//==============================================================================
//	[U[`e
//==============================================================================
//@[U[`e摜
//------------------------------------------------------------------------------
#UserShotData
ShotImage = ".\enm1img\shot_all.png"

//==============================================================================
//@WFeiォ珇ɐԞ򉩗ΐj
//==============================================================================
//@ےeiɏj
//------------------------------------------------------------------------------
ShotData{
	id = 1
	rect = ( 0, 0, 12, 12 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 2
	rect = ( 12, 0, 24, 12 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 3
	rect = ( 24, 0, 36, 12 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 4
	rect = ( 36, 0, 48, 12 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 5
	rect = ( 48, 0, 60, 12 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 6
	rect = ( 60, 0, 72, 12 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 7
	rect = ( 72, 0, 84, 12 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 8
	rect = ( 84, 0, 96, 12 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeij
//------------------------------------------------------------------------------
ShotData{
	id = 9
	rect = ( 0, 12, 17, 29 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 10
	rect = ( 18, 12, 35, 29 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 11
	rect = ( 36, 12, 53, 29 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 12
	rect = ( 54, 12, 71, 29 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 13
	rect = ( 72, 12, 89, 29 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 14
	rect = ( 90, 12, 107, 29 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 15
	rect = ( 108, 12, 125, 29 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 16
	rect = ( 126, 12, 143, 29 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 17
	rect = ( 256, 332, 273, 349 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 18
	rect = ( 274, 332, 291, 349 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 19
	rect = ( 292, 332, 309, 349 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 20
	rect = ( 310, 332, 327, 349 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 21
	rect = ( 328, 332, 345, 349 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 22
	rect = ( 346, 332, 363, 349 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 23
	rect = ( 364, 332, 381, 349 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 24
	rect = ( 382, 332, 399, 349 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeigj
//------------------------------------------------------------------------------
ShotData{
	id = 25
	rect = ( 0, 30, 19, 49 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 26
	rect = ( 20, 30, 39, 49 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 27
	rect = ( 40, 30, 59, 49 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 28
	rect = ( 60, 30, 79, 49 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 29
	rect = ( 80, 30, 99, 49 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 30
	rect = ( 100, 30, 119, 49 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 31
	rect = ( 120, 30, 139, 49 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 32
	rect = ( 140, 30, 159, 49 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeij
//------------------------------------------------------------------------------
ShotData{
	id = 33
	rect = ( 0, 50, 29, 79 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 34
	rect = ( 30, 50, 59, 79 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 35
	rect = ( 60, 50, 89, 79 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 36
	rect = ( 90, 50, 119, 79 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 37
	rect = ( 120, 50, 149, 79 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 38
	rect = ( 150, 50, 179, 79 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 39
	rect = ( 180, 50, 209, 79 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 40
	rect = ( 210, 50, 239, 79 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 41
	rect = ( 256, 302, 285, 331 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 42
	rect = ( 286, 302, 315, 331 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 43
	rect = ( 316, 302, 345, 331 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 44
	rect = ( 346, 302, 375, 331 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 45
	rect = ( 376, 302, 405, 331 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 46
	rect = ( 406, 302, 435, 331 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 47
	rect = ( 436, 302, 465, 331 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 48
	rect = ( 466, 302, 495, 331 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 49
	rect = ( 320, 0, 384, 64 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 50
	rect = ( 448, 64, 512, 128 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 51
	rect = ( 320, 64, 384, 128 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 52
	rect = ( 384, 0, 448, 64 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 53
	rect = ( 384, 64, 448, 128 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 54
	rect = ( 448, 0, 512, 64 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 55
	rect = ( 256, 64, 320, 128 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 56
	rect = ( 256, 0, 320, 64 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@je
//------------------------------------------------------------------------------
ShotData{
	id = 57
	rect = ( 0, 80, 9, 100 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 58
	rect = ( 10, 80, 19, 100 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 59
	rect = ( 20, 80, 29, 100 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 60
	rect = ( 30, 80, 39, 100 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 61
	rect = ( 40, 80, 49, 100 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 62
	rect = ( 50, 80, 59, 100 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 63
	rect = ( 60, 80, 69, 100 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 64
	rect = ( 70, 80, 79, 100 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 65
	rect = ( 0, 100, 11, 118 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 66
	rect = ( 12, 100, 23, 118 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 67
	rect = ( 24, 100, 35, 118 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 68
	rect = ( 36, 100, 47, 118 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 69
	rect = ( 48, 100, 59, 118 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 70
	rect = ( 60, 100, 71, 118 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 71
	rect = ( 72, 100, 83, 118 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 72
	rect = ( 84, 100, 95, 118 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 73
	rect = ( 0, 158, 17, 186 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 74
	rect = ( 18, 158, 35, 186 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 75
	rect = ( 36, 158, 53, 186 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 76
	rect = ( 54, 158, 71, 186 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 77
	rect = ( 72, 158, 89, 186 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 78
	rect = ( 90, 158, 107, 186 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 79
	rect = ( 108, 158, 125, 186 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 80
	rect = ( 126, 158, 143, 186 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@Xe
//------------------------------------------------------------------------------
ShotData{
	id = 81
	rect = ( 0, 118, 11, 138 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 82
	rect = ( 12, 118, 23, 138 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 83
	rect = ( 24, 118, 35, 138 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 84
	rect = ( 36, 118, 47, 138 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 85
