#e
#Title[Iug[^GNvXv]
#Text[Ex[~AFIug[^GNvXv]
#Image[.\img\ExRumia(Iug[^GNvXv).png]
#BackGround[Default]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main
{
	let count=0;
	let cx=GetCenterX();//STGV[̒SxW擾;
	let step=0;
	let imgExRumia=GetCurrentScriptDirectory~"img\ExRumia.png";;
	let imgExRumiaBack=GetCurrentScriptDirectory~"img\ExRumiaBack.png";
	@Initialize
	{
		SetScore(50000);;//XyJ[h{[iX50000ɐݒ
		SetLife(240);//Ct240ɐݒ
		SetDamageRate(10,10);//_[W10%ɐݒ
		SetTimer(60);//Ԑ60bɐݒ

		SetGraphicRect(1,1,64,64);//`挳`ݒ
		SetInvincibility(30);//G30t[Gɂ
		LoadGraphic(imgExRumia);//摜uimg\ExRumia.pngvǂ݂		
		LoadGraphic(imgExRumiaBack);
		
		SetColor(255,64,255);
		SetMovePosition02(cx,160,60);//W(cx,160)60t[Ĉړ
		CutIn(YOUMU,"Iug[^GNvXv",0,0,0,0,0);//XyJ[h\
	}
	
	@MainLoop
	{
		SetColor(255,255,128);
		SetShotDirectionType(ABSOLUTE);
		if(count==0)
		{
			Concentration01(120);
			SetMovePosition02(cx,160,60);
		}
		else if((count>90)&&(count<=150)&&(count%10==0))
		{//F̞e
			let i=0;
			while(i<6)
			{
				let ts=0;
				CreateShotA(ts,GetX(),GetY(),0);
				SetShotDataA(ts,0,3,i*60+(count-90)+step*2,6,0,3,YELLOW21);
				SetShotDataA(ts,30,3,NULL,3,0,3,YELLOW21);
				SetShotDataA(ts,60,3,NULL,-3,0,3,NULL);
				SetShotDataA(ts,120,3,NULL,-1,0,3,YELLOW21);
				SetShotDataA(ts,180,1,NULL,0,0,3,YELLOW21);
				FireShot(ts);
				
				CreateShotA(ts,GetX(),GetY(),0);
				SetShotDataA(ts,0,3,-(i*60+(count-90)+step*2),-6,0,3,YELLOW21);
				SetShotDataA(ts,30,3,NULL,-3,0,3,YELLOW21);
				SetShotDataA(ts,60,3,NULL,3,0,3,YELLOW21);
				SetShotDataA(ts,120,3,NULL,1,0,3,YELLOW21);
				SetShotDataA(ts,180,1,NULL,0,0,3,YELLOW21);
				FireShot(ts);			
				i++;
			}
		}
		if(count>=90&&count<120&&count%10==0)
		{//̑e
			let tCount=(count-90)*2+90;
			let ts=0;
			CreateShotA(ts,GetX(),GetY(),0);
			SetShotDataA(ts,0,3,180,0,0,3,PURPLE03);
			SetShotDataA(ts,60,0,NULL,0,0,0,PURPLE03);
			SetShotDirectionType(PLAYER);
			SetShotDataA(ts,tCount,2,0,0,0,2,PURPLE03);
			FireShot(ts);
		}
		if(count>=120&&count<150&&count%10==0)
		{//̑e
			let tCount=(count-120)*2+90;
			let ts=0;
			CreateShotA(ts,GetX(),GetY(),0);
			SetShotDataA(ts,0,3,0,0,0,3,PURPLE03);
			SetShotDataA(ts,60,0,NULL,0,0,0,PURPLE03);
			SetShotDirectionType(PLAYER);
			SetShotDataA(ts,tCount,2,0,0,0,2,PURPLE03);
			FireShot(ts);
		}
		
		if(count==180)
		{
			step++;
			count=89;
			SetMovePositionRandom01(50,3,10,GetClipMinX()+100,90,GetClipMaxX()-100,100);
		}
		SetCollisionA(GetX(),GetY(),32);//蔻(e)o^
		SetCollisionB(GetX(),GetY(),24);//蔻(̓)o^
		count++;	
	}
	
	@Finalize
	{//ǂ݂񂾃t@C폜
		DeleteGraphic(imgExRumia);	
		DeleteGraphic(imgExRumiaBack);
		loop(8)
		{
			CreateItem(ITEM_SCORE,cx+rand(-100,100),rand(20,100));
		}
		CreateItem(ITEM_BOMB,cx+rand(-100,100),rand(20,100));
	}
	
	@DrawLoop
	{
		//Ex[~A`
		SetColor(255,255,255);
		SetAlpha(255);
		SetRenderState(ALPHA);
		SetTexture(imgExRumia);
		if(int(GetSpeedX())==0){SetGraphicRect(64,1,127,64);}
		else if(GetSpeedX()>0){SetGraphicRect(192,1,255,64);}
		else if(GetSpeedX()<0){SetGraphicRect(128,1,191,64);}
		DrawGraphic(GetX(),GetY());
	}
}