
#Title[enm1 spell01 l]
#Text[[VFp[h@QuQrĖҌՍUށv]
#Player[FREE]
#BackGround[Default]
#ScriptVersion[2]

script_enemy_main {
    let imgEffect = GetCurrentScriptDirectory~".\enm1eff\bossEfect.png";
    let t5        = GetCurrentScriptDirectory~"..\..\se\timer1.wav";
    let t10       = GetCurrentScriptDirectory~"..\..\se\timer2.wav";
    let tan       = GetCurrentScriptDirectory~"..\..\se\shot1.wav";
    let kira      = GetCurrentScriptDirectory~"..\..\se\shot2.wav";
    let Gspel     = GetCurrentScriptDirectory~"..\..\se\echo5.wav";
    let laser     = GetCurrentScriptDirectory~"..\..\se\Laser2.wav";
    let power     = GetCurrentScriptDirectory~"..\..\se\enemy_powereffect.wav";
    let powerl    = GetCurrentScriptDirectory~"..\..\se\power_logo.wav";
    let gekiha    = GetCurrentScriptDirectory~"..\..\se\BossEnd.wav";
    let powerla   = GetCurrentScriptDirectory~"..\..\se\power_logo.wav";
    let kaku      = GetCurrentScriptDirectory~"..\..\se\j.wav";
    let frame     = 0;
    let GetAngle  = 0;
    let angle     = 0;
    let angle2    = 0;
    let angleBase = 0;
    let count     = 0;
    let timer     = 0;
    let shotdir   = GetCurrentScriptDirectory ~ "data_usershot.txt";
    let MinX	  = GetClipMinX;
    let MaxX	  = GetClipMaxX;
    let CenX	  = GetCenterX;
    let MinY	  = GetClipMinY;
    let MaxY	  = GetClipMaxY;
    let CenY	  = GetCenterY;
    let T_count   = 0;
    let Damage    = 0;
    let a         = 0;
    let S_count   = 0;
    let w         = 0;
    let lp        = 0;
    let endc	  = 0;

    @Initialize {
        //SetX(MaxX+100);
        //SetY(MinY-100);

        SetLife(1000);
	SetDamageRate(0,0);

	SetInvincibility(120);

	/*e폜@(l64)*/
	SetShotAutoDeleteClip(30,30,30,30);

	LoadUserShotData(shotdir);
	SetMovePosition03(CenX,GetClipMinY+160,10,5);
        LoadGraphic(imgEffect);
	Aura(8,255,100,32);
	MagicCircle(false);
	SetRateScoreSystemEnable(false);
	hpb(1,0,0);
	Timer(1,1);
	VSname(0);
	let tact = GetCommonDataEx("title","act");
	if(tact!=11){
	VSname2(0,0);
	}
	EnemyTexture(true);
	RedMagicCircle(1,0);
	Shot_Main;
	SetEffectForZeroLife(0,0,0);
	SpellPracticeSave("lunatic",0);
    }

    @MainLoop {
	yield;
        SetCollisionA(GetX, GetY, 30);
        SetCollisionB(GetX, GetY, 16);

	/*ԏ*/
	if(GetTimer<=10 && GetTimer>=0){T_count++;}
	alternative(T_count)
	case(1,60,120,180,240){PlaySE(t10);}
	case(300,360,420,480,540){PlaySE(t5);}

	/*{Agp莞ԃ_[W*/
	if(OnBomb==true){SetDamageRate(30,50);Damage=0;}
	if(OnBomb==false){Damage++;}
	if(Damage>=100){SetDamageRate(30,50);}

	/*XyJ[hؐ錾*/
	if(S_count==1){
	CutinSP("TIREI",50,-50,4000000,60,GetCurrentScriptDirectory~".\enm1img\face101ct.png",0,0,384,512);
	CutinSP2(-280,-10,GetCurrentScriptDirectory~".\enm1spell\enm1_sn01_hard.png",0,0,384,32,255,255,255);
	BackGroundEffect;
	}
	if(S_count==50){
	Concentration(50,powerla);
	SetCommonData("Charge",true);
	}
	

	a++;	
	frame++;
	count++;
	S_count++;
	timer++;

	let tact = GetCommonDataEx("title","act");
	let tsst = GetCommonDataEx("title","start_stage");
	if(tact==11){
	if(OnPlayerMissed==true){
	SetCommonDataEx("title","start_stage",false);
	VanishEnemy;
	}
	if(GetEnemyLife<=10){
	SetMovePosition03(CenX-30,CenY-120,10,5);
	SetDamageRate(0,0);
	endc++;
	}
	if(endc==1){
	DeleteAllEnemyWithoutBoss;
	DefeatExplosion(GetEnemyX,GetEnemyY);
	}
	}

}//MainLoop")"łB

    @DrawLoop {}

    @Finalize {
	let tact = GetCommonDataEx("title","act");
	if(tact==11){
	SetCommonDataEx("title","start_stage",false);
	}
	}
	
	task Shot_Main {
		loop(120){yield;}
		SetCommonData("Charge",false);
		SetCommonData("Attack",true);
		loop {
			let shotY=10;
			angle=0;
			loop(27){
				PlaySE(tan);
				CreateSheepShot(MinX-22,shotY,rand(1,5),angle+rand(-25,25),-0.05,1.5,0);
				shotY+=18;
				wait(1);
			}
			wait(40);
			let shotY=10;
			angle=180;
			loop(27){
				PlaySE(tan);
				CreateSheepShot(MaxX+22,shotY,rand(1,5),angle+rand(-25,25),-0.05,1.5,0);
				shotY+=18;
				wait(1);
			}
			wait(40);
		}
	}
	
	task CreateSheepShot(x,y,s,a,s2,s0,d) {
		let obj = CreateShot02(x,y,0,a,0,0,0,d);
		let count = 0;
		if(a>-90&&a< 90){Obj_SetAngle(obj,250);ObjShot_SetGraphic(obj,252);}
		if(a> 90&&a<270){Obj_SetAngle(obj,-80);ObjShot_SetGraphic(obj,253);}
		loop(d){yield;}
		while(!Obj_BeDeleted(obj)) {
			Obj_SetX(obj, Obj_GetX(obj)+cos(a)*s);
			Obj_SetY(obj, Obj_GetY(obj)+sin(a)*s);
			if(s>s0){s+=s2;}
			count++;
			Obj_SetAngle(obj,Obj_GetAngle(obj)+sin(count*6));
			yield;
		}
		loop(60) {
			Obj_SetX(obj, Obj_GetX(obj)+cos(a)*s);
			Obj_SetY(obj, Obj_GetY(obj)+sin(a)*s);
			if(s>s0){s+=s2;}
			yield;
		}
	}

	#include_function".\Obj_Control.txt"
	#include_function".\lib_kshot.txt"
}