
#Title[enm3 Attack02 easy]
#Text[sAVeEpXJ@ʏ02
`[t@^bg^̗ց]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm3eff\bossEfect.png";
    let imgEffect2= GetCurrentScriptDirectory~".\enm3eff\wave.png";
    let imgSPNB	  = GetCurrentScriptDirectory~".\enm3eff\spellEfect.png";
    let t5        = GetCurrentScriptDirectory~".\enm3se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~".\enm3se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~".\enm3se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~".\enm3se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~".\enm3se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~".\enm3se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~".\enm3se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~".\enm3se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~".\enm3se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~".\enm3se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "kshotData.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let b         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;

    @Initialize {
        //SetX(MaxX+100);
        //SetY(MinY-100);

        SetLife(5000);
	SetDamageRate(0,0);

	SetInvincibility(120);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(100,100,100,100);

	LoadUserShotData(shotdir);
	SetMovePosition03(CenX,CenY-150,10,5);
	LoadGraphic(imgSPNB);
        LoadGraphic(imgEffect);
        LoadGraphic(imgEffect2);
	Aura(8,255,255,0);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	hpb(0,1,0);
	SetTimer(60);
	Timer(2,1);
	EnemyTexture03_typeB(true);
	VSname(0);
	VSname2(0,0);
	VSname2(10,0);
	RedMagicCircle(1,0);
    }

    @MainLoop {
	yield;
        SetCollisionA(GetX, GetY, 30);
        SetCollisionB(GetX, GetY, 16);

	/*ԏ*/
	if(GetTimer<=10 && GetTimer>=0){T_count++;}
	alternative(T_count)
	case(1,60,120,180,240){PlaySE(t10);}
	case(300,360,420,480,540){PlaySE(t5);}

	/*{Agp莞ԃ_[W*/
	if(OnBomb==true){SetDamageRate(120,100);Damage=0;}
	if(OnBomb==false){Damage++;}
	if(Damage>=100){SetDamageRate(120,100);}

	/*XyJ[hؐ錾*/
	if(S_count==1){
	CutinSP("TIREI",50,-50,4000000,60,0,0,0,0,0);
	CutinSP2(-120,-10,GetCurrentScriptDirectory~".\enm3spell\enm3_sn01_normal.png",0,0,300,30,255,255,255);
	BackGroundEffect03;
	}
	if(S_count==50){
	}
	

	a++;	
	frame++;
	count++;
	//S_count++;
	timer++;
	if(frame==60){Concentration(50,powerla);}
	if(frame==120){
	loop(4){
	TarotBullet02(GetX,GetY,GetAngleToPlayer+angle,10,kGREEN41,10,0,255,0);
	angle+=90;
	}
	loop(20){
	CreateShotA(0,GetX,GetY,10);
	SetShotDataA(0,0,3,angle,0,-0.05,1,kWHITE42);
	FireShot(0);
	angle+=18;
	}
	PlaySE(tan);
	//frame=100;
	}
	alternative(count)
	case(200){
	if(count==0){SetMovePositionRandom01(200,100,3,GetX-40,CenY-160,GetX-41,CenY-90);}
        else if(GetX<=CenX-100){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}
        else if(GetX>=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX-40,CenY-160,GetX-41,CenY-90);}
        else if(GetX<=GetPlayerX){SetMovePositionRandom01(200,100,rand(4,6),GetX+40,CenY-160,GetX+41,CenY-90);}}
	if(count==200){
	frame=0;
	count=0;
	}

}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}