	rect = ( 48, 118, 59, 138 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 86
	rect = ( 60, 118, 71, 138 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 87
	rect = ( 72, 118, 83, 138 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 88
	rect = ( 84, 118, 95, 138 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ee
//------------------------------------------------------------------------------
ShotData{
	id = 89
	rect = ( 0, 138, 11, 158 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 90
	rect = ( 12, 138, 23, 158 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 91
	rect = ( 24, 138, 35, 158 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 92
	rect = ( 36, 138, 47, 158 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 93
	rect = ( 48, 138, 59, 158 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 94
	rect = ( 60, 138, 71, 158 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 95
	rect = ( 72, 138, 83, 158 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 96
	rect = ( 84, 138, 95, 158 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@eeij
//------------------------------------------------------------------------------
ShotData{
	id = 97
	rect = ( 96, 138, 107, 158 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 98
	rect = ( 108, 138, 119, 158 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 99
	rect = ( 120, 138, 131, 158 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 100
	rect = ( 132, 138, 143, 158 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 101
	rect = ( 144, 138, 155, 158 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 102
	rect = ( 156, 138, 167, 158 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 103
	rect = ( 168, 138, 179, 158 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 104
	rect = ( 180, 138, 191, 158 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ꖳe
//------------------------------------------------------------------------------
ShotData{
	id = 105
	rect = ( 0, 186, 13, 208 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 106
	rect = ( 14, 186, 27, 208 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 107
	rect = ( 28, 186, 41, 208 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 108
	rect = ( 42, 186, 55, 208 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 109
	rect = ( 56, 186, 69, 208 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 110
	rect = ( 70, 186, 83, 208 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 111
	rect = ( 84, 186, 97, 208 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 112
	rect = ( 98, 186, 111, 208 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ؒe
//------------------------------------------------------------------------------
ShotData{
	id = 113
	rect = ( 0, 209, 17, 224 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 114
	rect = ( 18, 209, 35, 224 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 115
	rect = ( 36, 209, 53, 224 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 116
	rect = ( 54, 209, 71, 224 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 117
	rect = ( 72, 209, 89, 224 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 118
	rect = ( 90, 209, 107, 224 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 119
	rect = ( 108, 209, 125, 224 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 120
	rect = ( 126, 209, 143, 224 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@ؒeiZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 121
	rect = ( 0, 493, 17, 508 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 122
	rect = ( 18, 493, 35, 508 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 123
	rect = ( 36, 493, 53, 508 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 124
	rect = ( 54, 493, 71, 508 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 125
	rect = ( 72, 493, 89, 508 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 126
	rect = ( 90, 493, 107, 508 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 127
	rect = ( 108, 493, 125, 508 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 128
	rect = ( 126, 493, 143, 508 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@De
//------------------------------------------------------------------------------
ShotData{
	id = 129
	rect = ( 0, 224, 16, 242 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 130
	rect = ( 16, 224, 32, 242 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 131
	rect = ( 32, 224, 48, 242 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 132
	rect = ( 48, 224, 64, 242 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 133
	rect = ( 64, 224, 80, 242 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 134
	rect = ( 80, 224, 96, 242 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 135
	rect = ( 96, 224, 112, 242 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 136
	rect = ( 112, 224, 128, 242 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@e
//------------------------------------------------------------------------------
ShotData{
	id = 137
	rect = ( 0, 260, 30, 290 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 138
	rect = ( 30, 260, 60, 290 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 139
	rect = ( 60, 260, 90, 290 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 140
	rect = ( 90, 260, 120, 290 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 141
	rect = ( 120, 260, 150, 290 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 142
	rect = ( 150, 260, 180, 290 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 143
	rect = ( 180, 260, 210, 290 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 144
	rect = ( 210, 260, 240, 290 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@e
//------------------------------------------------------------------------------
ShotData{
	id = 145
	rect = ( 0, 290, 27, 317 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 146
	rect = ( 28, 290, 55, 317 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 147
	rect = ( 56, 290, 83, 317 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 148
	rect = ( 84, 290, 111, 317 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 149
	rect = ( 112, 290, 139, 317 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 150
	rect = ( 140, 290, 167, 317 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 151
	rect = ( 168, 290, 195, 317 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 152
	rect = ( 196, 290, 223, 317 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@eij
//------------------------------------------------------------------------------
ShotData{
	id = 153
	rect = ( 0, 318, 19, 338 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 154
	rect = ( 20, 318, 39, 338 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = -3
}
ShotData{
	id = 155
	rect = ( 40, 318, 59, 338 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 156
	rect = ( 60, 318, 79, 338 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 157
	rect = ( 80, 318, 99, 338 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 158
	rect = ( 100, 318, 119, 338 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 159
	rect = ( 120, 318, 139, 338 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 160
	rect = ( 140, 318, 159, 338 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@eij
//------------------------------------------------------------------------------
ShotData{
	id = 161
	rect = ( 0, 338, 32, 370 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 162
	rect = ( 32, 338, 64, 370 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2
}
ShotData{
	id = 163
	rect = ( 64, 338, 96, 370 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 164
	rect = ( 96, 338, 128, 370 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 165
	rect = ( 128, 338, 160, 370 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = 2
}
ShotData{
	id = 166
	rect = ( 160, 338, 192, 370 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 167
	rect = ( 192, 338, 224, 370 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 168
	rect = ( 225, 339, 256, 370 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2
}

