffect_SetVertexUV(spn1,2,74,144);
ObjEffect_SetVertexUV(spn1,3,74,215);}}
if(Animetion==true){
if(A_count>=0  && A_count<=20||A_count>=60 && A_count<=80){
ObjEffect_SetVertexXY(spn1,0,37/-2,78/-2);
ObjEffect_SetVertexXY(spn1,1,37/-2,78/2);
ObjEffect_SetVertexXY(spn1,2,37/2,78/-2);
ObjEffect_SetVertexXY(spn1,3,37/2,78/2);
ObjEffect_SetVertexUV(spn1,0,334,25);
ObjEffect_SetVertexUV(spn1,1,334,103);
ObjEffect_SetVertexUV(spn1,2,371,25);
ObjEffect_SetVertexUV(spn1,3,371,103);}
if(A_count>=20 && A_count<=40||A_count>=80 && A_count<=100){
ObjEffect_SetVertexXY(spn1,0,37/-2,78/-2);
ObjEffect_SetVertexXY(spn1,1,37/-2,78/2);
ObjEffect_SetVertexXY(spn1,2,37/2,78/-2);
ObjEffect_SetVertexXY(spn1,3,37/2,78/2);
ObjEffect_SetVertexUV(spn1,0,334,145);
ObjEffect_SetVertexUV(spn1,1,334,223);
ObjEffect_SetVertexUV(spn1,2,371,145);
ObjEffect_SetVertexUV(spn1,3,371,223);}
if(A_count>=100&&A_count<=120||A_count>=140&&A_count<=160){
ObjEffect_SetVertexXY(spn1,0,42/-2,73/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,73/2);
ObjEffect_SetVertexXY(spn1,2,42/2,73/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,73/2);
ObjEffect_SetVertexUV(spn1,0,424,28);
ObjEffect_SetVertexUV(spn1,1,424,101);
ObjEffect_SetVertexUV(spn1,2,466,28);
ObjEffect_SetVertexUV(spn1,3,466,101);}
if(A_count>=120&&A_count<=140||A_count>=180&&A_count<=200){
ObjEffect_SetVertexXY(spn1,0,42/-2,73/-2);
ObjEffect_SetVertexXY(spn1,1,42/-2,73/2);
ObjEffect_SetVertexXY(spn1,2,42/2,73/-2);
ObjEffect_SetVertexXY(spn1,3,42/2,73/2);
ObjEffect_SetVertexUV(spn1,0,424,148);
ObjEffect_SetVertexUV(spn1,1,424,221);
ObjEffect_SetVertexUV(spn1,2,466,148);
ObjEffect_SetVertexUV(spn1,3,466,221);}}
if(GetSpeedX>0||GetSpeedX==0&&AnimetionM==false){
if(AR_count>=0  && AR_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,220,24);
ObjEffect_SetVertexUV(spn1,1,220,100);
ObjEffect_SetVertexUV(spn1,2,270,24);
ObjEffect_SetVertexUV(spn1,3,270,100);}
if(AR_count>=5  && AR_count<=10){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,220,144);
ObjEffect_SetVertexUV(spn1,1,220,220);
ObjEffect_SetVertexUV(spn1,2,270,144);
ObjEffect_SetVertexUV(spn1,3,270,220);}}
if(GetSpeedX<0||GetSpeedX==0&&Animetion==false){
if(AL_count>=0  && AL_count<=5 ){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,124,24);
ObjEffect_SetVertexUV(spn1,1,124,100);
ObjEffect_SetVertexUV(spn1,2,175,24);
ObjEffect_SetVertexUV(spn1,3,175,100);}
if(AL_count>=5  && AL_count<=10){
ObjEffect_SetVertexXY(spn1,0,50/-2,76/-2);
ObjEffect_SetVertexXY(spn1,1,50/-2,76/2);
ObjEffect_SetVertexXY(spn1,2,50/2,76/-2);
ObjEffect_SetVertexXY(spn1,3,50/2,76/2);
ObjEffect_SetVertexUV(spn1,0,124,144);
ObjEffect_SetVertexUV(spn1,1,124,220);
ObjEffect_SetVertexUV(spn1,2,175,144);
ObjEffect_SetVertexUV(spn1,3,175,220);}}

