
#Title[enm4 Enter]
#Text[P X@͈悸ގU]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_enemy_main {
    let imgSPNB   = GetCurrentScriptDirectory~".\enm4eff\spellEfect.png";
    let imgEffect = GetCurrentScriptDirectory~".\enm4eff\bossEfect.png";
    let imgEffect2= GetCurrentScriptDirectory~".\enm4eff\wave.png";
    let t5        = GetCurrentScriptDirectory~".\enm4se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm4se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm4se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm4se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm4se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm4se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm4se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm4se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm4se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm4se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm4se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

    @Initialize {
        //SetX(MaxX+100);
        //SetY(MinY-100);

        SetLife(5000);
	SetDamageRate(0,0);

	SetInvincibility(120);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	SetMovePosition03(GetX,GetY,10,5);
	LoadGraphic(imgEffect);
	LoadGraphic(imgEffect2);
	LoadGraphic(imgSPNB);
	Aura(8,255,50,150);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	//hpb(0,1,0);
	SetTimer(60);
	//Timer(2,1);
	EnemyTexture04(true);
    }

    @MainLoop {
	yield;
        SetCollisionA(GetX, GetY, 30);
       // SetCollisionB(GetX, GetY, 16);

	/*ԏ*/
	if(GetTimer<=10 && GetTimer>=0){T_count++;}
	alternative(T_count)
	case(1,60,120,180,240){PlaySE(t10);}
	case(300,360,420,480,540){PlaySE(t5);}

	/*{Agp莞ԃ_[W*/
	if(OnBomb==true){SetDamageRate(120,100);Damage=0;}
	if(OnBomb==false){Damage++;}
	if(Damage>=100){SetDamageRate(120,100);}

	/*XyJ[hؐ錾*/
	if(S_count==1){
	CutinSP("TIREI",50,-50,4000000,60,0,0,0,0,0);
	CutinSP2(-120,-10,GetCurrentScriptDirectory~".\enm4spell\enm4_sn01_normal.png",0,0,300,30,255,255,255);
	BackGroundEffect;
	}
	if(S_count==50){
	}
	

	a++;	
	frame++;
	count++;
	//S_count++;
	timer++;
	if(frame==60){
	SetMovePosition03(GetX+20,GetY+20,10,2);
	}
	if(frame==100){
	SetMovePosition03(MinX-100,MinY-100,10,5);
	}
	if(frame==240){
	VanishEnemy;
	}

}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}