#e
#Title[ButBrhDCVhEYv]
#Text[Ex[~AFButBrhDCVhEYv]
#Image[.\img\ExRumia(ButBrhDCVhEYv).png]
#BackGround[Default]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main
{
	let count=0;
	let cx=GetCenterX();//STGV[̒SxW擾;
	let imgExRumia=GetCurrentScriptDirectory~"img\ExRumia.png";
	let imgExRumiaBack=GetCurrentScriptDirectory~"img\ExRumiaBack.png";
	let step=1;
	let bDraw=1;
	@Initialize
	{
		SetScore(50000);//XyJ[h{[iX50000ɐݒ
		SetLife(100);//Ct100ɐݒ
		SetDamageRate(10,10);//_[W10%ɐݒ
		SetTimer(89);//Ԑ89bɐݒ

		SetGraphicRect(1,1,64,64);//`挳`ݒ
		SetInvincibility(1000);//G1000t[Gɂ
		LoadGraphic(imgExRumia);//摜uimg\ExRumia.pngvǂ݂		
		LoadGraphic(imgExRumiaBack);
		
		SetMovePosition02(cx,200,60);//W(200,60)60t[Ĉړ
		Concentration01(150);
		CutIn(YOUMU,"ButBrhDCVhEYv",0,0,0,0,0);//XyJ[h\
		SetDurableSpellCard();	
	}
	
	@MainLoop
	{
		let sec=count/60;
		if(count==120)
		{
			bDraw=0;
			Explosion01(GetX(),GetY(),1/60*255,0.3,60);
		}
		if(count==150)
		{
			let i=0;
			while(i<3)
			{
				let laser=0;
				CreateLaserB(laser,500,30,PURPLE01,150);
				SetShotKillTime(laser,60*90);
				SetLaserDataB(laser,0,0,150,0,60+120*i,0.6,210+120*i,0.6);
				SetLaserDataB(laser,50*60,0,NULL,1,NULL,0.6,NULL,0.6);
				SetLaserDataB(laser,50*60+90,0,NULL,-0.1,NULL,0.6,NULL,0.6);
				FireShot(laser);
				i++;
			}	
			
			i=0;
			while(i<3)
			{
				let laser=0;
				CreateLaserB(laser,500,30,AQUA01,150);
				SetShotKillTime(laser,60*90);
				SetLaserDataB(laser,0,0,150,0,60+120*i,-0.6,210+120*i,-0.6);
				SetLaserDataB(laser,50*60,0,NULL,1,NULL,-0.6,NULL,-0.6);
				SetLaserDataB(laser,50*60+90,0,NULL,-0.1,NULL,-0.6,NULL,-0.6);
				FireShot(laser);
				i++;
			}	
		}
		if(sec>=5&&sec<40&&count%10==0)
		{
			let x=rand(0,384)+GetClipMinX();
			let y=GetClipMinY();
			CreateShot01(x,y,1.5,90,BLUE04,10);
		}
		if(sec>=10&&sec<40&&count%10==0)
		{
			if(count==10*60){SetMovePosition02(cx-150,200,5*60);}
			let x=rand(0,384)+GetClipMinX();
			let y=GetClipMaxY();
			CreateShot01(x,y,1.5,270,RED04,10);
		}
		if(sec>=20&&sec<40&&count%10==0)
		{
			if(count==20*60){SetMovePosition02(cx+150,100,5*60);}
			let x=GetClipMinX();
			let y=rand(0,448)+GetClipMinY();
			CreateShot01(x,y,1.5,0,YELLOW04,10);
		}
		if(sec>=30&&sec<40&&count%10==0)
		{
			if(count==30*60){SetMovePosition02(cx+100,300,5*60);}
			let x=GetClipMaxX();
			let y=rand(0,448)+GetClipMinY();
			CreateShot01(x,y,1.5,180,GREEN04,10);
		}
		if(sec>=40&&sec<75&&count%5==0)
		{
			if(count==40*60){SetMovePosition02(cx,240,5*60);}
			if(sec>45)
			{
				let tAng=(count-40*60);
				let x=GetX()+200*cos(tAng);
				let y=GetY()+200*sin(tAng);
				CreateShot01(x,y,1.5,tAng-180,BLUE04,10);
			}
		}
		if(sec>=50&&sec<75&&count%5==0)
		{
			let tAng=(count-40*60);
			let x=GetX()-200*cos(tAng);
			let y=GetY()-200*sin(tAng);
			CreateShot01(x,y,1.5,tAng,RED04,10);
		}
		if(sec>=60&&sec<90&&count%5==0)
		{
			let tAng=(count-60*60);
			let x=GetX()+200*cos(-tAng);
			let y=GetY()+200*sin(-tAng);
			CreateShot01(x,y,1.5,tAng-180,YELLOW04,10);
		}
		if(sec>=70&&sec<90&&count%5==0)
		{
			let tAng=(count-70*60);
			let x=GetX()-200*cos(-tAng);
			let y=GetY()-200*sin(-tAng);
			CreateShot01(x,y,1.5,tAng,GREEN04,10);
		}
		if(sec>=80&&sec<90&&count%5==0)
		{
			let tAng=(count-80*60);
			let x=GetX()+150*cos(-tAng);
			let y=GetY()+150*sin(-tAng);
			CreateShot01(x,y,1.5,tAng-180,BLUE04,10);
		}
		if(sec>=85&&sec<90&&count%5==0)
		{
			let tAng=(count-85*60);
			let x=GetX()-150*cos(-tAng);
			let y=GetY()-150*sin(-tAng);
			CreateShot01(x,y,1.5,tAng,RED04,10);
		}	
			
		if(bDraw==1){SetCollisionA(GetX(),GetY(),32);}
		count++;
	}
	
	@Finalize
	{//ǂ݂񂾃t@C폜
		DeleteGraphic(imgExRumia);	
		DeleteGraphic(imgExRumiaBack);
		loop(8)
		{
			CreateItem(ITEM_SCORE,cx+rand(-100,100),rand(20,100));
		}
	}
	
	@DrawLoop
	{
		SetColor(255,255,255);
		//Ex[~A`		
		if(bDraw==1)
		{
			SetRenderState(ALPHA);
			SetAlpha(255);
			SetTexture(imgExRumia);
			if(int(GetSpeedX())==0){SetGraphicRect(64,1,127,64);}
			else if(GetSpeedX()>0){SetGraphicRect(192,1,255,64);}
			else if(GetSpeedX()<0){SetGraphicRect(128,1,191,64);}	
			DrawGraphic(GetX(),GetY());
		}
	}
}