yield;
}
}

task BackGroundEffect{
let imgBACK1  = GetCurrentScriptDirectory~".\enm5img\enm5a.png";
let imgBACK2  = GetCurrentScriptDirectory~".\enm5img\enm5b.png";
let imgBACK3  = GetCurrentScriptDirectory~".\enm5img\enm5c.png";
let imgBACK4  = GetCurrentScriptDirectory~".\enm5img\enm5d.png";
let imgBACK5  = GetCurrentScriptDirectory~".\enm5img\enm5e.png";
let spn1      = Obj_Create(OBJ_EFFECT);
let spn2      = Obj_Create(OBJ_EFFECT);
let spn3      = Obj_Create(OBJ_EFFECT);
let spn4      = Obj_Create(OBJ_EFFECT);
let spn5      = Obj_Create(OBJ_EFFECT);
let cc        = 0;
let alpha1    = 0;
let alpha2    = 0;
let alpha3    = 0;

LoadGraphic(imgBACK1);
LoadGraphic(imgBACK2);
LoadGraphic(imgBACK3);
LoadGraphic(imgBACK4);
LoadGraphic(imgBACK5);

Obj_SetPosition(spn1,CenX,CenY);
ObjEffect_SetTexture(spn1,imgBACK1);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,0);
ObjEffect_CreateVertex(spn1,4);
ObjEffect_SetVertexXY(spn1,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn1,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn1,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn1,3,384/2,448/2);
ObjEffect_SetVertexUV(spn1,0,0,0);
ObjEffect_SetVertexUV(spn1,1,0,448);
ObjEffect_SetVertexUV(spn1,2,384,0);
ObjEffect_SetVertexUV(spn1,3,384,448);
Obj_SetPosition(spn2,CenX,CenY);
ObjEffect_SetTexture(spn2,imgBACK2);
ObjEffect_SetRenderState(spn2,SUBTRACT);
ObjEffect_SetPrimitiveType(spn2,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn2,1,1);
ObjEffect_SetAngle(spn2,0,0,0);
ObjEffect_SetLayer(spn2,0);
ObjEffect_CreateVertex(spn2,4);
ObjEffect_SetVertexXY(spn2,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn2,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn2,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn2,3,384/2,448/2);
ObjEffect_SetVertexUV(spn2,0,0,0);
ObjEffect_SetVertexUV(spn2,1,0,448);
ObjEffect_SetVertexUV(spn2,2,384,0);
ObjEffect_SetVertexUV(spn2,3,384,448);
Obj_SetPosition(spn3,GetCenterX,MinY-64);
ObjEffect_SetTexture(spn3,imgBACK4);
ObjEffect_SetRenderState(spn3,SUBTRACT);
ObjEffect_SetPrimitiveType(spn3,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn3,2.5,2.5);
ObjEffect_SetAngle(spn3,0,0,0);
ObjEffect_SetLayer(spn3,0);
ObjEffect_CreateVertex(spn3,4);
ObjEffect_SetVertexXY(spn3,0,384/-2,384/-2);
ObjEffect_SetVertexXY(spn3,1,384/-2,384/2);
ObjEffect_SetVertexXY(spn3,2,384/2,384/-2);
ObjEffect_SetVertexXY(spn3,3,384/2,384/2);
ObjEffect_SetVertexUV(spn3,0,0,0);
ObjEffect_SetVertexUV(spn3,1,0,384);
ObjEffect_SetVertexUV(spn3,2,384,0);
ObjEffect_SetVertexUV(spn3,3,384,384);
Obj_SetPosition(spn4,GetCenterX,MinY-64);
ObjEffect_SetTexture(spn4,imgBACK4);
ObjEffect_SetRenderState(spn4,SUBTRACT);
ObjEffect_SetPrimitiveType(spn4,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn4,3.5,3.5);
ObjEffect_SetAngle(spn4,0,0,0);
ObjEffect_SetLayer(spn4,0);
ObjEffect_CreateVertex(spn4,4);
ObjEffect_SetVertexXY(spn4,0,384/-2,384/-2);
ObjEffect_SetVertexXY(spn4,1,384/-2,384/2);
ObjEffect_SetVertexXY(spn4,2,384/2,384/-2);
ObjEffect_SetVertexXY(spn4,3,384/2,384/2);
ObjEffect_SetVertexUV(spn4,0,0,0);
ObjEffect_SetVertexUV(spn4,1,0,384);
ObjEffect_SetVertexUV(spn4,2,384,0);
ObjEffect_SetVertexUV(spn4,3,384,384);