//------------------------------------------------------------------------------
//@iCteigj
//------------------------------------------------------------------------------
ShotData{
	id = 169
	rect = ( 0, 398, 22, 430 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 170
	rect = ( 22, 398, 44, 430 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 171
	rect = ( 44, 398, 66, 430 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 172
	rect = ( 66, 398, 88, 430 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 173
	rect = ( 88, 398, 110, 430 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 174
	rect = ( 110, 398, 132, 430 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 175
	rect = ( 132, 398, 154, 430 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 176
	rect = ( 154, 398, 176, 430 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@iCteidj
//------------------------------------------------------------------------------
ShotData{
	id = 177
	rect = ( 0, 370, 22, 398 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 178
	rect = ( 22, 370, 44, 398 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 179
	rect = ( 44, 370, 66, 398 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 180
	rect = ( 66, 370, 88, 398 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 181
	rect = ( 88, 370, 110, 398 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 182
	rect = ( 110, 370, 132, 398 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 183
	rect = ( 132, 370, 154, 398 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 184
	rect = ( 154, 370, 176, 398 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@iZ`pEPFW{Fj
//------------------------------------------------------------------------------
ShotData{
	id = 185
	rect = ( 1, 431, 25, 459 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 186
	rect = ( 27, 431, 51, 459 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 187
	rect = ( 53, 431, 77, 459 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 188
	rect = ( 79, 431, 103, 459 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 189
	rect = ( 105, 431, 129, 459 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 190
	rect = ( 131, 431, 155, 459 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 191
	rect = ( 157, 431, 181, 459 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 192
	rect = ( 183, 431, 207, 459 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 247
	rect = ( 209, 431, 233, 459 )
	delay_color = ( 255, 63, 63 )
}
//==============================================================================
//@e
//------------------------------------------------------------------------------
ShotData{
	id = 193
	rect = ( 515, 289, 525, 319 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 194
	rect = ( 547, 289, 557, 319 )
	delay_color = ( 255, 128, 63 )
}
ShotData{
	id = 195
	rect = ( 579, 289, 589, 319 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 196
	rect = ( 611, 289, 621, 319 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 197
	rect = ( 643, 289, 653, 319 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 198
	rect = ( 675, 289, 685, 319 )
	delay_color = ( 128, 128, 255 )
	angular_velocity = 2
}
ShotData{
	id = 199
	rect = ( 707, 289, 717, 319 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 200
	rect = ( 739, 289, 749, 319 )
	delay_color = ( 200, 200, 200 )
}

