
#Title[enm4 before talk()]
#Text[P X@퓬Ob()]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_event Event01{
	let i		= 0;
	let csd		= GetCurrentScriptDirectory;
	let plaimg	= [csd~".\enm4img\ʏ.png",
					csd~".\enm4img\=3.png",
					csd~".\enm4img\j.png",
					csd~".\enm4img\.png",
					csd~".\enm4img\錙.png",
					csd~".\enm4img\鍢.png",
					csd~".\enm4img\Ί.png",
					csd~".\enm4img\{.png",
					csd~".\enm4img\链.png"];
	let enmimg	= [csd~".\enm4img\mmm10000.png",
					csd~".\enm4img\mmm10001.png",
					csd~".\enm4img\mmm10002.png",
					csd~".\enm4img\mmm10003.png",
					csd~".\enm4img\mmm10004.png",
					csd~".\enm4img\mmm10005.png"];
	
	@Initialize {
		loop(9){
			LoadGraphic(plaimg[i]);
			i++;
		}
		i=0;
		loop(6){
			LoadGraphic(enmimg[i]);
			i++;
		}
		i=0;
		CreateCommonDataArea("in");
		SetCommonDataEx("in","move",false);
		SetCommonDataEx("in","music",false);
		SetCommonDataEx("in","snd",false);
	}
	
	@MainLoop {
		yield;
		
		SetChar(LEFT,plaimg[0]);//LN^̉摜ݒ
		SetGraphicRect(LEFT,120,1,384,512/1.5);
		MoveChar(LEFT,FRONT);
		TextOut("\c[BLUE]GǂɊ
		\nVt@[̗͂܂Ăe");
		
		MoveChar(LEFT,BACK);
		TextOut("\c[RED]Vt@[A");
		SetCommonDataEx("in","move",true);

		SetChar(RIGHT,enmimg[4]);
		SetGraphicRect(RIGHT,1,1,384/1.5,512/1.5);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]Ă΂Ă
		\n]ɂ܂");

		SetChar(LEFT,plaimg[3]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]M̖iVt@[jH
		\nƃC[WiDȂ̂");

		SetChar(RIGHT,enmimg[2]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","snd",true);
		TextOut("\c[RED]Ɋ҂Ɏ]
		\nꂾlԂƂz͖ʓ|L");
		TextOut("\c[RED]ɓ΋ɏ]
		\n[}ɂĂ̓[}̂Ƃ");
		SetChar(RIGHT,enmimg[4]);
		TextOut("\c[RED]OẼW[YD
		\nkimonoƂXǂ̂");

		SetChar(LEFT,plaimg[0]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]M̗͂̎傪AN߂ɕK
		\nޏɕ̂ZȂ̂łH");
		TextOut("\c[BLUE]ƈłőƂĂ
		\n܂ɂ͏Ē̂ł");

		SetChar(RIGHT,enmimg[0]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]wȑ䎌́A͂
		\n̐gɕtĂ甲ǂ");
		TextOut("\c[RED]アقǗǂî
		\nzŠ");

		SetChar(LEFT,plaimg[2]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]ł́A͂Ȃ΋M{Co
		̂H@̖xqS");

		SetChar(RIGHT,enmimg[3]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		SetCommonDataEx("in","music",true);
		TextOut("\c[RED]Ȃɒxǂzꂽ");
		TextOut("\c[RED]̗]悤ȋU̎p
		\nĂ̂mł");

		SetChar(LEFT,plaimg[0]);
		MoveChar(LEFT,FRONT);
		MoveChar(RIGHT,BACK);
		TextOut("\c[BLUE]̖Vt@[
		\n̂悤Ȍt𕷂Ƃ͂");
		TextOut("\c[BLUE]̗͂M
		\nS̐_ƂȂ");

		SetChar(RIGHT,enmimg[3]);
		MoveChar(LEFT,BACK);
		MoveChar(RIGHT,FRONT);
		TextOut("\c[RED]Vt@[Ƃ͌тт
		\nVwjƂ͓VɋP");
		TextOut("\c[RED]̖͈łɗL
		\nЂƂ틭P");
		TextOut("\c[RED]{̌ʂ̑ڂ
		\n䂪ŒׂĂ܂ǂ낤I");

		End();
	}
		
	@Finalize {
	}
}

script_enemy_main {
    let imgSPNB   = GetCurrentScriptDirectory~".\enm4eff\spellEfect.png";
    let imgEffect = GetCurrentScriptDirectory~".\enm4eff\bossEfect.png";
    let imgEffect2= GetCurrentScriptDirectory~".\enm4eff\wave.png";
    let t5        = GetCurrentScriptDirectory~".\enm4se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm4se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm4se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm4se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm4se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm4se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm4se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm4se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm4se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm4se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm4se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

    @Initialize {
	SetX(MaxX+100);
	SetY(MinY-100);

	SetLife(5000);
	SetDamageRate(0,0);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	LoadGraphic(imgEffect);
	LoadGraphic(imgEffect2);
	LoadGraphic(imgSPNB);
	Aura(8,255,50,150);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	EnemyTexture04(true);
	VSname(1);
	VSname2(0,1);
	VSname2(10,1);
	VSname2(20,1);
	VSname2(30,1);
	CreateEventFromScript("Event01");
    }

    @MainLoop {
		yield;
		
		let gm	= GetCommonDataEx("in","move");
		if(gm==true){
			SetMovePosition03(CenX,CenY-120,10,5);
		}
		if(OnEvent==false){
			SetLife(0);
		}
}

    @DrawLoop {
	}

    @Finalize {
		DeleteCommonDataEx("in","move");
		DeleteCommonDataEx("in","music");
		DeleteCommonDataEx("in","snd");
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}