Obj_SetPosition(spn5,GetCenterX,GetCenterY);
ObjEffect_SetTexture(spn5,imgBACK5);
ObjEffect_SetRenderState(spn5,ADD);
ObjEffect_SetPrimitiveType(spn5,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn5,1,1);
ObjEffect_SetAngle(spn5,0,0,0);
ObjEffect_SetLayer(spn5,0);
ObjEffect_CreateVertex(spn5,4);
ObjEffect_SetVertexXY(spn5,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn5,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn5,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn5,3,384/2,448/2);
ObjEffect_SetVertexUV(spn5,0,0,0);
ObjEffect_SetVertexUV(spn5,1,0,448);
ObjEffect_SetVertexUV(spn5,2,384,0);
ObjEffect_SetVertexUV(spn5,3,384,448);

loop{
cc++;
ObjEffect_SetAngle(spn3,0,0,cc*5);
ObjEffect_SetAngle(spn4,0,0,cc*-5);

ObjEffect_SetVertexUV(spn2,0,0,0+cc*5);
ObjEffect_SetVertexUV(spn2,1,0,448+cc*5);
ObjEffect_SetVertexUV(spn2,2,384,0+cc*5);
ObjEffect_SetVertexUV(spn2,3,384,448+cc*5);

if(alpha1<255){alpha1+=15}
if(alpha2<180){alpha2+=15}
ObjEffect_SetVertexColor(spn1,0,alpha1,150,150,50);
ObjEffect_SetVertexColor(spn1,1,alpha1,150,150,50);
ObjEffect_SetVertexColor(spn1,2,alpha1,150,150,50);
ObjEffect_SetVertexColor(spn1,3,alpha1,150,150,50);
ObjEffect_SetVertexColor(spn2,0,alpha2,255,255,0);
ObjEffect_SetVertexColor(spn2,1,alpha2,255,255,0);
ObjEffect_SetVertexColor(spn2,2,alpha2,255,255,0);
ObjEffect_SetVertexColor(spn2,3,alpha2,255,255,0);
ObjEffect_SetVertexColor(spn3,0,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn3,1,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn3,2,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn3,3,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn4,0,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,1,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,2,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,3,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn5,0,alpha1/5+alpha1/3*sin(cc),255,0,0);
ObjEffect_SetVertexColor(spn5,1,alpha1/5+alpha1/3*sin(cc),255,0,0);
ObjEffect_SetVertexColor(spn5,2,alpha1/5+alpha1/3*sin(cc),255,0,0);
ObjEffect_SetVertexColor(spn5,3,alpha1/5+alpha1/3*sin(cc),255,0,0);
yield;
}
}

task BackGroundEffect2{
let imgBACK1  = GetCurrentScriptDirectory~".\enm5img\enm5a.png";
let imgBACK2  = GetCurrentScriptDirectory~".\enm5img\enm5b.png";
let imgBACK3  = GetCurrentScriptDirectory~".\enm5img\enm5f.png";
let imgBACK4  = GetCurrentScriptDirectory~".\enm5img\NoFile.png";
let imgBACK5  = GetCurrentScriptDirectory~".\enm5img\NoFile.png";
let spn1      = Obj_Create(OBJ_EFFECT);
let spn2      = Obj_Create(OBJ_EFFECT);
let spn3      = Obj_Create(OBJ_EFFECT);
let spn4      = Obj_Create(OBJ_EFFECT);
let spn5      = Obj_Create(OBJ_EFFECT);
let spn6      = Obj_Create(OBJ_EFFECT);
let cc        = 0;
let alpha1    = 0;
let alpha2    = 0;
let alpha3    = 0;