//------------------------------------------------------------------------------
//@]ےeij
//------------------------------------------------------------------------------
ShotData{
	id = 201
	rect = ( 256, 166, 285, 195 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 202
	rect = ( 286, 166, 315, 195 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 203
	rect = ( 316, 166, 345, 195 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 204
	rect = ( 346, 166, 375, 195 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]je
//------------------------------------------------------------------------------
ShotData{
	id = 205
	rect = ( 256, 196, 265, 216 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 206
	rect = ( 266, 196, 275, 216 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 207
	rect = ( 276, 196, 285, 216 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 208
	rect = ( 286, 196, 295, 216 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 209
	rect = ( 256, 216, 267, 234 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 210
	rect = ( 268, 216, 279, 234 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 211
	rect = ( 280, 216, 291, 234 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 212
	rect = ( 292, 216, 303, 234 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 213
	rect = ( 256, 274, 273, 302 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 214
	rect = ( 274, 274, 291, 302 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 215
	rect = ( 292, 274, 309, 302 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 216
	rect = ( 310, 274, 327, 302 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]Xe
//------------------------------------------------------------------------------
ShotData{
	id = 217
	rect = ( 256, 234, 267, 254 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 218
	rect = ( 268, 234, 279, 254 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 219
	rect = ( 280, 234, 291, 254 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 220
	rect = ( 292, 234, 303, 254 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]ee
//------------------------------------------------------------------------------
ShotData{
	id = 221
	rect = ( 256, 254, 267, 274 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 222
	rect = ( 268, 254, 279, 274 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 223
	rect = ( 280, 254, 291, 274 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 224
	rect = ( 292, 254, 303, 274 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]e
//------------------------------------------------------------------------------
ShotData{
	id = 225
	rect = ( 384, 128, 414, 158 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 226
	rect = ( 414, 128, 444, 158 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 227
	rect = ( 444, 128, 474, 158 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 228
	rect = ( 474, 128, 504, 158 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]e
//------------------------------------------------------------------------------
ShotData{
	id = 229
	rect = ( 384, 158, 411, 185 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 230
	rect = ( 412, 158, 439, 185 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 231
	rect = ( 440, 158, 467, 185 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 232
	rect = ( 468, 158, 495, 185 )
	delay_color = ( 63, 63, 255 )
}

//------------------------------------------------------------------------------
//@]eij
//------------------------------------------------------------------------------
ShotData{
	id = 233
	rect = ( 384, 186, 403, 206 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 234
	rect = ( 404, 186, 423, 206 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 235
	rect = ( 424, 186, 443, 206 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 236
	rect = ( 444, 186, 463, 206 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@l^e
//------------------------------------------------------------------------------
ShotData{
	id = 237
	AnimationData{
		animation_data = ( 15, 928, 32, 950, 62 ) //ʏ
		animation_data = ( 15, 952, 32, 973, 62 ) //E
		animation_data = ( 15, 928, 32, 950, 62 ) //ʏ
		animation_data = ( 15, 975, 32, 996, 62 ) //
	}
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 238
	render = ADD
	rect = ( 544, 288, 576, 320 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 239
	render = ADD
	rect = ( 576, 288, 608, 320 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 240
	render = ADD
	rect = ( 608, 288, 640, 320 )
	delay_color = ( 255, 255, 255 )
}

//==============================================================================
//@e
//==============================================================================
//@eiォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 241
	render = ADD
	delay_color = ( 255, 127, 63 )
	AnimationData{
		animation_data = ( 3, 512, 196, 540, 228 )
		animation_data = ( 3, 560, 196, 588, 228 )
		animation_data = ( 3, 608, 196, 636, 228 )
		animation_data = ( 3, 656, 196, 684, 228 )
		animation_data = ( 3, 704, 196, 732, 228 )
		animation_data = ( 3, 752, 196, 780, 228 )
	}
}
ShotData{
	id = 242
	delay_color = ( 63, 63, 255 )
	AnimationData{
		animation_data = ( 4, 60, 460, 80, 492 )
		animation_data = ( 4, 80, 460, 100, 492 )
		animation_data = ( 4, 100, 460, 120, 492 )
	}
}

//------------------------------------------------------------------------------
//@AzeiEォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 243
	render = ADD
	rect = ( 554, 2, 590, 38)
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 244
	rect = ( 784, 192, 832, 240 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 0
}

//------------------------------------------------------------------------------
//@AzeiEォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 245
	render = ALPHA
	rect = ( 768, 0, 806, 38 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 10
}
ShotData{
	id = 246
	render = ADD
	rect = ( 513, 1, 551, 39 )
	delay_color = (255,63,63)
	angular_velocity = 10
}

//------------------------------------------------------------------------------
//@Keiォ珇ɋ⓺j
//------------------------------------------------------------------------------
ShotData{
	id = 248
	rect = ( 40, 242, 59, 260 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 249
	rect = ( 140, 242, 159, 260 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2.5
}
ShotData{
	id = 250
	rect = ( 20, 242, 39, 260 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2.5
}

//------------------------------------------------------------------------------
//@ke
//------------------------------------------------------------------------------
ShotData{
	id = 251
	rect = ( 120, 460, 134, 492 )
	delay_color = ( 255, 127, 63 )
}

//------------------------------------------------------------------------------
//@re
//------------------------------------------------------------------------------
ShotData{
	id = 252
	rect = ( 708, 88, 744, 115 )
	render = ALPHA
	delay_color = ( 255, 255, 128 )
}
ShotData{
	id = 253
	rect = ( 673, 126, 709, 153 )
	render = ALPHA
	delay_color = ( 255, 128, 64 )
}