LoadGraphic(imgBACK1);
LoadGraphic(imgBACK2);
LoadGraphic(imgBACK3);

Obj_SetPosition(spn1,CenX,CenY);
ObjEffect_SetTexture(spn1,imgBACK1);
ObjEffect_SetRenderState(spn1,ALPHA);
ObjEffect_SetPrimitiveType(spn1,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn1,1,1);
ObjEffect_SetLayer(spn1,0);
ObjEffect_CreateVertex(spn1,4);
ObjEffect_SetVertexXY(spn1,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn1,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn1,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn1,3,384/2,448/2);
ObjEffect_SetVertexUV(spn1,0,0,0);
ObjEffect_SetVertexUV(spn1,1,0,448);
ObjEffect_SetVertexUV(spn1,2,384,0);
ObjEffect_SetVertexUV(spn1,3,384,448);
Obj_SetPosition(spn2,CenX,CenY);
ObjEffect_SetTexture(spn2,imgBACK2);
ObjEffect_SetRenderState(spn2,SUBTRACT);
ObjEffect_SetPrimitiveType(spn2,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn2,1,1);
ObjEffect_SetAngle(spn2,0,0,0);
ObjEffect_SetLayer(spn2,0);
ObjEffect_CreateVertex(spn2,4);
ObjEffect_SetVertexXY(spn2,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn2,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn2,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn2,3,384/2,448/2);
ObjEffect_SetVertexUV(spn2,0,0,0);
ObjEffect_SetVertexUV(spn2,1,0,448);
ObjEffect_SetVertexUV(spn2,2,384,0);
ObjEffect_SetVertexUV(spn2,3,384,448);
Obj_SetPosition(spn3,GetCenterX,MinY-64);
ObjEffect_SetTexture(spn3,imgBACK4);
ObjEffect_SetRenderState(spn3,ALPHA);
ObjEffect_SetPrimitiveType(spn3,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn3,1.5,1.5);
ObjEffect_SetAngle(spn3,0,0,0);
ObjEffect_SetLayer(spn3,0);
ObjEffect_CreateVertex(spn3,4);
ObjEffect_SetVertexXY(spn3,0,384/-2,384/-2);
ObjEffect_SetVertexXY(spn3,1,384/-2,384/2);
ObjEffect_SetVertexXY(spn3,2,384/2,384/-2);
ObjEffect_SetVertexXY(spn3,3,384/2,384/2);
ObjEffect_SetVertexUV(spn3,0,0,0);
ObjEffect_SetVertexUV(spn3,1,0,384);
ObjEffect_SetVertexUV(spn3,2,384,0);
ObjEffect_SetVertexUV(spn3,3,384,384);

Obj_SetPosition(spn4,GetCenterX,GetCenterY);
ObjEffect_SetTexture(spn4,imgBACK3);
ObjEffect_SetRenderState(spn4,SUBTRACT);
ObjEffect_SetPrimitiveType(spn4,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn4,1,1);
ObjEffect_SetAngle(spn4,0,0,0);
ObjEffect_SetLayer(spn4,0);
ObjEffect_CreateVertex(spn4,4);
ObjEffect_SetVertexXY(spn4,0,512/-2,512/-2);
ObjEffect_SetVertexXY(spn4,1,512/-2,512/2);
ObjEffect_SetVertexXY(spn4,2,512/2,512/-2);
ObjEffect_SetVertexXY(spn4,3,512/2,512/2);
ObjEffect_SetVertexUV(spn4,0,0,0);
ObjEffect_SetVertexUV(spn4,1,0,512);
ObjEffect_SetVertexUV(spn4,2,512,0);
ObjEffect_SetVertexUV(spn4,3,512,512);

Obj_SetPosition(spn6,GetCenterX,GetCenterY);
ObjEffect_SetTexture(spn6,imgBACK3);
ObjEffect_SetRenderState(spn6,SUBTRACT);
ObjEffect_SetPrimitiveType(spn6,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn6,1,1);
ObjEffect_SetAngle(spn6,0,0,0);
ObjEffect_SetLayer(spn6,0);
ObjEffect_CreateVertex(spn6,4);
ObjEffect_SetVertexXY(spn6,0,512/-2,512/-2);
ObjEffect_SetVertexXY(spn6,1,512/-2,512/2);
ObjEffect_SetVertexXY(spn6,2,512/2,512/-2);
ObjEffect_SetVertexXY(spn6,3,512/2,512/2);
ObjEffect_SetVertexUV(spn6,0,0,0);
ObjEffect_SetVertexUV(spn6,1,0,512);
ObjEffect_SetVertexUV(spn6,2,512,0);
ObjEffect_SetVertexUV(spn6,3,512,512);

Obj_SetPosition(spn5,GetCenterX,GetCenterY);
ObjEffect_SetTexture(spn5,imgBACK5);
ObjEffect_SetRenderState(spn5,ADD);
ObjEffect_SetPrimitiveType(spn5,PRIMITIVE_TRIANGLESTRIP);
ObjEffect_SetScale(spn5,1,1);
ObjEffect_SetAngle(spn5,0,0,0);
ObjEffect_SetLayer(spn5,0);
ObjEffect_CreateVertex(spn5,4);
ObjEffect_SetVertexXY(spn5,0,384/-2,448/-2);
ObjEffect_SetVertexXY(spn5,1,384/-2,448/2);
ObjEffect_SetVertexXY(spn5,2,384/2,448/-2);
ObjEffect_SetVertexXY(spn5,3,384/2,448/2);
ObjEffect_SetVertexUV(spn5,0,0,0);
ObjEffect_SetVertexUV(spn5,1,0,448);
ObjEffect_SetVertexUV(spn5,2,384,0);
ObjEffect_SetVertexUV(spn5,3,384,448);

loop{
cc++;
ObjEffect_SetAngle(spn3,0,0,cc/3);

ObjEffect_SetVertexUV(spn4,0,0+cc,0);
ObjEffect_SetVertexUV(spn4,1,0+cc,180);
ObjEffect_SetVertexUV(spn4,2,384+cc,0);
ObjEffect_SetVertexUV(spn4,3,384+cc,180);

ObjEffect_SetVertexUV(spn6,0,0-cc,0);
ObjEffect_SetVertexUV(spn6,1,0-cc,180);
ObjEffect_SetVertexUV(spn6,2,384-cc,0);
ObjEffect_SetVertexUV(spn6,3,384-cc,180);

if(alpha1<255){alpha1+=15;}
if(alpha2<180){alpha2+=15;}
alpha3 = sin(cc)*127;
ObjEffect_SetVertexColor(spn1,0,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn1,1,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn1,2,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn1,3,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn2,0,alpha2,255,255,255);
ObjEffect_SetVertexColor(spn2,1,alpha2,255,255,255);
ObjEffect_SetVertexColor(spn2,2,alpha2,255,255,255);
ObjEffect_SetVertexColor(spn2,3,alpha2,255,255,255);
ObjEffect_SetVertexColor(spn3,0,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn3,1,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn3,2,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn3,3,alpha1,150,150,150);
ObjEffect_SetVertexColor(spn4,0,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,1,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,2,alpha1,255,255,0);
ObjEffect_SetVertexColor(spn4,3,alpha1,255,255,0);

ObjEffect_SetVertexColor(spn5,0,alpha3,255,255,255);
ObjEffect_SetVertexColor(spn5,1,alpha3,255,255,255);
ObjEffect_SetVertexColor(spn5,2,alpha3,255,255,255);
ObjEffect_SetVertexColor(spn5,3,alpha3,255,255,255);

ObjEffect_SetVertexColor(spn6,0,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn6,1,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn6,2,alpha1,0,255,255);
ObjEffect_SetVertexColor(spn6,3,alpha1,0,255,255);
yield;
}
}